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SaGa Frontier Cheat Codes for PlayStation (PSX)

SaGa Frontier cover

SaGa Frontier Cheat Codes for PlayStation (PSX)

The PSX era of role-playing games is considered by many to be the best era. A lot of titles that went on to completely alter the landscape for the genre released on this console, and SaGa Frontier is no exception. The game sold very well on release in Japan and ended the year in the top 5 best-selling games of that year. Surprisingly, this game has mostly mixed reviews when it comes to the game’s quality, but I think that’s what makes it a great title. It’s an incredibly unique game that wasn’t trying to be anything but itself, so obviously a lot of people are going to love it. No matter how you feel about the title, its impact on role-playing games as a whole is undeniable.

SaGa Frontier gameplay

SaGa Frontier Premise

The thing that made this game so unique for its time was its complete lack of linearity. It has a mechanic called the Free Scenario System, that allows the player to choose between seven different protagonists. You can also go anywhere from the beginning and interact with almost anyone. This doesn’t mean that each character doesn’t have their own unique quests and storylines to get lost in, but it’s a different approach to that RPG trope. In completing a scenario, the others gain bonuses, incentivizing you to finish every one. It’s not for everyone but if it resonates with you, it can potentially become your favorite retro RPG of all time.

SaGa Frontier Main Characters

  • Asellus – A wandering half-Mystic in search of her identity.
  • Blue – A magician destined to kill his brother.
  • Emelia – A woman seeking to avenge her murdered fiancé.
  • Lute – A wandering minstrel from Yorkland.
  • Red – A superhero fighting against evil.
  • Riki – A Monster seeking the rings of salvation.
  • T260G – A robot that forgot its mission.

Other SaGa Titles In The Series

  • Romancing SaGa (1992)
  • Romancing SaGa 2 (1993)
  • Romancing SaGa 3 (1995)
  • SaGa Frontier (1997)
  • SaGa Frontier 2 (1999)
  • Romancing SaGa: Minstrel Song (2005)
  • SaGa 2: Hihou Densetsu – Goddess of Destiny (2009)
  • Romancing SaGa 3 (2019)
  • SaGa Frontier Remastered (2021)

SaGa Frontier Cheat Codes

Secrets

Infinite Credits

If you have more than 10,000 credits, fly over to Nelson and buy as many Gold Ingots as you can. Then fly back to Koorong and go into the Credit Exchange. Once there, decide to Sell Gold, and then press and hold down on the D-Pad until you can no longer go down. Then, press and hold up. You’ll notice after this input the price has increased. Press down again until the price drops to 420, and then sell your Gold Ingots. Fly back to Nelson to buy more ingots and then rinse and repeat.

Infinite Junk Shop Items

Pay the lizard, then pick out any three items you want. Go back to the lizard and choose Sell. Then click on the Hyperion Bazooka. It should beep, then you can go back and pick up seven other items.

Play as Rouge

Play Blue’s Quest. When you fight Rouge, lose to him, and then suddenly you’ll be walking around as Rouge.

Game Shark Codes

The codes below require a third-party device like Game Shark to work. PS1 Game Shark and other cheat machines like it work by injecting code into a game to alter its gameplay. This can cause unintended glitches in a game or its saved files. If used improperly, you can wipe your saved file or even completely break your game. BE SURE TO USE THE FOLLOWING CODES WITH CAUTION. If you are emulating SaGa Frontier then these codes should work still as long as your emulator supports Game Shark Codes.

Enemy Credit Drops x2:

d01a6440 8013

301a6440 0012

d01a6442 3c01

301a6442 001f

d01a6446 ac20

801a6446 37ff

d01a6448 2021

801a6448 0000

d01a644a 0000

801a644a afe0

d01a644c 8002

801a644c 2021

d01a644e 3c01

801a644e 0000

d01a6450 0821

801a6450 8002

d01a6452 0081

801a6452 3c01

d01a6454 edae

801a6454 0821

d01a6456 9422

801a6456 0081

d01a6458 8013

801a6458 edae

d01a645a 3c03

801a645a 9422

d01a645c ce00

301a645d 0000

d01a645e 8c63

801a645e 8fe3

d01a6464 1021

301a6464 0040

d01a6466 0043

301a6466 0002

d01a6468 8013

801a6468 1021

d01a646a 3c01

801a646a 0043

d01a646c ce00

301a646d 0000

d01a646e ac22

801a646e afe2

d01a6474 fff5

301a6474 00f6

Enemy Credit Drops x4:

