Epic Games China Announces Seattle-based Titan Studios

Epic Games China Announces Seattle-based Titan Studios


Epic Games China’s Titan Studios, made up of experienced talent culled from “Ubisoft, Epic Games, Scion Studios, Blizzard Entertainment, and Lionhead Studios” will be using the Unreal Engine 3 to create high quality games including a yet to be announced MMO. Titan Studios is best known for their Fat Princess title currently in development for the PSN.

Press Release:

November 11, 2008 – Epic Games China, Ltd. today announced the opening of Titan Studios, Inc., its wholly owned subsidiary based in Seattle, Wash. Titan Studios was formed to create original games that incorporate exceptional production values along with core technologies that extend the functionality of Epic Games’ award-winning Unreal Engine 3, and also to provide additional time zone support to partners using Epic Games China’s outsourcing services.

“We are recruiting highly talented and hard working developers, and giving them the resources they need to be successful,” said Paul Meegan, chief executive officer of Epic Games China. “We believe in creating small, cohesive teams that leverage Unreal Engine 3, our production talent in Asia, as well as our Asian and Western design sensibilities and market awareness.”

Titan Studios is home to a team of senior developers with experience at companies including Ubisoft, Epic Games, Scion Studios, Blizzard Entertainment and Lionhead Studios. The core of the team, previously operating as Darkstar Industries, began production on Sony’s acclaimed Fat Princess game prior to its unveiling this summer. Unannounced Unreal Engine 3 based projects are in development, including a massively multiplayer online game (MMOG).

“Titan Studios offers a way for intellectual property owners to leverage Unreal Engine 3 and Epic Games China’s full suite of game development services,” said Jay Wilbur, vice president of Epic Games, Inc. “Not only are Titan developing award-winning, original IP of their own, they also have resources available to help other studios increase productivity and minimize risk.”

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