Two Worlds

Strategy Guide/Walkthrough/FAQ

Review

Advertisement

  • Cheat Codes

    While playing the game, press ~ to display the console window. Note: Press ^ in the German version of the game. Enter "TwoWorldsCheats 1" to enable cheat mode. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:

    Result Cheat Code
    Additional goldAddGold [number]
    Additional experience pointsAddExperiencePoints [number]
    Additional parameter pointsAddParamPoints [number]
    Additional skill pointsAddSkillPoints [number]
    Level upec.dbg levelup
    Add skill pointsec.dbg addskillpoints
    All skills unlockedec.dbg skills
    Walk through doors and walls [Note]PhysX.Door.RemoveAll 1
    Spawn teleport activatorCreate Teleport_Activator
    Spawn lockpickCreate Lockpick
    Spawn indicated itemCreate [item name]
    Spawn bonus itemBonusCode [code]
    Spawn indicated itemCreate [item name]
    Teleport to pointer locationJump2
    Full mapResetFog
    Set length of day, default is "60 60 205" ec.SetDayLength [day length] [sunrise] [sunset]
    Toggle display statisticsDisplay.Show [0 or 1]
    Toggle framerateDisplay.FPS [0 or 1]
    Toggle complete InterfaceShowInterface [0 or 1]
    Slow or speed up gameGameRate
    Toggle shadowsEngine.Shadows [0 or 1]
    Toggle stencil shadowsEngine.UseStencilShadows [0 or 1]
    Toggle water reflectionsEngine.TrueWaterRef [0 or 1]
    Toggle water reflectionsEngine.WaterReflections [0 or 1]
    Toggle depth of fieldEngine.AutoDOF [0 or 1]
    Set depth of field; default is "0.4" Engine.AutoDOFTolerance [0.1 - 1.0]
    Set field of view angleEngine.FOV [angle*0.5]
    Update field of view changesEngine.FOVUpdate
    Fading of grass (far)Engine.GFadeFar
    Fading of grass (near)Engine.GFadeNear
    Change size of 3D rendered grassEngine.Grassq [number]
    Disable cheat modeTwoWorldsCheats 0
    UnknownEngine.TShadows [0 or 1]
    UnknownEngine.DisableCloth [0 or 1]
    UnknownEngine.DSystemActive [0 or 1]
    UnknownEngine.Farplane
    UnknownEngine.AlphaFadeFar
    UnknownEngine.AlphaFadeNear
    UnknownParticles.ForceParticlesDrawSet
    UnknownParticles.SetMaxParticlesOnScene
    UnknownParticles.SetMaxParticlesOnSceneHigh
    UnknownParticles.SetMaxParticlesOnSceneLow
    UnknownEngine.LOD0
    UnknownEngine.LOD1

    Note: This code only works in versions earlier than v1.3.

  • Bonus items

    Use one of the following values with the "BonusCode [code]" cheat code. Note: Each item can only be spawned once per game.

      Armor Of Darkness: 9728-1349-2105-2168
      Aziraal's Sword Of Fire: 9470-4690-1542-1152
      Great Shield Of Yatolen: 9470-6557-8820-9563
      Spear Of Destiny: 9144-3879-7593-9224
      The Great Bow Of Heaven's Fury: 9447-1204-8639-0832

  • Item names

    Use one of the following values with the "Create [item name]" code to spawn the corresponding item:

