Two Worlds

Strategy Guide/Walkthrough/FAQ

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Cheat Codes

While playing the game, press ~ to display the console window. Note: Press ^ in the German version of the game. Enter "TwoWorldsCheats 1" to enable cheat mode. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:

Result Cheat Code
Additional goldAddGold [number]
Additional experience pointsAddExperiencePoints [number]
Additional parameter pointsAddParamPoints [number]
Additional skill pointsAddSkillPoints [number]
Level upec.dbg levelup
Add skill pointsec.dbg addskillpoints
All skills unlockedec.dbg skills
Walk through doors and walls [Note]PhysX.Door.RemoveAll 1
Spawn teleport activatorCreate Teleport_Activator
Spawn lockpickCreate Lockpick
Spawn indicated itemCreate [item name]
Spawn bonus itemBonusCode [code]
Spawn indicated itemCreate [item name]
Teleport to pointer locationJump2
Full mapResetFog
Set length of day, default is "60 60 205" ec.SetDayLength [day length] [sunrise] [sunset]
Toggle display statisticsDisplay.Show [0 or 1]
Toggle framerateDisplay.FPS [0 or 1]
Toggle complete InterfaceShowInterface [0 or 1]
Slow or speed up gameGameRate
Toggle shadowsEngine.Shadows [0 or 1]
Toggle stencil shadowsEngine.UseStencilShadows [0 or 1]
Toggle water reflectionsEngine.TrueWaterRef [0 or 1]
Toggle water reflectionsEngine.WaterReflections [0 or 1]
Toggle depth of fieldEngine.AutoDOF [0 or 1]
Set depth of field; default is "0.4" Engine.AutoDOFTolerance [0.1 - 1.0]
Set field of view angleEngine.FOV [angle*0.5]
Update field of view changesEngine.FOVUpdate
Fading of grass (far)Engine.GFadeFar
Fading of grass (near)Engine.GFadeNear
Change size of 3D rendered grassEngine.Grassq [number]
Disable cheat modeTwoWorldsCheats 0
UnknownEngine.TShadows [0 or 1]
UnknownEngine.DisableCloth [0 or 1]
UnknownEngine.DSystemActive [0 or 1]
UnknownEngine.Farplane
UnknownEngine.AlphaFadeFar
UnknownEngine.AlphaFadeNear
UnknownParticles.ForceParticlesDrawSet
UnknownParticles.SetMaxParticlesOnScene
UnknownParticles.SetMaxParticlesOnSceneHigh
UnknownParticles.SetMaxParticlesOnSceneLow
UnknownEngine.LOD0
UnknownEngine.LOD1

Note: This code only works in versions earlier than v1.3.

Bonus items

Use one of the following values with the "BonusCode [code]" cheat code. Note: Each item can only be spawned once per game.

    Armor Of Darkness: 9728-1349-2105-2168
    Aziraal's Sword Of Fire: 9470-4690-1542-1152
    Great Shield Of Yatolen: 9470-6557-8820-9563
    Spear Of Destiny: 9144-3879-7593-9224
    The Great Bow Of Heaven's Fury: 9447-1204-8639-0832

Item names

Use one of the following values with the "Create [item name]" code to spawn the corresponding item:

