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Donkey Kong ’94 Cheats & Cheat Codes for Game Boy

Donkey Kong ’94 Cheats & Cheat Codes for Game Boy

It seems like everyone forgets that without Donkey Kong, we would have no Mario. Donkey Kong ’94 is a platformer released by Nintendo and Pax Softnica. It is based on the original 1981 arcade game and its sequel. This was the first Game Boy title designed with the Super Game Boy in mind. The game was received well and was even the top-selling Game Boy game for a few months in the United Kingdom. As the years went on, the game continued to be praised, making it one of the most talked about Game Boy games of all time.

The Premise Of Donkey Kong ’94

Donkey Kong ’94 is like 3 games in one. It features gameplay mechanics from Donkey Kong, Donkey Kong Jr., and Super Mario Bros. 2. It is almost more like a compilation game than a game of its own. It starts with some levels from the original arcade version of Donkey Kong before transitioning to an entirely new game mechanic. Every four levels after the first four is a level that requires reaching Pauline as Mario or defeating Donkey Kong. As the game progresses, new traps are implemented to keep the gameplay fresh.

The Main Characters Of Donkey Kong ’94

Mario – The main character of the game as well as the star of his franchise.

Donkey Kong – The antagonist of Donkey Kong ’94 and a fictional gorilla created by Shigeru Miyamoto.

Enemies Of Donkey Kong ’94

  • Fireball – Fireballs chase Mario and can appear out of oil drums that catch fire. If Mario touches one, he burns up. It can be defeated with the hammer.
  • Fire -Fireballs that are slightly larger than usual and spawn from the sides of the screen. If Mario touches one, he burns up. It can be defeated with the hammer.
  • Oil – Oil only consists of an aura of fire with the text “oil” written on it. It floats up and down in place without trying to attack Mario, but touching it is deadly. It can be defeated with the hammer.
  • Bowbow – Bowbows just lumber horizontally from one side of a platform to another. Mario dies if he gets in contact with a Bowbow from the front or back, but he can easily hop on its head, pick it up, and hurl it away. If Mario approaches Bowbows with the hammer, they start to run away in panic.
  • Rappy – Rappy and the following 3 enemies circle midair platforms. They cannot hurt Mario but can push him off the platform if he is in their way.
  • Dotty
  • Arumajiron
  • Purupuru
  • Wire Trap – Sparks that move along horizontal ropes and electrocute Mario if he touches them. They may also appear and disappear from the rope in certain time intervals. They can also not be harmed in any way.
  • Dust Man – Dust Men look like ordinary Trash Cans at first glance, but grow feet and eyes once Mario gets too close. They then wander around aimlessly and can defeat Mario if they run into him. Mario can safely stand on top of them, but they cannot be lifted like normal Trash Cans.
  • Faiachu – Fireballs with feet that circle the stage. They burn Mario if he comes into contact with them.
  • Sniper – Sniper and the following three enemies also circle midair platforms. The difference between these is that they kill Mario if he touches them.
  • Sukopi
  • Chikuchiku
  • Gyatoru
  • Doryi – Dōryī shoots out seeds in regular intervals. The seeds fly horizontally across the screen and kill Mario if he touches them. However, Mario can touch the plants themselves and stand on them fine.
  • Snapjaw – Snapjaws can climb ropes up and down. They kill Mario if he touches them, and they can only be defeated by dropping objects like fruit onto them. They are thrown by Donkey Kong Jr.
  • Bukubuku – Bukubuku swims around horizontally, but charges at Mario if they get into eye contact with him. Touching a fish kills Mario.
  • Kaibado – Kaibado and the following three enemies fly out of their nests and cross the screen. At times, when they fly over Mario, they stop and attempt to drop an egg on him. Touching the eggs or the enemies themselves is deadly.
  • Hawks
  • Bird
  • Sairesu – Sairesu are usually found sleeping on the floor. If they hear Mario approaching, they wake up and quickly charge at him. If Mario touches them, he gets killed. If he escapes them, Sairesu fall asleep again. Sairesu run faster than any other enemies in the game.
  • Walking Block – Walking Blocks slowly walk horizontally, including across spikes. Mario can jump onto them to cross larger areas of spikes. Walking Blocks do not hurt Mario in any way.
  • Sir Shovalot – Sir Shovalots hold their shield up and charge at Mario as soon as they see him. They do not hurt Mario themselves, but they push him away. They can push Mario off the platform he is currently standing on, but they can also push him against a wall, squishing him in the process.
  • Kanyi – Not to be confused with Kanye, Kanyi walk around slowly and sometimes stops and hides in their shell. Mario can stand on them fine but is defeated if he walks into them from the side. Kanyi also hurt Mario by reaching out to him with their extendable claws.
  • Aqua Man – Aqua Man and the following four enemies all only walk in a line horizontally. If Mario runs into them, he dies.
  • Miira
  • Penpen
  • Golem
  • Robo NO.1
  • Kurassha – If Mario approaches Kurassha, they drop down and try to crush him. Mario can jump on them and use them as elevators. Kurassha can also crush Mario by pushing him against the ceiling.
  • Gessori – Gessori move around in the water horizontally. They kill Mario if he touches them.
  • Dorakyu – Dorakyu fly horizontally across the screen. When they hit Mario, they hang onto him and appear to suck a little bit of blood out of him. Mario’s face turns white (in the colored Super Game Boy version) and he falls off the rope he is currently climbing. After falling to the ground, Mario gets up again. Mario can also get killed by Dorakyū if he falls too far after dropping from the rope.
  • Skeleton – Skeleton foes move on the ground and throw bones on occasion. These bones, as well as the enemies themselves, are harmful to Mario, but they can be destroyed with a Hammer.
  • Furafurawa – Furafurawa behaves differently depending on the level. In the Desert, Furafurawa hides in the ground. If Mario approaches them, they pop out of the ground and move left and right slowly until he walks away. As soon as Mario is out of reach, Furafurawa hides again. In Rocky Valley, They walk around slowly from the left to the right and sometimes shoot out four small seeds that behave like those of a Volcano Lotus. The seeds can be taken out with a Hammer. These Furafurawa do not respawn.
  • Tsutanomen – Tsutanomen and Rokkun are enemies specifically thrown by Donkey Kong. When they hit the ground, they begin to walk around and kill Mario if he runs into one. Mario has to jump on them, pick them up, and throw them at Donkey Kong to beat the ape.
  • Rokkun
  • Spark – An electrified foe that completely circles a platform.
  • Otto – Otto doesn’t hurt Mario but instead jumps onto him to prevent him from walking or pulling switches.
  • Tododesu – Tododesu patrols across the screen protecting the key. If a Tododesu gets into eye contact with Mario, it charges at him with its fangs. Mario can stand on it, but he cannot pick it up like other enemies in the game.

