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Forsaken Password Generator for PlayStation (PSX)

Forsaken Password Generator for PlayStation (PSX)

Forsaken Password Generator

Having problems with Forsaken on the Sony Playstation?

  • Stuck on a level?
  • You want to ride another bike, but don’t want to start all over?
  • Not enough crystals to enter level 14?

No problem!

  • Simply modifiy the option buttons and you get the password you want.
  • You may also enter a password, see what’s encoded in that password and modify it.

Some remarks:

  • JavaScript is used to do the necessary calculations, so make sure JavaScript is enabled in your browser.
  • The generated passwords have been tested with the german Forsaken version only, but I see no reason why they shouldn’t work with other versions as well.
Bike: Rex Hardy Nubia Septre Lokasenna Ex-Cop Foetoid Cerbero Nim Soo Sun Jo L.A. Jay Mephistofun Nutta Cuvel Clark Earl Sleek HK-5 Beard
Skill level: Easy Normal Hard Crazy
Level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 (deathmatch) 16 (deathmatch)
Lives: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Gold bars: 0 1 2 3 4 5 6 7 8 9
Crystals: 0 1 2 3 4 5 6 7 8 9 10 11 12 13
Password:

Copyright 1998 by Tobias Bading

var symbols = new Array (“0”, “1”, “2”, “3”, “4”, “5”, “6”, “7”, “8”, “9”, “B”, “C”, “D”, “F”, “G”, “H”, “J”, “K”, “L”, “M”, “N”, “P”, “Q”, “R”, “S”, “T”, “V”, “W”, “X”, “Y”, “Z”, “+”) function compute_password () { var bike = document.userinput.bike.selectedIndex var skill = document.userinput.skill.selectedIndex var level = document.userinput.level.selectedIndex var lives = document.userinput.lives.selectedIndex var gold = document.userinput.gold.selectedIndex var crystals = document.userinput.crystals.selectedIndex var part1, part2, checksum, password = “” part1 = (crystals << 8) + (level << 4) + ((lives & 7) << 1) part2 = (bike << 16) + (gold << 12) + (skill << 10) + ((lives & 24) << 5) checksum = level + bike + (skill << 2) + (gold << 4) + (crystals << 4) + (lives << 5) + (lives >> 3) checksum &= 255 part1 += checksum << 12 part2 += checksum password += symbols[part1 >> 15] password += symbols[(part1 >> 10) & 31] password += symbols[(part1 >> 5) & 31] password += symbols[part1 & 31] password += symbols[part2 >> 15] password += symbols[(part2 >> 10) & 31] password += symbols[(part2 >> 5) & 31] password += symbols[part2 & 31] document.userinput.password.value = password } function symbol2value (symbol) { var i for (i = 0; i < 32; ++i) if (symbols[i] == symbol) return i return -1 } function decode_password () { var password = document.userinput.password.value var part1, part2, checksum, bike, skill, level, lives, gold, crystals, i, j password = password.toUpperCase () if (password.length != 8) { alert (“”” + password + “””” is not a valid password.””) return } part1 = symbol2value(password.charAt(0)) << 15 part1 += symbol2value(password.charAt(1)) << 10 part1 += symbol2value(password.charAt(2)) << 5 part1 += symbol2value(password.charAt(3)) part2 = symbol2value(password.charAt(4)) << 15 part2 += symbol2value(password.charAt(5)) << 10 part2 += symbol2value(password.charAt(6)) << 5 part2 += symbol2value(password.charAt(7)) bike = (part2 >> 16) & 15 skill = (part2 >> 10) & 3 level = (part1 >> 4) & 15 lives = ((part2 >> 5) & 24) + ((part1 >> 1) & 7) gold = (part2 >> 12) & 15 crystals = (part1 >> 8) & 15 checksum = level + bike + (skill << 2) + (gold << 4) + (crystals << 4) + (lives << 5) + (lives >> 3) checksum &= 255 if (part1 != ((crystals << 8) + (level << 4) + ((lives & 7) << 1) + (checksum << 12)) || part2 != ((bike << 16) + (gold << 12) + (skill << 10) + ((lives & 24) << 5) + checksum)) { alert (“””””” + password + “””” is not a valid password.””) return } document.userinput.bike.selectedIndex = bike document.userinput.skill.selectedIndex = skill document.userinput.level.selectedIndex = level document.userinput.lives.selectedIndex = lives document.userinput.gold.selectedIndex = gold document.userinput.crystals.selectedIndex = crystals document.userinput.password.value = password } compute_password ()”

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