      altar_01
      barrel_01
      bed_01
      bench_01
      boat_01
      bones_01
      bones_02
      bones_03
      bones_04
      bones_05
      bones_06
      bridge_04_01
      bridge_04_02
      bridge_04_03
      bridge_04_04
      butterfly_01
      campobj_01
      campobj_02
      campobj_03
      campobj_04
      campobj_05
      campobj_06
      campobj_07
      campobj_08
      campobj_09
      campobj_10
      catapult_01
      caveobj_01
      caveobj_02
      caveobj_03
      caveobj_04
      caveobj_05
      caveobj_06
      caveobj_07
      caveobj_08
      caveobj_09
      caveobj_10
      caveobj_11
      caveobj_12
      caveobj_13
      caveobj_14
      caveobj_15
      caveobj_16 ?
      caveobj_17
      caveobj_18
      caveobj_19
      caveobj_20
      chair_01
      chest_01_1
      chest_02_1
      chest_02_2
      chest_03_1
      chest_04_1
      crate_01
      door _02_1
      door_01_1
      dragonnest_01
      dragonnest_02
      dragonnest_03
      en_bamboo_01
      en_bush_01
      en_bush_02
      en_bush_03
      en_bush_04
      en_bush_05
      en_bush_06
      en_bush_07
      en_bush_08
      en_bush_09
      en_bush_10
      en_bush_11
      en_bush_12
      en_bush_13
      en_stone_02
      en_stone_02_small
      en_stone_03
      en_stone_04
      en_stone_05
      en_tree_01
      en_tree_01_s
      en_tree_02
      en_tree_02_s
      en_tree_03
      en_tree_03_s
      en_tree_04
      en_tree_04_s
      en_tree_05
      en_tree_05_s
      en_tree_06
      en_tree_06_s
      en_tree_07
      en_tree_07_s
      en_tree_08
      en_tree_08_s
      en_tree_09
      en_tree_09_s
      en_tree_10
      en_tree_10_s
      en_tree_11
      en_tree_11_s
      en_tree_12
      en_tree_12_s
      en_tree_13
      en_tree_13_s
      en_tree_14
      en_tree_15
      en_tree_16
      en_tree_17
      en_tree_18
      en_tree_19
      en_trunk_01
      en_trunk_02
      fence_01_01
      fence_02_01
      fence_03_01
      fence_04_01
      fence_05_01
      fence_06_01
      fence_07_01
      fence_08_01
      fence_09_01
      flag_01
      gallows_01
      gallows_02
      gallows_03
      gate_01_1
      gate_01_2
      gate_02_1
      gate_02_2
      gate_03_1
      grave_01
      house_02_01
      house_02_02
      house_02_03
      house_02_04
      house_02_05
      house_02_06
      house_02_07
      house_02_08
      house_02_09
      house_02_10
      house_02_11
      house_04_01
      house_04_02
      house_04_03
      house_04_04
      house_04_05
      house_04_06
      house_04_07
      house_04_08
      house_04_09
      house_04_10
      house_04_11
      house_04_12
      house_04_13
      house_04_14
      house_04_15
      house_04_16
      house_04_17
      house_04_18
      house_04_19
      house_06_01
      house_06_02
      house_06_03
      house_06_04
      house_06_05
      house_06_06
      house_06_07
      house_06_08
      house_06_09
      house_06_10
      house_06_11
      house_06_12
      house_08_01
      house_08_02
      house_08_03
      house_08_04
      house_08_05
      house_08_06
      house_08_07
      house_08_08
      house_08_09
      hut_02_01
      hut_02_02
      hut_02_03
      hut_02_04
      hut_02_05
      hut_04_01
      hut_04_02
      hut_04_03
      hut_04_04
      lamp_01
      monument_01
      monument_02
      monument_03
      monument_04
      monument_05
      orctent_01
      painting_01
      roadsign_01
      rock_01_1
      rock_02_1
      sack_01
      ship_01
      siegetower_01
      stalls_01_1
      stalls_01_2
      stalls_01_3
      stalls_01_4
      stalls_01_5
      stalls_01_6
      stalls_02_1
      stalls_02_2
      stalls_02_3
      stalls_02_4
      stalls_02_5
      stalls_02_6
      stalls_03_1
      stalls_03_2
      stalls_03_3
      stalls_03_4
      stalls_03_5
      stalls_03_6
      stalls_04_1
      stalls_04_2
      stalls_04_3
      stalls_04_4
      stalls_04_5
      stalls_04_6
      table_01
      target_01
      tent_01
      torch_01
      tower_01_01
      tower_02_01
      tower_04_01
      tower_06_01
      tower_07_01
      tower_08_01
      vehicle_01
      vehicle_02
      vehicle_03
      wall_01_01
      wall_02_01
      wall_04_01
      wall_06_01
      wall_07_01
      wall_08_01
      well_01_1

  • Cannot kill teammate

    Get your Air Magic to 15, and get Resurrection. Kill your teammate, but cast Resurrection immediately afterwards. Then, neither of you will be able to hit each other.

