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Gamescom 2011: Diablo III Ups The Difficulty

Gamescom 2011: Diablo III Ups The Difficulty

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Up until now, “Hell” was the hardest difficulty you could play a Diablo game on. However, Blizzard is saying “Hard Mode is for pansies; try Super Hard Mode on for size!”

At Gamescom, they unveiled a fourth, even harder difficulty called “Inferno” for Diablo III. In fact, you can’t even unlock Inferno difficulty without reaching the maximum cap of level 60. Not only that, but the minimum monster level on Inferno difficulty is 61. So your enemies will always be higher level then you, and as a result you are always fighting an uphill battle. Inferno will also give monsters new resistances and even new abilities that they didn’t have in other difficulties.



In Blizzard’s own words, Inferno difficulty is a “flattened” difficulty. Since you have already reached the level cap, you really aren’t playing Inferno to increase the strength of a character. Instead, you are playing it for the sake of the game itself, and to challenge your near-unstoppable build that you forged in all the other difficulty modes.

By Angelo M. D’Argenio

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