d01a6440 8013

301a6440 0012

d01a6442 3c01

301a6442 001f

d01a6446 ac20

801a6446 37ff

d01a6448 2021

801a6448 0000

d01a644a 0000

801a644a afe0

d01a644c 8002

801a644c 2021

d01a644e 3c01

801a644e 0000

d01a6450 0821

801a6450 8002

d01a6452 0081

801a6452 3c01

d01a6454 edae

801a6454 0821

d01a6456 9422

801a6456 0081

d01a6458 8013

801a6458 edae

d01a645a 3c03

801a645a 9422

d01a645c ce00

301a645d 0000

d01a645e 8c63

801a645e 8fe3

d01a6464 1021

301a6464 0080

d01a6466 0043

301a6466 0002

d01a6468 8013

801a6468 1021

d01a646a 3c01

801a646a 0043

d01a646c ce00

301a646d 0000

d01a646e ac22

801a646e afe2

d01a6474 fff5

301a6474 00f6

Enemy Credit Drops x8:

d01a6440 8013

301a6440 0012

d01a6442 3c01

301a6442 001f

d01a6446 ac20

801a6446 37ff

d01a6448 2021

801a6448 0000

d01a644a 0000

801a644a afe0

d01a644c 8002

801a644c 2021

d01a644e 3c01

801a644e 0000

d01a6450 0821

801a6450 8002

d01a6452 0081

801a6452 3c01

d01a6454 edae

801a6454 0821

d01a6456 9422

801a6456 0081

d01a6458 8013

801a6458 edae

d01a645a 3c03

801a645a 9422

d01a645c ce00

301a645d 0000

d01a645e 8c63

801a645e 8fe3

d01a6464 1021

301a6464 00c0

d01a6466 0043

301a6466 0002

d01a6468 8013

801a6468 1021

d01a646a 3c01

801a646a 0043

d01a646c ce00

301a646d 0000

d01a646e ac22

801a646e afe2

d01a6474 fff5

301a6474 00f6

Almost all Enemies have Spark Value 55:

d01a6806 03e0

d012c078 0001

3001eda2 0037

d01a6806 03e0

d012c078 0001

3001efa6 0037

d01a6806 03e0

d012c078 0001

3001f1aa 0037

d01a6806 03e0

d012c078 0001

3001f3ae 0037

d01a6806 03e0

d012c078 0001

3001f5b2 0037

Almost all Enemies have Stat-Up Value 109:

d01a6806 03e0

d012c078 0001

3001eda3 006d

Item drop success chance for slots 2-4 x2:

d01a87e4 000f

801a87e4 0007

d01a87f4 001f

801a87f4 000f

d01a8800 003f

801a8800 001f

So, from rarest to most common, the drop chance becomes 1/32, 1/16, 1/8, Always.

Item drop success chance for slots 2-4 x4:

d01a87e4 000f

801a87e4 0003

d01a87f4 001f

801a87f4 0007

d01a8800 003f

801a8800 000f

As above, but more so. The drop chance becomes: 1/16, 1/8, 1/4, Always.

Item drop success chance for slots 2-4 x8:

d01a87e4 000f

801a87e4 0001

d01a87f4 001f

801a87f4 0003

d01a8800 003f

801a8800 0007

Drop chance becomes 1/8, 1/4, 1/2, Always.

Engineer Car -> T260 TYPE 1 (Only use once):

30011f01 0006

80011f04 0064

80011f06 0f0f

80011f08 3232

50000701 0000

30011f0e 0005

80011f18 ffff

80011f1a ffff

80011f28 0847

80011f2a ffff

80011f2c 72ff

80011f2e 8d72

30011f6d 0000

30011f78 0000

80011f7a 0064

Force any Encounter to be vs 1 BigDigger (don’t keep active):

80013f00 bd69

80013f02 0700

Force any Encounter to be vs 1 MecGod (don’t keep active):

80013f00 be18

80013f02 0700

Monster PC Ability Absorption success chance for Slots 3-4 x2:
d01a7938 000f
801a7938 0007
d01a7944 001f
801a7944 000f
From rarest to most common, the Absorption success chance becomes 1/16, 1/8, 1/4, Always.

Monster PC Ability Absorption success chance for Slot 2 x2 and for Slots 3-4×4:
d01a7928 0003
801a7928 0001
d01a7938 000f
801a7938 0003
d01a7944 001f
801a7944 0007
Absorption success chance becomes 1/8, 1/4, 1/2, Always.

