Successfully complete the Shinjuku free mission. Then, select sky mission mode and highlight the Chaos Dragon at the dragon selection screen. Press Down and select the "???" option to fly a jet.
Finish the flight missions with a time under 4:30 minutes to unlock other endings.
To get easy health, simply kill one of the large groups of enemies of about six to ten soldiers, in the X, square or octagon formation. A small health should appear when you have finished them.
Use a weapon that does little damage and bash into a large group of enemies with a lot of other enemies near. Then, hit them with the weapon or magic to make a lot of hit combos. The larger the hits combo you make, the more experience points you will get.
In the first or second mission, find a group of weak soldiers (the small ones in gray) and use your magic attack once (Triangle is default). Then, hit them with your sword or ax. To see if it worked, press L3 to see their health.
For an easy dash attack kill, walk fast until you run (with dashed sign when you already run), then press Attack at an enemy group. If you have powerful weapon on the correct location, you can kill all the enemies with one blow. This works on all enemies.
For an easy earthquake blow kill, walk fast until you run (with white dashed sign when you already run), then press Jump then Attack at an enemy group. If you have a powerful weapon on the correct location, you can kill all the enemies with one blow. This works on all enemies.
Attack enemies until you get the last flashing (on the weapon) combo attack. Press Triangle to get a bigger attack on the enemies.
Kill the group Leader first before you kill other enemies in the group. The leader is marked with a yellow dot. After that, the ability of the enemies will decrease and they will be easier to kill.
Focus on one enemy when attacking using the dragon in ground missions. After attacking one or number of group enemies, do a passing move off them slightly, then press L1 + R1 to do an 180 degree turn. Then, attack them again. Do this until they are killed. It is easier to focusing on them if you move the Left Analog-stick Up.
During any ground mission, if you see enemies on your radar on the other side of the wall, you can begin your run attack until you see the flash that you are going full speed. Then, press Attack to send your attack through the wall, killing the enemies on the other side.
Do not attack people with red armor. Your magic will still do the damage, but green magic missiles will shoot back at you. Also your dragon's fireballs and specials will also result in the green magic missiles being shot back. To successfully dodge them, press L1 or R1 to stride to the left and right while on your dragon or on foot.
When you hit enemies, use the Left Analog-stick to make a quick turn on every hit to enemies that want to attack you from the back.
If you score a certain number of chained hits, random items will appear. For example, a small green health orb (20 hits), orange blast orb (randomly), black strength-up orb (100 hits). Note: After picking up an orange orb, you are allowed time between hits is extended for a short amount of time.
Do the expedition event and kill all the enemies with your weapon. Additionally, to level up weak weapons quickly, go to story mode, Chapter 1, Verse 2 (to the castle) under the easy difficulty setting. Equip Spiked Wisdom, Butcher's Joy, or another weapon which magic creates an aura around you that can quickly kill enemies. Charge up the magic meter, cast the spell, then quickly hold R2. Switch weapons to the one you want to level up, then run around at the enemies. The aura will kill enemies as long as it lasts while the kills go toward the currently equipped weapon. Once the aura runs out, just switch back and repeat.
It may be slightly more difficult to upgrade weapons that are heavy and knock enemies back with one hit, such as the Bonebreaker. This is because you become vulnerable between strikes and must to chase down and kill each soldier that has been knocked back. When heavy weapons are used on inside stages, such as the Inner Keeps, enemies are prevented from flying away. Because your enemies are bottlenecked, one swing hits everyone in that direction.
At 55,000 experience for the dragon it will upgrade to level 2.
In some expedition levels, you may encounter a man that comes out of the ground. He is shaped like a normal enemy unit, but is black and surrounded by colored flames. The flames change color. When the flames are red, he is vulnerable to only magic attacks (Triangle). When the flames are blue, he is only vulnerable to physical attacks. A timer is above his head shows how much time is remaining for you to kill him. It starts at 60 seconds. If you kill him in time you will be rewarded with at least 20 kills, for only one opponent.
The orbs do not appear at random. The color of the orb (orange or green) that appears depends on whether your character was hit recently, and the type of the last orb that was picked up. If you character was hit before a chain was completed, the next orb color will be green. This is still in effect even if you were hit awhile back. If you are able to complete the required chain amounts (17, 36, etc.) without getting struck by an enemy, then you will receive orange orbs every time. This will reset every mission.
You cannot always hit the black dragons with tracking shots. If you are a clever player, you can figure out its flight pattern and can easily hit it with dummy shots.
When you encounter enemies with a 60 second timer over their head, use magic when they glow red and normal attacks when they glow blue. They will drop an orb that adds an amount to your kill counter equal to the highest chain that you got on them.
In every ground level when you kill everyone, except the targets, the game will state that a treasure box has appeared. Press R3 and your map will show you where, in a blue shaped box. Each treasure box on ground levels like this gives you a weapon:
- Elf Village: Victors Spoils (spear)
- First castle level environs: Hunters Blade
- Ice third level: Poison Glaive
- First castle level environs: Hunters Blade
Glory's Bane Sword: In story mode Chapter 1, Verse 10, kill the four large, silver enemies in the center area of the second floor. The chest will appear in an armory. The chest is hidden and will not appear on the map.
Hunter's Joy Sword: In expedition mode at the Castle of the Goddess, Castle Environs, kill all enemies in the northeastern-most valley on the map.
Iron Scraps: In event missions mode Chapter 2, Verse 5, it is inside one of the huts.
Kingsblood Sword: In story mode Chapter 11, Verse 1, get to the northeast corner room on the initial floor. At the beginning of the level, the room will be empty. However if a specific path is followed enemies will appear there. Once the enemies appear, kill all of them to reveal the chest. The specific path is: north through the eastern hallway from the initial room. Go east, then north to the intersection before the empty room. Go west to the next intersection, then north, then east to force the enemies to spawn.
Maiden's Kris: In event missions mode Chapter 2, Verse 6, it is inside one of the damaged huts.
Ravenfeeder: In event missions mode Chapter 4 Verse 6, walk to the upper left area from your starting point. It is between some trees.
Swordsmasher: In event missions mode Chapter 3, Verse 7, go approximately northwest. The box is next to a stone.
Wolf's Plague: In event missions mode Chapter 3 Verse 15, look inside a burning building southwest from your starting point.
First ending: Finish Chapters 1 to 8.
Second ending: Unlock Chapter 9 (withdraw 80% life of the Black Dragon in less than 4 minutes 20 seconds in Chapter 7 Verse 4).
Third ending: In Chapter 9, finish the third verse in less than 4 minutes 20 seconds.
Fourth ending: Finish the twelve chapters and the three chapters of your companions.
Fifth ending: Recover the 65 weapons to unlock the Chapter 13 and finish it.