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It’s rare for a developer to openly come out and say, “yes, we knew this was a bad idea at the time,” but that is exactly what Eidos Montreal has done with regard to the infamously bad boss battles of Deus Ex: Human Revolution. Further, producer David Anfossi is taking the blame from the external developer Eidos contracted to create the boss fights and placing it squarely back on the dev team’s shoulders. “We totally underestimated the effort to do that correctly,” he says of designing the boss fights. “We had to work with an external supplier with that, but the design and everything is from the team at Eidos Montreal.”
By Shelby Reiches |