Doodle Kingdom Element combinations in Genesis
Combine the indicated elements to create the listed item:
Starting elements
- Flatlands
- Sky
- Mountains
- Life
- Magic
- Sea
Dwellings
- Lumber + Peasant = Hut
- Human + Stone = House
- Hut + Hut = Village
- Forest + Stone = Ruins
- Magic + Stone = Stone Circle
- Noble + House = Castle
- Castle + Village = Town
- Dwarves + Stone = Statue
Magical Creatures
- Egg + Magic = Dragon
- Druid + Stone Circle = Ent
- Fire + Life = Fire Elemental
- Magician + House = Mage Tower
- Human + Magic = Magician
- Fire + Bird = Phoenix
- Magician + Stone = Rune
- Thunder + Bird = Thunderbird
Dwarvenkind
- Life + Mountain = Dwarves
- Cave + Darkness = Catacombs
- Dwarf Miner + Mine = Gold, Gem
- Dwarves + Mountains = Cave, Dwarventown, Mine
- Dwarves + Mine = Dwarf Miner, Ore
- Dwarves + Weapons = Dwarf Warrior
- Statue + Life = Golem
- Dwarven Warrior + Mythril Armor = Dwarven King
Materials
- Humans + Lightning Bolt = Ash, Bones
- Humans + Forest = Lumber, Berries
- Humans + Poison = Corpse
- Dwarf Miner + Mine = Gold, Gem
- Domestic Animal + Tools = Meat, Skin
- Berries + Darkness = Poison
- Humans + Mountains = Stone
The Sea
- Sea + Town = Atlantis
- Life + Sea = Fish
- Demon + Sea = Kraken
- Human + Fish = Mermaid
- Lumber + Sea = Raft
- Elves + Sea = Triton
- Cart + Sea = Ship
- Sea + Mountain = Iceberg
Elvenkind
- Bow + Elves = Ranger
- Elves + Weapons = Bow
- Beast + Bird = Pegasus
- Domestic Animal + Magic = Unicorn
- Catacombs + Elves = Dark Elf
- Forest + Magic = Druid
- Elves + Forest = Elventown
- Life + Forest = Elves
Weapons
- Lumber + Wheel = Cart
- Dwarves + Lumber = Catapult
- Soldier + Team = Chariot
- Lumber + Troll = Ram
- Cart + Ram = Siege Tower
- Cart + Domestic Animal = Team
- Lumber + Tools = Wheel
- Hunter + Tools = Trap
Blacksmithing
- Metal + Skin = Armor
- Dwarves + Lava = Forge
- Fire + Ore = Metal
- Magic + Metal = Mythril
- Dwarves + Mythril = Mythril Armor
- Dwarves + Mine = Dwarf Miner, Ore
- Dwarves + Metal = Tools, Weapons
Elements
- Earthquake + Mountains = Avalanche
- Cave + Earthquake = Collapse
- Cave + Dwarves = Fire, Darkness, Lava
- Sky + Island = Flying Island
- Sky + Darkness = Thunder
- Fire + Mountain = Volcano
Demonkind
- Orc + Warg = Orcrider
- Darkness + Elves = Orc
- Life + Stone = Troll
- Magician + Necronomicon = Cultist
- Castle + Darkness = Dark Fortress
- Cave + Dwarves = Fire, Darkness, Lava
- Lava + Life = Demon
- Ash + Life = Ghost
- Beast + Darkness = Warg
- Ghost + Humans = Zombie
Nature
- Flatlands + Life = Beast, Forest, Humans
- Sky + Life = Bird
- Beast + Field = Domestic Animal
- Bird + Forest = Egg
- Peasant + Flatland = Field
Magical Items
- Fire + Magic = Fire Storm
- Sky + Magician = Lightning Bolt
- Darkness + Spellbook = Necronomicon
- Skin + Tools = Parchment
- Poison + Scroll = Poison Cloud
- Life + Scroll = Resurrection
- Magic + Parchment = Scroll
- Magician + Scroll = Spellbook
- Phoenix + Scroll = Summon
Humans
- Knight + Soldier = Army
- Flatlands + Life = Beast, Forest, Humans
- Bow + Humans = Hunter
- Chariot + Noble = Knight
- Peasant + Weapons = Militia
- Humans + Power = Noble
- Flatlands + Humans = Peasant
- Gold + Humans = Power
- Humans + Weapons = Soldier
Element combinations in “How To Train Your Dragon”
Combine the indicated elements to create the listed item:
Starting elements:
- Egg
- Grass
- Water
- Earth
- Candle
Materials
- Egg + Water = Fish
- Grass + Water = Leaves, Tree
- Dirt + Grass = Moss
- Moss + Water = Weed
Elements
- Fire + Leaves = Ash
- Fire + Tree = Coal
- Earth + Water = Dirt
- Candle + Grass = Ash, Fire
- Earth + Fire = Lava
- Stone + Water = Sand
- Lava + Water = Stone
Miscellany
- Glass + Water = Aquarium
- Fire + Sand = Glass
- Egg + Fire = Omelet
Fire Dragon
- Stone + Stone = Stone Nest
- Lava + Stone Nest = Hot Nest
- Egg + Hot Nest = Egg
- Egg + Fire = Baby
- Ash + Baby = Child
- Child + Coal = Young
- Lava + Young = Adult
Stone Dragon
- Stone + Stone = Stone Nest
- Egg + Stone Nest = Egg
- Egg + Sand = Baby
- Baby + Earth = Child
- Child + Sand = Young
- Stone + Young = Adult
Water Dragon
- Aquarium + Weed = Water Nest
- Egg + Water Nest = Egg
- Egg + Sand = Baby
- Baby + Water = Child