    altar_01
    barrel_01
    bed_01
    bench_01
    boat_01
    bones_01
    bones_02
    bones_03
    bones_04
    bones_05
    bones_06
    bridge_04_01
    bridge_04_02
    bridge_04_03
    bridge_04_04
    butterfly_01
    campobj_01
    campobj_02
    campobj_03
    campobj_04
    campobj_05
    campobj_06
    campobj_07
    campobj_08
    campobj_09
    campobj_10
    catapult_01
    caveobj_01
    caveobj_02
    caveobj_03
    caveobj_04
    caveobj_05
    caveobj_06
    caveobj_07
    caveobj_08
    caveobj_09
    caveobj_10
    caveobj_11
    caveobj_12
    caveobj_13
    caveobj_14
    caveobj_15
    caveobj_16 ?
    caveobj_17
    caveobj_18
    caveobj_19
    caveobj_20
    chair_01
    chest_01_1
    chest_02_1
    chest_02_2
    chest_03_1
    chest_04_1
    crate_01
    door _02_1
    door_01_1
    dragonnest_01
    dragonnest_02
    dragonnest_03
    en_bamboo_01
    en_bush_01
    en_bush_02
    en_bush_03
    en_bush_04
    en_bush_05
    en_bush_06
    en_bush_07
    en_bush_08
    en_bush_09
    en_bush_10
    en_bush_11
    en_bush_12
    en_bush_13
    en_stone_02
    en_stone_02_small
    en_stone_03
    en_stone_04
    en_stone_05
    en_tree_01
    en_tree_01_s
    en_tree_02
    en_tree_02_s
    en_tree_03
    en_tree_03_s
    en_tree_04
    en_tree_04_s
    en_tree_05
    en_tree_05_s
    en_tree_06
    en_tree_06_s
    en_tree_07
    en_tree_07_s
    en_tree_08
    en_tree_08_s
    en_tree_09
    en_tree_09_s
    en_tree_10
    en_tree_10_s
    en_tree_11
    en_tree_11_s
    en_tree_12
    en_tree_12_s
    en_tree_13
    en_tree_13_s
    en_tree_14
    en_tree_15
    en_tree_16
    en_tree_17
    en_tree_18
    en_tree_19
    en_trunk_01
    en_trunk_02
    fence_01_01
    fence_02_01
    fence_03_01
    fence_04_01
    fence_05_01
    fence_06_01
    fence_07_01
    fence_08_01
    fence_09_01
    flag_01
    gallows_01
    gallows_02
    gallows_03
    gate_01_1
    gate_01_2
    gate_02_1
    gate_02_2
    gate_03_1
    grave_01
    house_02_01
    house_02_02
    house_02_03
    house_02_04
    house_02_05
    house_02_06
    house_02_07
    house_02_08
    house_02_09
    house_02_10
    house_02_11
    house_04_01
    house_04_02
    house_04_03
    house_04_04
    house_04_05
    house_04_06
    house_04_07
    house_04_08
    house_04_09
    house_04_10
    house_04_11
    house_04_12
    house_04_13
    house_04_14
    house_04_15
    house_04_16
    house_04_17
    house_04_18
    house_04_19
    house_06_01
    house_06_02
    house_06_03
    house_06_04
    house_06_05
    house_06_06
    house_06_07
    house_06_08
    house_06_09
    house_06_10
    house_06_11
    house_06_12
    house_08_01
    house_08_02
    house_08_03
    house_08_04
    house_08_05
    house_08_06
    house_08_07
    house_08_08
    house_08_09
    hut_02_01
    hut_02_02
    hut_02_03
    hut_02_04
    hut_02_05
    hut_04_01
    hut_04_02
    hut_04_03
    hut_04_04
    lamp_01
    monument_01
    monument_02
    monument_03
    monument_04
    monument_05
    orctent_01
    painting_01
    roadsign_01
    rock_01_1
    rock_02_1
    sack_01
    ship_01
    siegetower_01
    stalls_01_1
    stalls_01_2
    stalls_01_3
    stalls_01_4
    stalls_01_5
    stalls_01_6
    stalls_02_1
    stalls_02_2
    stalls_02_3
    stalls_02_4
    stalls_02_5
    stalls_02_6
    stalls_03_1
    stalls_03_2
    stalls_03_3
    stalls_03_4
    stalls_03_5
    stalls_03_6
    stalls_04_1
    stalls_04_2
    stalls_04_3
    stalls_04_4
    stalls_04_5
    stalls_04_6
    table_01
    target_01
    tent_01
    torch_01
    tower_01_01
    tower_02_01
    tower_04_01
    tower_06_01
    tower_07_01
    tower_08_01
    vehicle_01
    vehicle_02
    vehicle_03
    wall_01_01
    wall_02_01
    wall_04_01
    wall_06_01
    wall_07_01
    wall_08_01
    well_01_1

Cannot kill teammate

Get your Air Magic to 15, and get Resurrection. Kill your teammate, but cast Resurrection immediately afterwards. Then, neither of you will be able to hit each other.

