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ESO’s Content Doesn’t End at Level 50

ESO’s Content Doesn’t End at Level 50

On Wednesday, March 26, ZeniMax Online Studios’ creative director Paul Sage published an extensive post about The Elder Scrolls Online’s end-game veteran content passed level 50. Touching on said content, Sage dives into what you can expect from Elder Scrolls Online’s veteran content and what you can do to experience it.

One of the core philosophies of The Elder Scrolls Online is to allow you to play the way you want, ” the post reads. “ You’ve probably heard us say it or experienced it for yourself: equip any weapon, wear any armor, choose from a myriad of skills, pick your role, make choices in quests, ignore certain quests and just explore, etc. The idea is that these choices tie you more to your character, and respect that you might want to play differently from one day to the next. Many times, I’ve heard people discuss how they like to solo, others like to ‘raid,’ and another group likes to PvP, so we know gamers never fit into neat categories.

However, ” Sage continued, “ many people who have become attached to their character want to see how their character would perform in a variety of situations or game modes. This is part of the reason we don’t have PvP gear and PvE gear, and also the reason we embrace being able to pick and max out more than a handful of skills. We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day. On Monday you might feel like playing alone, and Tuesday you might feel like working with friends on a dungeon. Whatever your motivation, you should be able to go do the thing you want without a lot of barriers.

This is the philosophy behind the core systems of ESO –play the way you want to play–and it extends to our veteran content.

Sage then proceeded to detail the various common ways in which you will be able to experience Elder Scrolls Online’s veteran content, which mainly revolve around PvP. Some of of the common experiences have been detailed below.

To get into PvP, you need to go through Cyrodiil, and there you can quest, collect resources and go into delves like you would when playing through PvE, except in Cyrodiil you could have enemy players gang up on you at anytime, or you could be the one who’s looking to gang up on others. Sage refers this kind of experience as solo or duo PvP.

For a small group of players who have banded together, sometimes referred to as “gank squads,” according to Sage, you can run around in Cyrodiil and raid farms and various other resources. Alternately, you can be on the look out for other small groups of gank squads–or even players on their own–to get into a fight with. What’s more, a well-coordinated group will have a lot of activities to engage in that will make them valuable i the Alliance War.

If PvP isn’t your fancy, there’s the Craglorn Adventure Zone, which is a zone set between Cyrodiil and Hammerfell. Craglorn is designed for a group of four players, and its story revolves around the removal of constellations from the skies. Sage describes Craglorn as a standard PvE zone, but tuned for four players. You are free to follow Craglorn’s story or to go off and explore.

If you fancy more wave-based PvE, there are Trials that a group of 12 players can participate in and fight through increasingly difficult enemies. During a Trial, you are limited to a few number of resurrections–too many resurrections result in you failing the Trail. If your group survives and manages to make to the end of a Trial, you might make it on the Trial’s leaderboard. What’s more, all Trials have a running clock; all mistakes, including deaths, will add a time penalty.

For further on how you can experience Elder Scrolls Online’s veteran content, head on over to Sage’s post here . Last week, during an AMA on Reddit, ZeniMax revealed the global launch times for when the game drops worldwide on PC later on this week.

Source: ElderScrollsOnline.com .

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