Half-Life 2: Episode One
Commentary track
Successfully complete the game. Then, start a new game and choose a level to get an option to play it with an audio commentary track.
Cheat Codes
Open Steam, go to your “Play Games” menu, and select Half-Life 2: Episode One . Right click on it and select “Properties”. Click the “Launch Options” button, then type ” -console “. Click “Ok”, then close. Double click “Half-Life 2: Episode One” to start the game. While playing the game, press ~ to display the console window. Type ” sv_cheats 1 ” and press [Enter] to enable cheat mode. Then, enter one of the following codes to activate the corresponding cheat function. Also, any code can be used as a command line parameter by prefixing it with the “-” character. Note: For games that were downloaded from Steam, to use cheats in Single Player mode, start the game with the ” -applaunch -dev -tconsole ” command line parameter.
Result | Cheat Code |
Toggle God mode | god |
All weapons and extra ammunition | Impulse 101 |
Toggle no clipping mode | noclip |
Spawn indicated item | give [item name] |
Reduce your health | buddha |
Damage player | hurtme [amount] |
Ignored by NPCs | notarget |
List maps | maps |
Load indicated map | map [map name] |
Spawn indicated NPC | npc_create [name] |
Set max ammo for .357 Magnum | sk_max_357 [number] |
Set max ammo for Pulse Rifle | sk_max_ar2 [number] |
Set max ammo for Pulse Rifle energy orbs | sk_max_ar2_altfire [number] |
Set max ammo for shotgun | sk_max_buckshot [number] |
Set max ammo for crossbow | sk_max_crossbow [number] |
Set max ammo for hand grenades | sk_max_grenade [number] |
Set max ammo for pistol | sk_max_pistol [number] |
Set max ammo for RPG | sk_max_rpg_round [number] |
Set max ammo for submachine gun | sk_max_smg1 [number] |
Set max ammo for SMG grenades | sk_max_smg1_grenade [number] |
Set damage value for pistol | sk_plr_dmg_pistol [number] |
Set damage value for .357 Magnum | sk_plr_dmg_357 [number] |
Set damage value for Pulse Rifle | sk_plr_dmg_ar2 [number] |
Set damage value for shotgun | sk_plr_dmg_buckshot [number] |
Set damage value for crossbow | sk_plr_dmg_crossbow [number] |
Set damage value for crowbar | sk_plr_dmg_crowbar [number] |
Set damage value for grenades | sk_plr_dmg_grenade [number] |
Set damage value for RPG rockets | sk_plr_dmg_rpg_round [number] |
Set damage value for submachine gun | sk_plr_dmg_smg1 [number] |
Set damage value for SMG grenades | sk_plr_dmg_smg1_grenade [number] |
Map names
Use one of the following values with the ” map [map name]” code:
- Introduction: ep1_citadel_00
- Beginning of Chapter 3: ep1_c17_00
- Beginning of Chapter 4: ep1_c17_01
- Chapter 4 City 17 after the first load point: ep1_c17_02
- Chapter 4 City 17 after the second load point: ep1_c17_02a
- Chapter 4 City 17 after the third load point: ep1_c17_02b
- City 17 after the first load point: ep1_c17_00a
- Citadel after the first load point: ep1_citadel_01
- Citadel after the second load point: ep1_citadel_02
- Citadel after the third load point: ep1_citadel_03
- Citadel before the lift ride: ep1_citadel_02b
- Near the end of the Citadel: ep1_citadel_04
- Last Chapter near the end: ep1_c17_06
- Last Chapter: ep1_c17_05
- Looking in the car garage (glitch): ep1_background01a
- Looking off into the damaged City 17 (glitch): ep1_background02
- Looking up at the citadel (glitch): ep1_background01
NPC names
Use one of the following values with the ” npc_create [name]” code:
- Alyx: npc_alyx
- Antlion guard: npc_antlionguard
- Antlion: npc_antlion
- Barnacle: npc_barnacle
- Barney: npc_barney
- Breen: npc_breen
- Ceiling Turret: npc_turret_ceiling
- City 17 Citizen: npc_citizen
- Combine Scanner: npc_cscanner
- Combine Soldier: npc_combine_s
- Crow: npc_crow
- Dog: npc_dog
- Fast Zombie: npc_fastzombie
- Hunter (early version): npc_hunter
- Pigeon: npc_pigeon
- Seagull: npc_seagull
- Stalker: npc_stalker
- Strider: npc_strider
- Vortigaunt: npc_vortigaunt
- Zombie without legs: npc_zombie_torso
- Zombie: npc_zombie
- Zombine (Combine Zombie): npc_zombine
Item names
Use one of the following values with the ” give [item name]” code:
- Black Hole grenade: weapon_hopwire
The image featured at the top of this post is ©Square Enix.