While playing the game, press ~ to display the console window. Note: Press ^ in the German version of the game. Enter "TwoWorldsCheats 1" to enable cheat mode. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:
| Result | Cheat Code |
| Additional gold | AddGold [number] |
| Additional experience points | AddExperiencePoints [number] |
| Additional parameter points | AddParamPoints [number] |
| Additional skill points | AddSkillPoints [number] |
| Level up | ec.dbg levelup |
| Add skill points | ec.dbg addskillpoints |
| All skills unlocked | ec.dbg skills |
| Walk through doors and walls [Note] | PhysX.Door.RemoveAll 1 |
| Spawn teleport activator | Create Teleport_Activator |
| Spawn lockpick | Create Lockpick |
| Spawn indicated item | Create [item name] |
| Spawn bonus item | BonusCode [code] |
| Spawn indicated item | Create [item name] |
| Teleport to pointer location | Jump2 |
| Full map | ResetFog |
| Set length of day, default is "60 60 205" | ec.SetDayLength [day length] [sunrise] [sunset] |
| Toggle display statistics | Display.Show [0 or 1] |
| Toggle framerate | Display.FPS [0 or 1] |
| Toggle complete Interface | ShowInterface [0 or 1] |
| Slow or speed up game | GameRate |
| Toggle shadows | Engine.Shadows [0 or 1] |
| Toggle stencil shadows | Engine.UseStencilShadows [0 or 1] |
| Toggle water reflections | Engine.TrueWaterRef [0 or 1] |
| Toggle water reflections | Engine.WaterReflections [0 or 1] |
| Toggle depth of field | Engine.AutoDOF [0 or 1] |
| Set depth of field; default is "0.4" | Engine.AutoDOFTolerance [0.1 - 1.0] |
| Set field of view angle | Engine.FOV [angle*0.5] |
| Update field of view changes | Engine.FOVUpdate |
| Fading of grass (far) | Engine.GFadeFar |
| Fading of grass (near) | Engine.GFadeNear |
| Change size of 3D rendered grass | Engine.Grassq [number] |
| Disable cheat mode | TwoWorldsCheats 0 |
| Unknown | Engine.TShadows [0 or 1] |
| Unknown | Engine.DisableCloth [0 or 1] |
| Unknown | Engine.DSystemActive [0 or 1] |
| Unknown | Engine.Farplane |
| Unknown | Engine.AlphaFadeFar |
| Unknown | Engine.AlphaFadeNear |
| Unknown | Particles.ForceParticlesDrawSet |
| Unknown | Particles.SetMaxParticlesOnScene |
| Unknown | Particles.SetMaxParticlesOnSceneHigh |
| Unknown | Particles.SetMaxParticlesOnSceneLow |
| Unknown | Engine.LOD0 |
| Unknown | Engine.LOD1 |
Note: This code only works in versions earlier than v1.3.
Use one of the following values with the "BonusCode [code]" cheat code. Note: Each item can only be spawned once per game.
- Armor Of Darkness: 9728-1349-2105-2168
- Aziraal's Sword Of Fire: 9470-4690-1542-1152
- Great Shield Of Yatolen: 9470-6557-8820-9563
- Spear Of Destiny: 9144-3879-7593-9224
- The Great Bow Of Heaven's Fury: 9447-1204-8639-0832
- Aziraal's Sword Of Fire: 9470-4690-1542-1152
Use one of the following values with the "Create [item name]" code to spawn the corresponding item:
- altar_01
- barrel_01
- bed_01
- bench_01
- boat_01
- bones_01
- bones_02
- bones_03
- bones_04
- bones_05
- bones_06
- bridge_04_01
- bridge_04_02
- bridge_04_03
- bridge_04_04
- butterfly_01
- campobj_01
- campobj_02
- campobj_03
- campobj_04
- campobj_05
- campobj_06
- campobj_07
- campobj_08
- campobj_09
- campobj_10
- catapult_01
- caveobj_01
- caveobj_02
- caveobj_03
- caveobj_04
- caveobj_05
- caveobj_06
- caveobj_07
- caveobj_08
- caveobj_09
- caveobj_10
- caveobj_11
- caveobj_12
- caveobj_13
- caveobj_14
- caveobj_15
- caveobj_16 ?
