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Steam Does In Six Days What Took Xbox Live A Year

Steam Does In Six Days What Took Xbox Live A Year

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Last April, Zeboyd games launched Breath of Death VII on the Xbox Live Indie Games marketplace. The title was successful in large part due to word of mouth publicity, drawing on positive critiques to boost its sales to a lifetime total of over 50,000 units at $1 apiece. The game’s spiritual successor, Cthulhu Saves the World, was released near the end of December and sold between 16,000 and 17,000 units at $3 each, matching its predecessor in revenue if not in pure numbers.

These are the lifetime statistics for Zeboyd’s indie darlings on Xbox Live. This makes it all the more impressive that, within a week of the two titles going up for sale on Steam as a $3 bundle pack, the titles have brought in over $100,000 in revenue from Steam sales alone.



Microsoft’s Indie Games marketplace has a tumultuous history, with prior complaints ranging from an inability to set release dates to attempts by Microsoft to “sabotage” the Indie Games initiative by hiding the marketplace in nested menus via system updates. Zeboyd’s success proves that there is a market for smaller, independently produced titles with compelling gameplay and unique hooks. It also suggests there might be some dire miscalculations in Microsoft’s publishing methods for these types of titles.

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