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Super Street Fighter PC Port Has Aggressive DRM

Super Street Fighter PC Port Has Aggressive DRM

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It looks like Capcom isn’t screwing around with anti-piracy anymore. Supposedly, piracy of vanilla Street Fighter IV for the PC hit Capcom heavily. So now, with Super Street Fighter IV: Arcade Edition, they are making sure that your copy is legit.

Without an always-on internet connection, the game will put itself into “limited offline” mode. This mode will only allow you to pick fifteen of the game’s 39 characters and will disable any and all DLC you have purchased. It also forbids you from saving—no challenge progress will be saved, nor will your options settings be retained. Players will also be unable to access replays they have saved as well. In short, the game will be nothing more than a glorified demo.


The DRM is supported by Games for Windows Live. So if GFWL isn’t working, neither is your SSFIV. This means no LAN parties, no taking the game on the road with your gaming laptop, and no fiddling with characters and costumes. If GFWL craps out in the middle of a match, you will be able to complete the match, but then it will ask you to sign in again. If you can’t sign back in, that’s just too bad.

Capcom’s Christian Svennson said that “SSFIV unfortunately was plagued by pirates and hackers that messed up the leaderboards.” He stated this was the reason for the new aggressive DRM measures. The only question now: is it worth it?

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