The PC version of Mortal Kombat X has not particularly been satisfying its player base. When it first came out it barely worked. Then players were having problems with controllers, online play, in-match errors, faction servers, and even single-player modes.
A new patch was supposed to come out today that was going to fix all that. The full patch notes were as follows:
- Added the free Klassic Sub-Zero costume.
- Display drivers should no longer crash during online play.
- A crash will no longer occur after a full rotation of players in the lobby during Round Robin matches.
- Fixed a crash that some users experienced during the first QTE in the story.
- Game no longer crashes when players attempt to join a game through Steam or in a room.
- Fixed startup crash on high end systems (those with > 8 cores).
- Fixed a crash that would occur during recorded match playback.
- Save data safety check to try to eliminate save data loss.
- Fix to prevent save game data from being corrupted while closing the game.
- Walk away animations now appear at the end of the character selection process.
- The levers in Shao Khan’s Tomb will now activate.
- Shinnok’s Flick Trick Fatality no longer experiences a significant framerate drop.
- Functionality is no longer lost while watching a match replay.
- Pre-game lobbies will populate 10 players into Faction Battle matches.
- Kombat Kards will now display correct Icons, Backgrounds, and Borders in a KOTH match.
- Fatality inputs no longer change into QTE inputs during in Online Tower Battles.
- Game no longer desynchronizes when a player selects a character that their opponent has not unlocked.
- D’Vorah’s cape no longer moves when she’s killed.
- Game no longer freezes when opponent in online closes the game.
- Title remains responsive while story cinematics are loading.
- Fixed leaderboards and Kombat Kards not updating past the top players.
- After entering replays with the controller, the player can use the keyboard when watching a replay from an online match.
- Loading screens now display before progress bar fills up.
- Diagonal arrows are shown instead of keys when Alternate Control is enabled.
- Sometimes saving a Custom1 preset displayed as being saved for Custom1-4 in the character select and pause menu controls screens.
- The UI arrows will now switch sides on a tagged move when the character switched position with his opponent.
- Chat room names will now display properly (instead of SteamIDs).
- Fixed input callouts when switching between keyboard and USB controller after entering a KOTH match.
- Additional graphical fidelity options.
- General Matchmaking improvements.
- Performance improvements
- Improved online stability
- Multiplayer invite improvements
- Gameplay fixes and balancing
- Various Kombat Kard fixes
- WB Play fixes
- General bug fixes
Note that many of these fixes have already been applied to the console version of the game, which has made PC users feel as if they are being left behind by both Netherrealm and the external company that developed the PC version, High Voltage. This is compounded by the fact that Jason Voorhees, the first DLC character for the game, was supposed to come out today, but is still nowhere to be seen on the PC roster.
But there is an even bigger problem here. The new patch that was supposed to fix so many things actually broke even more things! Specifically, it corrupted PC save data. So all of your progress, all of your unlocks, all of your costumes, all of it stood a chance of being deleted simply by applying the patch. As a result, about two hours after the humongous patch was issued, another humongous patch was issued which essentially removed the first patch. The irony of a patch that includes a “save data safety check” deleting your save data is not lost on us.
A statement was issued saying “We are temporarily removing the patch until we can pinpoint the cause of save data loss. We are actively working on this and will keep everyone posted as we work towards a fix. We sincerely apologize for this disruption.”
High voltage says “We’ve been monitoring the forums and are aware of the issues players are encountering. We appreciate the constructive feedback from you, the community. We want you to know that there is ongoing support behind the scenes and it’s important to us that Mortal Kombat X is a fun experience for all of our players. We will be posting announcements more frequently to keep you aware of upcoming fixes.”
But still, that doesn’t change the fact that the release of the PC version of Mortal Kombat X has been very disappointing for most players. Few accept that fixes “will be coming” when the console versions of the game continue to be updated in quick succession. Several of the fixes the console version has received still haven’t made their way to the PC version. This seems unacceptable when games like Skullgirls manage to update themselves sometimes twice a day on Steam.
Netherrealm and High Voltage haven’t commented on why PC updates are taking so much longer than console updates. For now all we can do is be patient.
What do you think? Is it acceptable for the PC version of Mortal Kombat X to take so long to update? Let us know in the comments.