- caveobj_17
- caveobj_18
- caveobj_19
- caveobj_20
- chair_01
- chest_01_1
- chest_02_1
- chest_02_2
- chest_03_1
- chest_04_1
- crate_01
- door _02_1
- door_01_1
- dragonnest_01
- dragonnest_02
- dragonnest_03
- en_bamboo_01
- en_bush_01
- en_bush_02
- en_bush_03
- en_bush_04
- en_bush_05
- en_bush_06
- en_bush_07
- en_bush_08
- en_bush_09
- en_bush_10
- en_bush_11
- en_bush_12
- en_bush_13
- en_stone_02
- en_stone_02_small
- en_stone_03
- en_stone_04
- en_stone_05
- en_tree_01
- en_tree_01_s
- en_tree_02
- en_tree_02_s
- en_tree_03
- en_tree_03_s
- en_tree_04
- en_tree_04_s
- en_tree_05
- en_tree_05_s
- en_tree_06
- en_tree_06_s
- en_tree_07
- en_tree_07_s
- en_tree_08
- en_tree_08_s
- en_tree_09
- en_tree_09_s
- en_tree_10
- en_tree_10_s
- en_tree_11
- en_tree_11_s
- en_tree_12
- en_tree_12_s
- en_tree_13
- en_tree_13_s
- en_tree_14
- en_tree_15
- en_tree_16
- en_tree_17
- en_tree_18
- en_tree_19
- en_trunk_01
- en_trunk_02
- fence_01_01
- fence_02_01
- fence_03_01
- fence_04_01
- fence_05_01
- fence_06_01
- fence_07_01
- fence_08_01
- fence_09_01
- flag_01
- gallows_01
- gallows_02
- gallows_03
- gate_01_1
- gate_01_2
- gate_02_1
- gate_02_2
- gate_03_1
- grave_01
- house_02_01
- house_02_02
- house_02_03
- house_02_04
- house_02_05
- house_02_06
- house_02_07
- house_02_08
- house_02_09
- house_02_10
- house_02_11
- house_04_01
- house_04_02
- house_04_03
- house_04_04
- house_04_05
- house_04_06
- house_04_07
- house_04_08
- house_04_09
- house_04_10
- house_04_11
- house_04_12
- house_04_13
- house_04_14
- house_04_15
- house_04_16
- house_04_17
- house_04_18
- house_04_19
- house_06_01
- house_06_02
- house_06_03
- house_06_04
- house_06_05
- house_06_06
- house_06_07
- house_06_08
- house_06_09
- house_06_10
- house_06_11
- house_06_12
- house_08_01
- house_08_02
- house_08_03
- house_08_04
- house_08_05
- house_08_06
- house_08_07
- house_08_08
- house_08_09
- hut_02_01
- hut_02_02
- hut_02_03
- hut_02_04
- hut_02_05
- hut_04_01
- hut_04_02
- hut_04_03
- hut_04_04
- lamp_01
- monument_01
- monument_02
- monument_03
- monument_04
- monument_05
- orctent_01
- painting_01
- roadsign_01
- rock_01_1
- rock_02_1
- sack_01
- ship_01
- siegetower_01
- stalls_01_1
- stalls_01_2
- stalls_01_3
- stalls_01_4
- stalls_01_5
- stalls_01_6
- stalls_02_1
- stalls_02_2
- stalls_02_3
- stalls_02_4
- stalls_02_5
- stalls_02_6
- stalls_03_1
- stalls_03_2
- stalls_03_3
- stalls_03_4
- stalls_03_5
- stalls_03_6
- stalls_04_1
- stalls_04_2
- stalls_04_3
- stalls_04_4
- stalls_04_5
- stalls_04_6
- table_01
- target_01
- tent_01
- torch_01
- tower_01_01
- tower_02_01
- tower_04_01
- tower_06_01
- tower_07_01
- tower_08_01
- vehicle_01
- vehicle_02
- vehicle_03
- barrel_01












