For many, codependency is a psychological issue that demands careful therapy and soul-searching to overcome. For Microsoft Games Studios vice-president Phil Spencer, it’s a business strategy.
“If we lose our way with Halo, we lose our way with Xbox,” he said, “because Halo and the importance of games like CoD and other shooters, that state of the art needs to continue to move forward… That’s always going to be one of our success criteria.”
Named for a Halo character, Guilty Spark 343, this team is in the process of developing two Halo titles simultaneously. The first, due out for the series’ ten-year anniversary this November, is a high-definition remake of the original title, titled Halo Anniversary CE. The other, announced at the end of Microsoft’s E3 press conference in June, is a direct sequel to Halo 3, picking up with Master Chief and Cortana as their adventures begin anew. The title is, appropriately enough, Halo 4. It is intended as the first in a new trilogy of Halo games and is planned for release next year.