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New Weapons Debut in Halo 5’s Week 2 Beta

New Weapons Debut in Halo 5’s Week 2 Beta

Time to lock n’ load Spartans, as those currently partaking in 343’s online Halo 5 Beta have some all-new artillery headed their way!

The staff of the Xbox Wire recently touted what frag-heads will have in-store during week two of testing , hyping the payload of awesome fire power available starting today.  It includes the “…Battle Rifle, Magnum, Designated Marksman Rifle (DMR), Energy Sword, Sniper Rifle and the Submachine Gun (SMG), plus the Light Rifle and the UNSC Hydra.”

Also, four new maps are detailed in the update, which will give players plenty of room to spread the plasma-spewing chaos all around! Here’s a quick rundown with a brief description of each arena:

  • Regret : Tight corners and predictable routes make a fantastic map for a straight-up fight; no hiding on this one! Holding the top floor of this jungle-themed map allows teams to lock down the bases where players tend to spawn. It’s a risky move, but grabbing the power weapon at Bottom Mid will give your team a significant advantage off the break. And on
  • Eden : Stay high to dominate your foes from the Top Catwalk and Red Nest. Pitched battles for the sniper rifle and energy sword off the initial spawn allow teams to control the pace of the match.
  • Crossfire : Inspired by competitive paintball fields, Crossfire shows off the awesome new Breakout mode, combining the cover-based combat of paintball with the verticality of Halo. Hold the map from the BR Tower, or slink your way through the trenches to flank your opponent. The House and Stage areas hold grenades to flush out opponents holed up in power positions.
  • Trench : A focused combat environment that will test your Halo 5: Guardians team tactics. Focused fire is key to gaining an advantage on this map: After the first enemy player falls, teams can exploit crucial flanking paths that will give them the jump on remaining hostiles and allow them to avoid the open mid.
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