  • Creating permanent potions

    Creating a permanent potion depends on your Alchemy skill; however, if you do not have any skill in Alchemy, take the item that increases the attribute (willpower, strength, fire protection, etc.) and combine it with a potion (mana or health only). For example, if you take an item that increases your strength by 10 and combine it with a potion that heals 250 points, you will typically get a potion that gives you a +1 (or +2) strength and heals about 150 points. If you take two of the item that increases your attribute by 10 plus a health/mana potion, you get a better result (about +6 in the attribute). Your Alchemy skill will increase this, but with other skills that may be more useful (stone skin or magic), this is generally what you will get.

  • Easy gold and experience

    Find a group of bandits, and place down a personal teleport. Attack the bandits, but leave one alive. Loot the bodies, then teleport to a shop. Sell the looted items, then return to your personal teleport. All the bandits should be alive again. Repeat this as many times as desired.

    This trick requires that your character be at least level 17 or like respawning frequently. You will also need two Teleport Stones. Place one Teleport Stone at the location of any merchant. Buy as many lockpicks as possible. Walk around the roads until you encounter Grom/bandit camps or caves. Kill the enemies, and loot them. Pick their chests, and when you are full, drop a Teleport Stone, and teleport back to the merchant. Sell your loot, and teleport back. This results in quick kills. It is possible to make 70,000 gold in about an hour.

  • Easy Undead ingredients

    When you visit a graveyard, you can find glowing roots called Taint. Collect these, wait until it is close to nightfall, then start dropping them on the floor. Back up slightly and wait. As soon as nightfall hits, the Taint will spawn Undead Ghouls, Zombies, etc. The number of Taints you have will determine the number of undead that will spawn. Kill them, and collect your ingredients. If you kill at least ten Ghouls and collect their brains with alchemy maxed, it is possible to increase your willpower by 18 with 10 Ghouls Brains every night.

  • Online sword

    Start a game in Komorin. Go straight into town until you see a man that is a trainer in a light green armor. His name is usually Drof Skelbur. Kill him, and take all his items, especially his sword Anathros. End the game, and repeat the steps. Combine the armor and swords until you reach your desired class.

  • Easy looting in Multiplayer mode

    In towns there are numerous areas that you can reach by jumping, but none of the NPCs can reach. Get on top of one of those, and attack the melee characters with a ranged attack. You can kill them, loot them, and continue to do so with no chance of dying.

    After killing animals in Two Worlds, they come back in "ghost" form. When you create a multiplayer game, kill an animal, then teleport to another area. Come back in approximately three to five minutes to give the animal time to respawn as a ghost. Aggro the ghost animal, and have him chase you into a town. This animal cannot be killed with normal weapons, and the guards will attack the animal because it is chasing you. Let the animal kill the guards, and you can loot them without dying.

  • Multiple archer kills in Multiplayer mode

    Create a game in Glacier (medium). You will start in town. There are two archers that are inside that town. When fighting archer vs. archer attacks, cause knockback which resets their shot. You can out shoot both of these archers by getting off your shot before them. They cannot hit you. Kill them, save the game, restart, then kill them again. You can continue to do this and merge your weapons/armor as many times as desired.

  • Item names

    Use one of the following values with the "Create [item name]" code to spawn the corresponding item. Spawned items will be placed where the icon with a pointing finger is located on screen.