Creating permanent potions

Creating a permanent potion depends on your Alchemy skill; however, if you do not have any skill in Alchemy, take the item that increases the attribute (willpower, strength, fire protection, etc.) and combine it with a potion (mana or health only). For example, if you take an item that increases your strength by 10 and combine it with a potion that heals 250 points, you will typically get a potion that gives you a +1 (or +2) strength and heals about 150 points. If you take two of the item that increases your attribute by 10 plus a health/mana potion, you get a better result (about +6 in the attribute). Your Alchemy skill will increase this, but with other skills that may be more useful (stone skin or magic), this is generally what you will get.

Easy gold and experience

Find a group of bandits, and place down a personal teleport. Attack the bandits, but leave one alive. Loot the bodies, then teleport to a shop. Sell the looted items, then return to your personal teleport. All the bandits should be alive again. Repeat this as many times as desired.

This trick requires that your character be at least level 17 or like respawning frequently. You will also need two Teleport Stones. Place one Teleport Stone at the location of any merchant. Buy as many lockpicks as possible. Walk around the roads until you encounter Grom/bandit camps or caves. Kill the enemies, and loot them. Pick their chests, and when you are full, drop a Teleport Stone, and teleport back to the merchant. Sell your loot, and teleport back. This results in quick kills. It is possible to make 70,000 gold in about an hour.

Easy Undead ingredients

When you visit a graveyard, you can find glowing roots called Taint. Collect these, wait until it is close to nightfall, then start dropping them on the floor. Back up slightly and wait. As soon as nightfall hits, the Taint will spawn Undead Ghouls, Zombies, etc. The number of Taints you have will determine the number of undead that will spawn. Kill them, and collect your ingredients. If you kill at least ten Ghouls and collect their brains with alchemy maxed, it is possible to increase your willpower by 18 with 10 Ghouls Brains every night.

Online sword

Start a game in Komorin. Go straight into town until you see a man that is a trainer in a light green armor. His name is usually Drof Skelbur. Kill him, and take all his items, especially his sword Anathros. End the game, and repeat the steps. Combine the armor and swords until you reach your desired class.

Easy looting in Multiplayer mode

In towns there are numerous areas that you can reach by jumping, but none of the NPCs can reach. Get on top of one of those, and attack the melee characters with a ranged attack. You can kill them, loot them, and continue to do so with no chance of dying.

After killing animals in Two Worlds, they come back in "ghost" form. When you create a multiplayer game, kill an animal, then teleport to another area. Come back in approximately three to five minutes to give the animal time to respawn as a ghost. Aggro the ghost animal, and have him chase you into a town. This animal cannot be killed with normal weapons, and the guards will attack the animal because it is chasing you. Let the animal kill the guards, and you can loot them without dying.

Multiple archer kills in Multiplayer mode

Create a game in Glacier (medium). You will start in town. There are two archers that are inside that town. When fighting archer vs. archer attacks, cause knockback which resets their shot. You can out shoot both of these archers by getting off your shot before them. They cannot hit you. Kill them, save the game, restart, then kill them again. You can continue to do this and merge your weapons/armor as many times as desired.

Item names

Use one of the following values with the "Create [item name]" code to spawn the corresponding item. Spawned items will be placed where the icon with a pointing finger is located on screen.