Mec Self-Development success chance x2.5:
d01a801c 1a34
801a801c 1a49
This code set changes the range of the random number used in Self-Development checks from 0…255 to 0…99.

Mec Download success chance for slots 2-4 x4:
d01a7ec8 0003
801a7ec8 0000
d01a7ed8 000f
801a7ed8 0003
d01a7ee4 001f
801a7ee4 0007
Download Chance becomes: 1/8, 1/4, Always, Always.

Mec Download success chance for slots 2-4 x2:
d01a7ec8 0003
801a7ec8 0001
d01a7ed8 000f
801a7ed8 0007
d01a7ee4 001f
801a7ee4 000f
From rarest to most common, the Download chance becomes 1/16, 1/8, 1/2, Always.

Use D->C Table 1 (i.e. 2x Chance) for Magic Learning even without Magical
Mastery:

d01a70fc 0015
301a70fc 0000

Use D->C Table 1 (i.e. 2x Chance) for Gun Ability Learning even without
Physical Mastery:

d01a74e0 0015
301a74e0 0000

Use D->C Table 1 (i.e. 2x Chance) for Sword, Katana, Martial Arts, and Alkaiser
Ability Sparking even without Physical Mastery:

d018657c 0015
3018657c 0000

Skip the Spark Talent check; essentially gives everyone Talent with everything:
d0186588 0080
30186588 0000

Determine Difficulty for STR–CHA Growth for Humans and Mystics using Base Stat rather than Current Stat:
d01a6a80 005c
301a6a80 0064

Determine Difficulty for HP Growth for Humans and Mystics using Base Max HP rather than Current Max HP:
d01a6cb8 002c
301a6cb8 0028

Use Base STR, QUI, and VIT instead of Current STR, QUI, and VIT to determine WP Growth probability for Humans and Mystics (disadvantageous):
d01a66a0 005c
301a66a0 0064
d01a66a4 005d
301a66a4 0065
d01a66a8 0061
301a66a8 0069

Use Base INT, WIL, and PSY instead of Current INT, WIL, and PSY to determine JP Growth probability for Humans and Mystics (disadvantageous):
d01a66d8 005e
301a66d8 0066
d01a66dc 005f
301a66dc 0067
d01a66e0 0060
301a66e0 0068

BUG FIX: Allow Kasumi, Godless, and CrossDeflect to Activate when using hidden Equipment slots 9 or 10 (where the RaySword and LightSword normally go):
d0181108 0008
30181108 000a

Choosing an Ability that normally prevents the user from Shield Blocking (e.g. Magic, 2-Hand, 2-Sword, Throw, etc.) now still allows the user to Shield Block:
d0180e00 8000
80180e00 0000

Allow Allies to Deflect each other regardless of distance:
d018374c 0060
8018374c 7fff

Allow Dodge Abilities (including Mec Evasion Programs) to Activate simply by
being Known, rather than having to be currently Equipped:

d019fbbc 0000
8019fbbc 0080
d019fbbe 0000
8019fbbe 3c09
d019fbd0 0000
8019fbd0 003e
d019fbd2 0000
8019fbd2 3c08
d019fbf0 0000
8019fbf0 3821
d019fbf2 0000
8019fbf2 0080
d019fc54 fea0
8019fc54 011e
d019fc56 3409
8019fc56 90e3
d019fc58 003e
8019fc58 2c00
d019fc5a 3c08
8019fc5a 0003
d019fc5c 3821
8019fc5c 011f
d019fc5e 0080
8019fc5e 90e3
d019fc60 2821
8019fc60 1a00
d019fc62 00e0
8019fc62 0003
d019fc64 0080
8019fc64 2825
d019fc66 94a2
8019fc66 00a3
d019fc68 0000
8019fc68 0120
d019fc6a 0000
8019fc6a 90e3
d019fc6c 1021
8019fc6c 2825
d019fc6e 0049
8019fc6e 00a3
d019fc70 ffff
8019fc70 1006
d019fc72 3042
8019fc72 00c9
d019fc74 0020
8019fc74 1024
d019fc76 2c42
8019fc76 0045
d019fc8c 0080
8019fc8c 015f
d019fc8e 94a2
8019fc8e 24c2
d019fcb8 0008
8019fcb8 0018
d019fcbc ffe9
8019fcbc ffe5

