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Ask Nintendo: while a company’s first-party software may be what draws gamers to a system in the first place, it’s the other companies who jump on board as licensees that make or break the hardware. In the end, people want to play games, after all, and crave novelty and variety, which is hard to provide with only a few studios. Thus, the courting of third-party developers. For Sony’s new handheld, though, this has proven something of a challenge. In a recent interview with PlayStation: The Official Magazine , Sony Computer Entertainment President Shuhei Yoshida admitted to these difficulties, but maintained a hopeful stance, “We will continue to talk to development communities and publishing partners and tell them why Vita can provide a great experience for the IPs they have and I hope the Assassin’s Creed game will prove that.”
By Shelby Reiches |