      altar_01
      barrel_01
      bed_01
      bench_01
      boat_01
      bones_01
      bones_02
      bones_03
      bones_04
      bones_05
      bones_06
      bridge_04_01
      bridge_04_02
      bridge_04_03
      bridge_04_04
      butterfly_01
      campobj_01
      campobj_02
      campobj_03
      campobj_04
      campobj_05
      campobj_06
      campobj_07
      campobj_08
      campobj_09
      campobj_10
      catapult_01
      caveobj_01
      caveobj_02
      caveobj_03
      caveobj_04
      caveobj_05
      caveobj_06
      caveobj_07
      caveobj_08
      caveobj_09
      caveobj_10
      caveobj_11
      caveobj_12
      caveobj_13
      caveobj_14
      caveobj_15
      caveobj_16
      caveobj_17
      caveobj_18
      caveobj_19
      caveobj_20
      cctaehc_01
      chair_01
      chest_01_1
      chest_02_1
      chest_02_2
      chest_03_1
      chest_04_1
      crate_01
      door _02_1
      door_01_1
      dragonnest_01
      dragonnest_02
      dragonnest_03
      en_bamboo_01
      en_bush_01
      en_bush_02
      en_bush_03
      en_bush_04
      en_bush_05
      en_bush_06
      en_bush_07
      en_bush_08
      en_bush_09
      en_bush_10
      en_bush_11
      en_bush_12
      en_bush_13
      en_stone_02
      en_stone_02_small
      en_stone_03
      en_stone_04
      en_stone_05
      en_tree_01
      en_tree_01_s
      en_tree_02
      en_tree_02_s
      en_tree_03
      en_tree_03_s
      en_tree_04
      en_tree_04_s
      en_tree_05
      en_tree_05_s
      en_tree_06
      en_tree_06_s
      en_tree_07
      en_tree_07_s
      en_tree_08
      en_tree_08_s
      en_tree_09
      en_tree_09_s
      en_tree_10
      en_tree_10_s
      en_tree_11
      en_tree_11_s
      en_tree_12
      en_tree_12_s
      en_tree_13
      en_tree_13_s
      en_tree_14
      en_tree_15
      en_tree_16
      en_tree_17
      en_tree_18
      en_tree_19
      en_trunk_01
      en_trunk_02
      fence_01_01
      fence_02_01
      fence_03_01
      fence_04_01
      fence_05_01
      fence_06_01
      fence_07_01
      fence_08_01
      fence_09_01
      flag_01
      gallows_01
      gallows_02
      gallows_03
      gate_01_1
      gate_01_2
      gate_02_1
      gate_02_2
      gate_03_1
      grave_01
      house_02_01
      house_02_02
      house_02_03
      house_02_04
      house_02_05
      house_02_06
      house_02_07
      house_02_08
      house_02_09
      house_02_10
      house_02_11
      house_04_01
      house_04_02
      house_04_03
      house_04_04
      house_04_05
      house_04_06
      house_04_07
      house_04_08
      house_04_09
      house_04_10
      house_04_11
      house_04_12
      house_04_13
      house_04_14
      house_04_15
      house_04_16
      house_04_17
      house_04_18
      house_04_19
      house_06_01
      house_06_02
      house_06_03
      house_06_04
      house_06_05
      house_06_06
      house_06_07
      house_06_08
      house_06_09
      house_06_10
      house_06_11
      house_06_12
      house_08_01
      house_08_02
      house_08_03
      house_08_04
      house_08_05
      house_08_06
      house_08_07
      house_08_08
      house_08_09
      hut_02_01
      hut_02_02
      hut_02_03
      hut_02_04
      hut_02_05
      hut_04_01
      hut_04_02
      hut_04_03
      hut_04_04
      lamp_01
      monument_01
      monument_02
      monument_03
      monument_04
      monument_05
      orctent_01
      painting_01
      roadsign_01
      rock_01_1
      rock_02_1
      sack_01
      ship_01
      siegetower_01
      stalls_01_1
      stalls_01_2
      stalls_01_3
      stalls_01_4
      stalls_01_5
      stalls_01_6
      stalls_02_1
      stalls_02_2
      stalls_02_3
      stalls_02_4
      stalls_02_5
      stalls_02_6
      stalls_03_1
      stalls_03_2
      stalls_03_3
      stalls_03_4
      stalls_03_5
      stalls_03_6
      stalls_04_1
      stalls_04_2
      stalls_04_3
      stalls_04_4
      stalls_04_5
      stalls_04_6
      table_01
      target_01
      tent_01
      torch_01
      tower_01_01
      tower_02_01
      tower_04_01
      tower_06_01
      tower_07_01
      tower_08_01
      vehicle_01
      vehicle_02
      vehicle_03
      wall_01_01
      wall_02_01
      wall_04_01
      wall_06_01
      wall_07_01
      wall_08_01
      well_01_1

  • X
    "Like" CheatCC on Facebook