Allow Current STR–CHA In-Battle to exceed 99 (up to 255):
d019d65c 0064
8019d65c 0100
d019d664 0064
8019d664 0100
d019d670 0063
3019d670 00ff
d019d8e4 0064
8019d8e4 0100
d019d8f0 0063
3019d8f0 00ff
to include V-MAX, SoulRune, and Awakening, add these codes:
d019d744 0064
8019d744 0100
d019d74c 0064
8019d74c 0100
d019d758 0063
3019d758 00ff
to include Angry, add these codes:
d019d79c 0064
8019d79c 0100
d019d7a4 0064
8019d7a4 0100
d019d7b0 0063
3019d7b0 00ff
d019d7cc 0064
8019d7cc 0100
d019d7d4 0064
8019d7d4 0100
d019d7e0 0063
3019d7e0 00ff

Standard STR–CHA Stat Buffs/Debuffs no longer Decay:
d01a9e6c 43cb
801a9e6c 1021
d01a9e6e 0c06
801a9e6e 0080

Freely Remove Equipment that is normally LOCKED:
d0064cd4 0080
80064cd4 1021
d0064cd6 3042
80064cd6 0000
d0065ee8 0080
80065ee8 1021
d0065eea 3042
80065eea 0000

Monster PCs can freely Seal and re-Equip any Abilities they Know:
d00691f4 f1ed
800691f4 0000
d00691f6 0c02
800691f6 2402
d0069a44 f1ed
80069a44 0000
d0069a46 0c02
80069a46 2402
d0069242 12c2
80069242 1000
d0087c84 0030
80087c84 00b0

Both Chests in Mu’s Tomb’s Treasure Room will respawn every time you leave the room (turn off code when you’re done):
30012c84 0000

Respawn the EarthDragon battle in the Bio Lab every time you leave the room (turn off the code when you’re done):
30012b91 0000

Only the Slimes mini-bosses will be present in Shingrow Ruins, and you can respawn them simply by stepping off their screen and back in (turn off the code when you’re done):

30012a99 00c0

Forces the southern Snowman (Jotnar) to be present on the 3 Boars screen of Mt. Mosperiburg, and you can respawn it simply by stepping off its screen and back in (turn off code when you’re done):

30012a99 000f

Forces Abyssbat to be present on its screen in the Shingrow Ancient Ship, and you can respawn it simply by stepping off its screen and back in (turn off the code when you’re done):

30012a9a 000d

Have 50 of all non-Key Items (Emelia’s Scenario) (only use once):
5000dd02 0001
8001288c 3200
50001302 0001
80012a46 32de
50000702 0001
80012a6c 32f8

Have 50 of all non-Key Items (any other Scenario) (only use once):
5000f102 0001
8001288c 3200
50000702 0001
80012a6e 32f8

Battle Rank Points (BRP) Modifier (only use once):
3001281c 00xy

Replace “xy” with the hexadecimal value for the number of BRP you want to have.

Asellus starts battle as a mystic (only use once):
30010516 0043

Return her race back to normal (only use once):
30010516 0041

If you want her to start battle already looking like her Mystic self, you can use this (only use once):
30010501 0037

Return her appearance to normal (only use once):
30010501 0005

Red begins battle already transformed into Alkaiser (only use once):
30010201 0028

You can turn Red back to normal with this code (only use once):
30010201 0002

Allow Alkaiser to Grow Stats and Learn Magic and Gun Abilities:
d01a665d 4240
301a665d 0000

Change T260 to TYPE 8 (only use once):
30010678 0007
30010601 0035
3001062d 0059
8001062e 8e71

Go To the Debug Recruitment Room (turn off to leave Debug Room):
8001300c 02e0

Overwrite “Woman’s” stats (only use once):
30011101 0029
80011104 00c8
80011106 0a0a
80011108 1e1e
8001110a 0a0a
50000701 0000
3001110e 0014
80011116 0b81
50000801 0000
30011130 0008
3001112b 00fd
3001112d 0082
30011139 0008
80011142 9006

Change “Woman’s” appearance to be Alkarl (keep codes turned on):

80033084 6c41
80033086 616b
80033088 6c72
d001d8e2 1129
3001d8ba 001f
d01a554c 0005
301a554c 0001

Unlock all safely-accessible Regions in RegionMap (only use once):
80012b7e 017f
80012b80 4125

