
| System: PS Vita | ![]() |
| Dev: Ubisoft Sofia | |
| Pub: Ubisoft | |
| Release: October 30, 2012 | |
| Players: 1 | |
| Screen Resolution: 544p |
There are still some uncertainties, such as how the story will tie into the grand chronicle. There are hints that you'll encounter Connor Kenway but will have no ties to Desmond Miles in the present day. Instead, it would seem you're a "product" of Abstergo Industries, who manipulate the memory for their own unscrupulous purposes.

Assassin's Creed III: Liberation will have an exclusive bundle with a sleek, crystal white Vita, but there are other bonuses worth looking into for those who already own a Vita. If you purchase both the Vita and PS3 titles, your portable copy can be linked for extras such as an exclusive skin, a bonus multiplayer character, some ammo pouch upgrades, and Connor's tomahawk, the anticipated fan-favorite weapon of choice.
Only announced at E3 a couple of months ago and hiding in the shadows of its big brother, you would expect Assassin's Creed III: Liberation to simply fall off the radar. It's likely staying in our sights because, for Vita owners, there isn't much else to look forward to (except possibly LittleBigPlanet). However, even if the Vita lineup were mammoth, Ubisoft is doing with Liberation what every other developer should be doing for the Vita—creating a current generation console quality game that is entirely its own and not merely a port; making use of the system's unique controls; and giving the game enough content and polish that the audience won't feel cheated with a watered-down product. Hopefully this will entice some of those still on the fence to pick up a Vita and give the traditional handheld market a little vitality.
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By Sean Engemann Contributing Writer Date: August 15, 2012 |
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