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Epic Games Opens New Subsidiary in Korea

Epic Games Opens New Subsidiary in Korea

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Epic Games announced today that they have opened a new subsidiary in Seoul, South Korea. This Epic outpost will provide “direct Unreal Engine 3 licensing and technical support.”

Epic is anxious to exploit the thriving Korean game development houses. Strengthening their position through infrastructure and support should go a long way toward meeting that goal. Operations will be overseen by Ray Park and Jack Porter.

Press Release:

June 29, 2009 – Epic Games, Inc. today celebrated the launch of Epic Games Korea, its wholly owned and operated business unit based in Seoul. Select members of the media attended a press conference and private reception to honor the new subsidiary, which extends Unreal Engine 3 licensing services and dedicated support resources to game developers in Korea.

Epic Games Korea is led by territory manager Ray Park, who was previously the business and strategy development manager of Massive, Inc., where he launched Microsoft’s dynamic in-game advertising network in Korea. Prior to Massive, he helped third-party game publishers and developers ship over 100 games for Xbox and Xbox 360 across Asia. Park also worked at Sony Computer Entertainment Korea as one of its early founding members, managing the third-party software licensing group to prepare games for PlayStation’s successful launch in Korea.

Under Park’s leadership is support manager and engineer Jack Porter, a seasoned industry veteran and former Unreal Engine programmer for Epic Games, where he worked on the Unreal series of games in addition to the engine. Since his 2003 move to Korea, Porter has worked for Softmax as lead engine programmer, adapting the Unreal Engine for Magnacarta on the PS2 and PSP platforms, and leading engine development on the Unreal Engine 3 game Magnacarta 2 for Xbox 360. Porter also worked for Reloaded Studios as lead engine programmer for the massively multiplayer online game (MMOG) The Day before rejoining Epic.

“We deeply value our customers, and we are committed to providing Korean game developers with outstanding technology and tools,” said Park. “The opening of Epic Games Korea signifies Epic’s desire to collaborate more closely with the Korean game development community, as we view our licensees’ successes as our own.”

Jay Wilbur, Epic Games’ vice president of business development, also met with industry officials and journalists to discuss the company’s business strategy in Korea.

“Epic has been providing Unreal Engine technology to the Korean market for over five years, with the simple goal of helping our customers make better games,” said Wilbur. “We are now expanding our commitment to the Korean game industry by opening a local subsidiary, hosting a third of our global licensing resources, to serve as a hub for Unreal Engine access, knowledge and support in the Korean marketplace.”

To learn more about Epic Games Korea, please visit www.epicgameskorea.com.

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