Make each mystic into a human/mystic hybrid (only use once):
30011216 0043 – White Rose
30011316 0083 – Ildon
30011416 0043 – Mesarthim
30011516 0083 – Zozma
30011616 0043 – Rei
30011716 0083 – Silence
30011816 0083 – Dr. Nusakan
30011916 0083 – TimeLord

CottonShirt Casts PowerGrab

8002a950 0108

MagicWear Casts Heal

8002A988 00AD

SilkShirt Casts StarLightHeal

8002A96C 0101

Almost All Enemies’ Max HP and Initial Current HP x2:

d01870c0 003c

301870bc 003c

d01870c2 a202

801870be a202

d01870c0 003c

301870c0 0000

d01870c2 a202

801870c2 9643

d01870c6 9643

801870c4 1840

d01870c6 9643

801870c6 0003

Almost All Enemies’ Max HP and Initial Current HP x4:

d01870c0 003c

301870bc 003c

d01870c2 a202

801870be a202

d01870c0 003c

301870c0 0000

d01870c2 a202

801870c2 9643

d01870c6 9643

801870c4 1880

d01870c6 9643

801870c6 0003

Almost All Enemies’ Max HP and Initial Current HP x8:

d01870c0 003c

301870bc 003c

d01870c2 a202

801870be a202

d01870c0 003c

301870c0 0000

d01870c2 a202

801870c2 9643

d01870c6 9643

801870c4 18c0

d01870c6 9643

801870c6 0003

Choosing any Mystic Weapon Ability or any Ability Absorbed in a Mystic Weapon counts as choosing Action Type: Sword for Stat-Growth:

d0192eec 0005

80192eec 01b4

d0192eee 1040

80192eee 9483

d0192ef0 0001

30192ef0 0002

d0192ef2 2402

80192ef2 1040

d0192ef4 01b4

80192ef4 0001

d0192ef6 9483

80192ef6 2402

Item Codes

Basically, a slot 1 code is this (only use once):

8001288C xxyy

Replace xx with the item’s allocated code and replace yy with how many you want up to 99.

Regular Items

00 – Cure

01 – PowerCure

02 – MaxCure

03 – Antistone

04 – SnakeOil

05 – LifeCandy

06 – NotUse (This item restores HP and cures Poison – Called Tanzer Meat in Japan)

07 – Backpack

08 – RepairKit

09 – RottenMeat

0A – FlashBomb

0B – MagicStone

0C – LuckyCoin

0D – UnluckyCoin

0E – StunNeedle

0F – NotUse

Swords

10 – Knife

11 – BroadSword

12 – KukriBlade

13 – ShadowDagger

14 – FiendRod

15 – LaserKnife

16 – SamuraiSword

17 – CeramicSword

18 – TwinSword

19 – SilverSpread

1A – Osc-Sword

1B – Katana

1C – JackalSword

1D – NotUse (Atk Pwr 39 Sword – Called Miracle Blade in Japan)

1E – Glirandly

1F – RaySword

20 – RuneSword

21 – Twin Dragon

22 – SplashSword

23 – TwiggyRod

24 – CometBlade

25 – ZeroSword

26 – Obsidian

27 – Kusanagi

28 – Murakumo

29 – IronPipe

2A – DragonSword

2B – SilverMoon

2C – Asura

2D – GoldenLion

2E – Lordstar

2F – LightSword

Guns

30 – AGUNI-SSP

31 – EasyRifle

32 – NotUse (Atk Pwr 13 Gun – Called Derringer in Japan)

