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Titanfall Won’t Repeat Battlefield 4’s Mistakes Says EA

Titanfall Won’t Repeat Battlefield 4’s Mistakes Says EA

Despite its technical hiccups, Battlefield 4 did a good job of giving rival franchise Call of Duty a run for its money. However, there are mistakes that EA hopes to avoid with their next marquee title, Titanfall .

During a recent earnings call, Patrick Soderlund (of EA) attempted to explain exactly how things got tripped up when the FPS powerhouse debuted. “When Battlefield 4 launched, it was a very complex game, launching on 2 entirely new console platforms, as well as current-gen and PC. We were pushing innovation heavily and we’re delivering 60 frames per second gameplay for 64 players plus the ability to connect via mobile tablet as a commander into the product, coupled those with some very innovative features in the gameplay side.” He said.

While it finally recovered once EA got their arms around the major technical hang-ups, it still left fans wondering if a game like Titanfall will fall prey to the same issues. Soderlund explains why he feels confident that this won’t happen. “Shortly after launch, we began hearing about problems from our player community, and the development team quickly began to address the situation. The challenge that we’ve faced with Battlefield 4 were different from anything that we’ve seen before with other games…We’re taking multiple steps to evaluate what occurred and incorporate those learnings into our development process for future products, so we don’t experience the same problems again.” Soderlund assures.

Expect Titanfall for Windows PC and both Xbox consoles in March.

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