|
In this day and age it's almost unfathomable to think
that someone could screw up a robot-battling game.
But that's exactly what Bandai did with Mobile Suit
Gundam: Gundam vs. Zeta Gundam.
My
experience with videogames has taught me a few things.
How to control my blood pressure is not one of them.
One thing I do know is that games that are based on
movies or cartoons should be approached with caution.
Regardless of the myriad of reasons that the quality
of these games are below average it's in your best
interest to rent them first so you don't waste your
cash. I hate to burst your bubble sunshine but there
are people out there that only care about your money.
Often the producers of a particular show have little
to no influence in the development of a videogame
based on it. At the same time some videogame developers
may have only the shallowest perception of the premise
that they're basing their game on - nor do they care
as long as it meets deadline.
Gundam
vs. Zeta Gundam suffers from an extremely poor control
system. You have no control over the camera angles
which basically reduces you to a statue instead of
a highly manoeuvrable, high tech weapon in the form
of a giant robot. These giant robots have the ability
to fly in space but they can't take out an enemy unless
it's standing still or coming right at you.
After
emerging as victors of the One Year War, the once
benevolent Earth Federation has now become malevolent.
The freedom fighters and even the enemies of the last
game now find themselves in the position of fighting
on the same side against a common enemy. Much attention
is paid to pilot Kamille and his transforming Zeta
Gundam suit. With more than 30 different suits and
the ability to play as either the Titans or the A.E.U.G.
you would think this game would be locked and loaded
and ready to explode. Don't think too hard.
Due
to the inability to control the camera the game ends
up imploding on itself. The only way to get through
the game is to use the lock-on targeting system which
only targets the last location of an enemy when you
engage the control. That means that if it's moving,
the projectile will go to where it got the last reading
from which will typically result in a miss. You have
to wait for the robots to land before
you can take them out. This significantly reduces
the potential for any fun that this game might have
possessed.
Expect
slowdown when there are more than a couple of robots
onscreen. You can also look forward to sparse environments
which for the most part are non-interactive. The voiceover
work and the soundtrack are also under-whelming. If
there was an award for missed potential than Gundam
vs. Zeta Gundam would certainly be up for game of
the year.
|