Other Titles In The Series

  • Donkey Kong (1981)
  • Donkey Kong Jr. (1982)
  • Donkey Kong II (1983)
  • Donkey Kong 3 (1983)
  • Donkey Kong Jr. Math (1983)
  • Donkey Kong Classics (1988)
  • Donkey Kong Circus (1984)
  • Donkey Kong Hockey (1984)
  • Donkey Kong Country (1994)
  • Donkey Kong Country 2: Diddy’s Kong Quest (1995)
  • Donkey Kong Country 3: Dixie Kong’s Double Trouble! (1996)
  • GB Donkey Kong (1994)
  • Donkey Kong Land (1995)
  • Donkey Kong Land 2 (1996)
  • Donkey Kong Land III (1997)
  • Diddy Kong Racing (1997)
  • Donkey Kong 64 (1999)
  • Donkey Kong Country (2000)
  • Donkey Kong GB: Dinky Kong & Dixie Kong (2000)
  • Donkey Kong Country (2003)
  • Mario vs. Donkey Kong (2004)
  • Classic NES Series: Donkey Kong (2004)
  • Donkey Kong Country 2 (2004)
  • DK: King of Swing (2005)
  • Donkey Kong Country 3 (2005)
  • Donkey Kong: Jungle Fever (2005)
  • Donkey Kong: Banana Kingdom (2006)
  • Donkey Konga (2003)
  • Donkey Konga 2 (2004)
  • Donkey Kong Jungle Beat (2004)
  • Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku (2005)
  • Mario vs. Donkey Kong 2: March of the Minis (2006)
  • Diddy Kong Racing DS (2007)
  • DK: Jungle Climber (2007)
  • Mario vs. Donkey Kong: Mini-land Mayhem! (2010)
  • Mario vs. Donkey Kong: Minis March Again (2009)
  • Donkey Kong Barrel Blast (2007)
  • New Play Control! Donkey Kong Jungle Beat (2008)
  • Donkey Kong Country Returns (2010)
  • Mario vs. Donkey Kong: Minis March Again! (2009)
  • Donkey Kong Jr. (2009)
  • Donkey Kong Country Returns 3D (2013)
  • Mario and Donkey Kong: Minis on the Move (2013)
  • Mario vs. Donkey Kong: Tipping Stars (2015)
  • Donkey Kong Country: Tropical Freeze (2014)
  • Mario vs. Donkey Kong: Tipping Stars (2015)
  • Donkey Kong Country: Tropical Freeze (2018)

Donkey Kong ’94 Cheats

If you press B + SELECT + START + LEFT at the Select file screen, it will clear all data and reset the save files.

If you press SELECT at the title screen, it will bring up a list of every level completed with the fastest time and highest score across all save files.

Game Genie Codes

The following cheat codes require third-party hardware to work. If you own a game genie or are emulating the game through software that allows cheats these codes should work as intended.

  • Infinite lives – 009-4DF-3BE
  • Start with 36 lives – 882-64F-F7A
  • Infinite time – 00C-34F-E6E
  • Timer is twice as fast – 02C-34F-E6E
  • Practice Stage XX – The level indicator does not work and you cannot go on to the next level – 3E4-F3D-081 + XX4-F4D-4CE + 004-F5D-C49
  • Invincibility – C93-B4A-3B2, C94-4DA-2A3, FA1-F5A-E61, or C95-46A-3B2
  • No fall damage – C34-0CB-801
  • Double Jump – 188-6DB-08A, 258-6EB-80E, 008-C8B-E69, 008-CDB-E69, 187-DBA-6EA, or 067-DCA-2A2

Donkey Kong ’94 Cheat Code FAQ

How many levels are in Donkey Kong 94? There are 97 additional stages spanning nine worlds, for a total of 101 stages with the very last one a fight against a mutated, larger Donkey Kong.

When did Donkey Kong 94 come out? June 14, 1994.

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