|Dev: Scott Cawthon|
|Pub: Scott Cawthon|
|Release: March 2, 2015|
|Screen Resolution: 480p-1080p|
This isn’t a spoiler as it happens basically any time you win, just with a different animatronic. The real draw of these mini-games is that if you explore around you will find clues. These clues point toward other hidden mini-games in the standard game stages. Usually these can be triggered by clicking on something in your office or in one of the backgrounds of the cameras. Of course, you have to learn how to trigger these mini-games while still dodging the animatronic that wants to kill you. Then, when you enter the mini-game, you need to figure out how to complete it. If you don’t do it correctly you’ll just exit out back to the main game. If you do it correctly, a tiny bit more of the plot will be revealed, but you’ll still be forced back into the main game. If you then complete the level, you’ll actually make progress toward the game’s true ending.
That’s the final new and interesting thing about Five Nights at Freddy’s 3: multiple endings. The game has a bad ending, a normal ending, and a true ending. However, as much as I like (and I use the term like her very loosely, kind of as a stand in for “appreciate artistically but was actively scarred emotionally by”) Five Nights at Freddy’s 3, I have to say that the multiple endings are probably the worst part about the game. To get the true ending you have to jump through multiple hoops and solve a ton of different puzzles all while an animatronic is trying to kill you, and the payoff just isn’t that great. It’s essentially just a different end screen, and it doesn’t reveal anything else about the plot that you couldn’t have already guessed from the rest of the game. For a game that was so well put together in all other aspects, the multiple endings were sadly unsatisfying and honestly feel kind of like a cheap way to extend playtime.
Speaking of playtime, FNAF 3 doesn’t include a special “custom” night, which makes the game feel shorter and less feature filled than other FNAF titles. There are number of “cheats” that you can toggle, raising or lowering the difficulty, and there is a full “extras” menu that lets you look at the animatronic character models, jump scares, and even lets you play whatever mini-games you want whenever you want. This is a treat for anyone who wants to delve more into the series’ lore, but it still kind of feels half done. Speaking of lore, be sure to read all the articles in the beginning and end newspaper clippings that the game shows you. You’ll get a little bit of insight into how the game was made and into Scott Cawthon’s history as a programmer.
Five Nights at Freddy’s 3 is a fantastic game, and since it doesn’t look like there’s going to be a Five Nights at Freddy’s 4, I’d say this is a welcome end to the franchise. I couldn’t ask for a more terrifying game. I wouldn’t call FNAF 3 fun. In fact, it’s pretty much the opposite of fun. It’s tense and stressful and sometimes makes you want to cry when it’s not wrecking you with just the right amount of gore to put horrible thoughts in your head. But that’s the point. You play the FNAF series to scare whatever humanity you have left out of your hollow endoskeleton, and FNAF 3 does a superb job of that. I just wish its “true” ending was a bit more substantial because it falls short of a satisfying conclusion to the story we have been mulling over in the past two games. Oh, well. I guess it’s just more speculation fodder for years to come.
Angelo M. D'Argenio
Date: March 3, 2015