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Blizzard Playing Good Cop, Bad Cop With Diablo III

Blizzard Playing Good Cop, Bad Cop With Diablo III

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First, the good news. The latest from Blizzard, Diablo III, will allow players to join any region’s server regardless of where in the world a player is actually located. Though characters and items will not transfer between them, switching servers is slated to be a painless process and will be of unlimited availability. This is great for people with friends who intend to play on different regional server, or for individuals who are going abroad and want to play with their buddies back home.

The less good news, though, is that Blizzard’s real-money auction house for Diablo III has had its structure unveiled and, well, it’s kind of weak. First off, on any sale of commodities (gems and recipes, for example), Blizzard takes an immediate fifteen percent cut. Regarding equipment, such as weapons or armor, it’s a flat $1 charge for each item.



If a player wishes to reinvest their money into Battle.net, the fees end there, but should they wish to pull it out into PayPal so that they might use it in the real world, Blizzard takes out another fifteen percent fee, in addition to any fees that PayPal may levy against the player. It’s also worth noting that, should you opt to drop your revenue in your Battle.net account, it cannot be transferred to the real world later. Further, the Battle.net balance is capped at $250, which also happens to be the maximum amount one can bid on an item in the real money auction house (the minimum is $1.25).

It all seems to be overreaching itself a bit. Blizzard isn’t concerned about players favoring private, “black market” trades over the auction house, but it seems as though it’d be in their interests to make using their service a little more attractive. Losing such a significant portion of one’s sale on a given transaction is just demoralizing.

By Shelby Reiches

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