As reported by VideoGamer on Monday, October 6, Assassin’s Creed Unity developer, Ubisoft, has revealed the frame rate and resolution promised for the current-gen version of the game, for the Xbox One and the PlayStation 4.
Disappointingly, Assassin’s Creed Unity will run at 900p and at 30 frames per second. Ubisoft has explained that this is because the publisher is opting to aim for platform parity, according to VideoGamer, so as to avoid further discussion of any differences in performance between consoles.
” We decided to lock them at the same specs to avoid all the debates and stuff, ” Ubisoft’s senior producer Vincent Pontbriand told VideoGamer.com, explaining that it’s, curiously, the consoles’ processing units that’s what’s preventing Ubisoft from getting more for the game’s performance.
” Technically we’re CPU-bound, ” Pontbriand continued. ” The GPUs are really powerful, obviously the graphics look pretty good, but it’s the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.
We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It’s not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second. ”
In a follow-up statement sent to Kotaku, Ubisoft confirmed that it deliberately lowered the specs of Assassin’s Creed Unity so as to “ account for any one system over the other. ”
“We understand how Senior Producer Vincent Pontbriand’s quotes have been misinterpreted, ” Ubisoft told Kotaku. ” To set the record straight, we did not lower the specs for Assassin’s Creed Unity to account for any one system over the other.
Assassin’s Creed Unity has been engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin’s Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4 and PC. It’s a process of building up toward our goals, not scaling down, and we’re proud to say that we have reached those goals on all SKUs.
At no point did we decide to reduce the ambitions of any SKU. All benefited from the full dedication of all of our available optimization resources to help them reach the level of quality we have today with the core Assassin’s Creed Unity experience. ”
Ubisoft officially announced back in late-August that Assassin’s Creed Unity has been delayed by two weeks from its original release date, pushing it to Tuesday, November 11. The game was originally slated to release worldwide on Tuesday, October 28 for PC, PlayStation 4 and Xbox One. Ubisoft has also reassured that it’s trying not to delay the game’s PC release .
We’ll bring you more news on Assassin’s Creed Unity should further information reach our ears.