- Child + Weed = Young
- Fish + Young = Adult
Green Dragon
- Grass + Stone Nest = Soft Nest
- Egg + Soft Nest = Egg
- Egg + Grass = Baby
- Baby + Moss = Child
- Child + Leaves = Young
- Tree + Young = Adult
Element combinations in “The Necromancer’s Uprising”
Combine the indicated elements to create the listed item:
Starting elements
- Dark Magic
- Cave
- Warlock
- Graveyard
- Forest
- Lake
Forces of Darkness
- Forest + Warlock = Beast
- Catacombs + Dark Magic = Demon
- Demon + Lake = Horror of the Depths
- Cave + Warlock = Cauldron, Orc, Shovel
- Orc Warrior + Warg = Orc Rider
- Orc + Weapons = Orc Warrior
- Dark Magic + Orc = Troll
- Forest + Ghost = Walking Tree
- Beast + Dark Magic = Warg
- Beast + Ghost = Werewolf
Materials
- Crypt + Warlock = Bones
- Grave + Orc = Corpse
- Corpse + Lake = Drowned
- Forest + Orc = Lumber
- Orc + Stone = Ore
- Forest + Warlock = Beast, Plant
- Dark Magic + Plant = Poison Plant
- Cave + Orc = Stone
Nature
- Cave + Shovel = Catacombs
- Graveyard + Warlock = Crypt, Grave
- Lumber + Stone = Empty Forge
- Empty Forge + Skeleton Servant = Forge
- Lake + Poison = Poisoned Lake
Tools
- Cave + Warlock = Cauldron, Orc, Shovel
- Cauldron + Lake = Cauldron With Water
- Cauldron With Water + Poison Plant = Poison
- Cauldron With Water + Plant = Soup
- Forge + Ore = Weapons
Undead Warriors
- Dark Magic + Ghost = Cursed Ghost
- Crypt + Warlock = Bones, Ghost
- Drowned + Ghost = Mereman
- Bones + Dark Magic = Skeleton
- Cave + Skeleton = Skeleton Servant
- Skeleton Servant + Weapons = Skeleton Warrior
- Corpse + Dark Magic = Zombie
- Weapons + Zombie = Zombie Warrior
Element combinations in “The Return Of The King”
Combine the indicated elements to create the listed item:
Starting elements
- Prince
- Castle
- Forest
- Village
The Town
- Castle + Rockshaper = Castle Wall
- Castle + Smith = Forge
- Rockshaper + Village = Mill
- Prince + Village = Peasant, Tavern
The Subjects
- Prince + Tavern = Drunken Smith, Innkeeper, Thief
- Lazy Knights + Potion of Persuading = Knights
- Drunken Peasants + Prince = Militia
- Prince + Village = Peasant, Tavern
- Peasant + Plow = Plowman
- Peasant + Pickaxe = Rockshaper
- Drunken Smith + Potion of Sobriety = Smith
The Supernatural and the Sots
- Forest + Prince = Backwoods, Druid
- Beer + Peasant = Drunken Peasant
- Prince + Tavern = Drunken Smith, Innkeeper, Thief
- Castle + Prince = Lazy Knights, Rusty Weapons
- Pond + Prince = Mermaid, Water Lily
- Dark Cave + Prince = Sleeping Dragon, Stone
Nature
- Forest + Prince = Backwoods, Druid
- Backwoods + Prince = Dark Cave, Dogberry, Pond
- Knights + Sleeping Dragon = Dragon’s Blood, Empty Cave, Gold
Miscellany
- Gold + Innkeeper = Beer
- Backwoods + Prince = Dark Cave, Dogberry, Pond
- Knights + Sleeping Dragon = Dragon’s Blood, Empty Cave, Gold
- Dogberry + Water Lily = Fragrant Mixture
- Gold + Peasant = Meat, Milk
- Mermaid + Necklace = Potion of Persuading
- Dragon’s Blood + Fragrant Mixture = Potion of Sobriety
- Druid + Prince = Dragon’s Blood, Recipe
- Pond + Prince = Mermaid, Water Lily
Tools
- Sleeping Dragon + Thief = Broken Necklace
- Knights + Sleeping Dragon = Dragon’s Blood, Empty Cave, Gold
- Broken Necklace + Smith = Necklace
- Empty Cave + Prince = Ore
- Ore + Smith = Pickaxe, Plow
- Castle + Prince = Lazy Knights, Rusty Weapons
- Forge + Rusty Weapons = Sharp Weapons
- Dark Cave + Prince = Sleeping Dragon, Stone
Trophies
Successfully complete one of the following tasks to get a trophy:
- Adventurer (Bronze): Complete 3 quests.
- Creator (Bronze): Create all elements in Genesis mode.
- Quest complete! (Bronze): Complete 1 quest.
- Spell master (Bronze): Create all spells in Genesis mode.
- Bestiary (Bronze): Create all magic creatures in Genesis mode.
- Lord of the elements (Bronze): Open all elemental elements in Genesis mode.
- Urbanizer (Bronze): Create 3 towns in Genesis mode.
- Wise man (Silver): Create 3 new elements in a row.
- Headhunter (Silver): Kill 300 enemies in My Hero mode.
- Witcher (Silver): Kill 30 bosses in My Hero mode.
- Treasure hunter (Silver): Open 500 chests in My Hero mode.
- Marathooner (Gold): Run 20000 meters in My Hero mode.
The image featured at the top of this post is ©Square Enix.