    altar_01
    barrel_01
    bed_01
    bench_01
    boat_01
    bones_01
    bones_02
    bones_03
    bones_04
    bones_05
    bones_06
    bridge_04_01
    bridge_04_02
    bridge_04_03
    bridge_04_04
    butterfly_01
    campobj_01
    campobj_02
    campobj_03
    campobj_04
    campobj_05
    campobj_06
    campobj_07
    campobj_08
    campobj_09
    campobj_10
    catapult_01
    caveobj_01
    caveobj_02
    caveobj_03
    caveobj_04
    caveobj_05
    caveobj_06
    caveobj_07
    caveobj_08
    caveobj_09
    caveobj_10
    caveobj_11
    caveobj_12
    caveobj_13
    caveobj_14
    caveobj_15
    caveobj_16
    caveobj_17
    caveobj_18
    caveobj_19
    caveobj_20
    cctaehc_01
    chair_01
    chest_01_1
    chest_02_1
    chest_02_2
    chest_03_1
    chest_04_1
    crate_01
    door _02_1
    door_01_1
    dragonnest_01
    dragonnest_02
    dragonnest_03
    en_bamboo_01
    en_bush_01
    en_bush_02
    en_bush_03
    en_bush_04
    en_bush_05
    en_bush_06
    en_bush_07
    en_bush_08
    en_bush_09
    en_bush_10
    en_bush_11
    en_bush_12
    en_bush_13
    en_stone_02
    en_stone_02_small
    en_stone_03
    en_stone_04
    en_stone_05
    en_tree_01
    en_tree_01_s
    en_tree_02
    en_tree_02_s
    en_tree_03
    en_tree_03_s
    en_tree_04
    en_tree_04_s
    en_tree_05
    en_tree_05_s
    en_tree_06
    en_tree_06_s
    en_tree_07
    en_tree_07_s
    en_tree_08
    en_tree_08_s
    en_tree_09
    en_tree_09_s
    en_tree_10
    en_tree_10_s
    en_tree_11
    en_tree_11_s
    en_tree_12
    en_tree_12_s
    en_tree_13
    en_tree_13_s
    en_tree_14
    en_tree_15
    en_tree_16
    en_tree_17
    en_tree_18
    en_tree_19
    en_trunk_01
    en_trunk_02
    fence_01_01
    fence_02_01
    fence_03_01
    fence_04_01
    fence_05_01
    fence_06_01
    fence_07_01
    fence_08_01
    fence_09_01
    flag_01
    gallows_01
    gallows_02
    gallows_03
    gate_01_1
    gate_01_2
    gate_02_1
    gate_02_2
    gate_03_1
    grave_01
    house_02_01
    house_02_02
    house_02_03
    house_02_04
    house_02_05
    house_02_06
    house_02_07
    house_02_08
    house_02_09
    house_02_10
    house_02_11
    house_04_01
    house_04_02
    house_04_03
    house_04_04
    house_04_05
    house_04_06
    house_04_07
    house_04_08
    house_04_09
    house_04_10
    house_04_11
    house_04_12
    house_04_13
    house_04_14
    house_04_15
    house_04_16
    house_04_17
    house_04_18
    house_04_19
    house_06_01
    house_06_02
    house_06_03
    house_06_04
    house_06_05
    house_06_06
    house_06_07
    house_06_08
    house_06_09
    house_06_10
    house_06_11
    house_06_12
    house_08_01
    house_08_02
    house_08_03
    house_08_04
    house_08_05
    house_08_06
    house_08_07
    house_08_08
    house_08_09
    hut_02_01
    hut_02_02
    hut_02_03
    hut_02_04
    hut_02_05
    hut_04_01
    hut_04_02
    hut_04_03
    hut_04_04
    lamp_01
    monument_01
    monument_02
    monument_03
    monument_04
    monument_05
    orctent_01
    painting_01
    roadsign_01
    rock_01_1
    rock_02_1
    sack_01
    ship_01
    siegetower_01
    stalls_01_1
    stalls_01_2
    stalls_01_3
    stalls_01_4
    stalls_01_5
    stalls_01_6
    stalls_02_1
    stalls_02_2
    stalls_02_3
    stalls_02_4
    stalls_02_5
    stalls_02_6
    stalls_03_1
    stalls_03_2
    stalls_03_3
    stalls_03_4
    stalls_03_5
    stalls_03_6
    stalls_04_1
    stalls_04_2
    stalls_04_3
    stalls_04_4
    stalls_04_5
    stalls_04_6
    table_01
    target_01
    tent_01
    torch_01
    tower_01_01
    tower_02_01
    tower_04_01
    tower_06_01
    tower_07_01
    tower_08_01
    vehicle_01
    vehicle_02
    vehicle_03
    wall_01_01
    wall_02_01
    wall_04_01
    wall_06_01
    wall_07_01
    wall_08_01
    well_01_1
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