33 – AGUNI-CP1

34 – KillerRifle

35 – TroopRifle

36 – EagleGun

37 – SniperRifle

38 – BehemothRifle

39 – AGUNI-MBX

3A – DuelGun

3B – LivingRifle

3C – ZenGun

3D – LethalGun

3E – BrokenRifle

3F – LightRifle

40 – HandBlaster

41 – LaserCarbine

42 – HyperBlaster

43 – BeamCannon

44 – LightningCannon

45 – SonicCannon

46 – WaterCannon

47 – JunkBazooka

48 – LightVulcan

49 – MachineVulcan

4A – Thunderbolt

4B – Flame Thrower

4C – Bolt Thrower

4D – IonCannon

4E – GrainCannon

4F – HG-Cannon

50 – GhostCannon

51 – LightBazooka

52 – HEAT Bazooka

53 – HyperionBazooka

54 – DOBBY Bazooka

55 – MissilePod

56 – BigMissile

57 – SuperMissile

Mec Weapons / Parts

58 – BeamSword

59 – MegaBeamSword

5A – Hammer

5B – LaserCannon

5C – AT Missile

5D – AT Missle

5E – RailCanon

5F – MicroMissle

60 – RailCannon

61 – RailCannon

62 – MachineVulcan

63 – LaserCannon

64 – MinorLaser

65 – LaserCannon

66 – DragonCannon

67 – JunkVulcan

68 – SatelliteBeam

69 – BitSystem

6A – MediPack

6B – RepairPack

6C – RepairPack

6D – OctopusBoard

6E – NakajimaBoard

6F – NakajimaBoard2

70 – V-Special

71 – V-System

72 – JunkParts

73 – RailCannon

74 – MemoryBoard

75 – SecretBoard

76 – LastRing

77 – TrainingGun

Shields

78 – Buckler

79 – ShellShield

7A – ExcelShield

7B – GenbuShield

7C – DragonShield

7D – Mizukagami

7E – DurahanShield

7F – WonderBangle

Armor

80 – FiberVest

81 – HardLeather

82 – ArmorVest

83 – ElectroArmor

84 – WarLordArmor

85 – DarkRobe

86 – BlueElf

87 – GlowRobe

88 – MoonlightRobe

89 – StardustRobe

8A – ShadeRobe

8B – Accelerator

8C – Mini Plant

8D – MecBody

8E – FortBody

8F – ECM System

90 – FireLeather

91 – CelestialLeather

92 – HyperScale

93 – AngelArmor

94 – PlutoArmor

95 – BeastLeather

96 – Protector

97 – SlimyArmor

98 – JerryArmor

99 – BoneBreast

9A – LivingArmor

9B – HarmoniumArmor

9C – SkeleMail

9D – MasterRobe

9E – GoldenFleece

9F – MysticMail

Suits

A0 – CombatSuit

A1 – JumpSuit

A2 – CyberSuit

A3 – PoweredSuit

A4 – SprigganSuit

A5 – RubberSuit

A6 – GolemSuit

A7 – WhiteDress

Shirts

A8 – CottonShirt

A9 – SilkShirt

AA – Magicwear

AB – Budowear

AC – Defendwear

AD – Hyperwear

AE – PowerBelt

AF – Mysticwear

Helmets

B0 – JunkHelm

B1 – Yolk Hat

B2 – FiberHood

B3 – LaserScope

B4 – MirrorGlass

B5 – InfraScope

B6 – Egg Hat

B7 – Magihat

Gloves

B8 – LeatherGlove

B9 – ShellBracer

BA – ArmorGlove

BB – CyberGlove

BC – OgreGlove

BD – NornsBangle

BE – SH-Armlet

BF – HarmoniumBangle

Boots

C0 – LeatherBoots

C1 – RubberShoes

C2 – JetBoots

C3 – FeatherBoots

C4 – Iron Clogs

C5 – Catsocks

C6 – SH-Anklet

C7 – DanceShoes

Accessories

C8 – FangAmulet

C9 – WingAmulet

CA – FlowerAmulet

CB – SteelAmulet

CC – FireCrystal

CD – IceCrystal

CE – BoltCrystal

CF – BloodChalice

D0 – HarmoniumEarring

D1 – EMES Tag

D2 – WindShell

D3 – FeatherCharm

D4 – SeaStone

D5 – PurpleEye

D6 – MellowRing

D7 – PearlHeart

D8 – KrisKnife

D9 – UnicornTear

DA – Tao-TiehPattern

DB – FovosGrail

DC – SandVessel

DD – AngelBroach

DE – CharmNecklace

DF – RING/Guardian

E0 – RING/Merchant

E1 – RING/Thief

E2 – RING/Schemer

E3 – RING/Hero

E4 – RING/Hermit

E5 – RING/Healer

E6 – RING/Fighter

E7 – RING/Lord

E8 – BrokenBumper

E9 – Junk

EA – Magatama

EB – Bumper

EC – JunkPart

ED – SleetCoin

EE – SolGrail

EF – ThunderCharm

Other Items

F0 – GoldIngot

F1 – VirgilKey

F2 – BlackXKey

F3 – SmallStone

F4 – RuneStone

F5 – Card

F6 – ArcanaTarot

F7 – SandVessel

F8 – NotUse

F9 – NotUse

FA – Magi-Water

FB – XMagi-Drink

FC – SantuaryStone

FD – RegionMap

FE – NotUse

FF – NotUse (Empty Slot)

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