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Bungie’s Head of Production Discusses What Would Happen if Destiny Fails

Bungie’s Head of Production Discusses What Would Happen if Destiny Fails

In a rather lengthy interview with GamesTM prior to the launch of the shooter Destiny on Monday, September 8, Bungie’s director of production, Jonty Barnes, took a moment to discuss various thing about the game as its launch crept closer–including what would happen if the game fails.

Towards the tail-end of the interview, Barnes was asked about what if Destiny went wrong, especially considering the new franchise has amounted up to an incredibly heavy investment (and is thus a big risk as a result). Despite major expectations from Destiny , Barnes offered an optimistic mantra that was said during the game’s development in order to keep the team from becoming complacent.

Entertainment is a risk – notoriously, ” Barnes told GamesTM. “ There was a saying we’ve said before to keep us from taking our progress for granted: we want to be Avatar , not Waterworld . I think there’s this part which is very early on in the project where you don’t know what the game is that you’re making, but we very much trust in the talent at Bungie. We’ve been very fortunate because of our culture that we’ve been able to retain such talented people – the majority of the original Halo team is there, Jason Jones who was the creative director of Halo and previous hits at Bungie is the creative director of Destiny .

Barnes continued on discuss the studio’s trust for one another to get the job done in the end, despite how daunting it was to be working on a new IP.

As a result of that you look around the room and they’re the reason that you’re still in the office, because you trust in these people and their expertise, and you don’t have to worry about their area. You just worry about your areas. Ultimately that’s what Activision did as well – it’s an idea and they loved the vision, but they backed the talent at Bungie, ” Barnes added. “ I continue to talk about ‘the talent at Bungie’. That’s where you go on this journey together. Entertainment is a risk – I’m fortunate enough to have worked on a lot of new IP. A lot of people at Bungie had never worked on a new IP and it was very daunting for them, there was a lot of insecurity at times. But we trusted in each other. I think when you have that talent, you’re going to be successful.

Allinall, it seems Barnes is fairly confident that Destiny won’t fail, purely but just how much effort was actually put into the game itself.

The beta was a huge tonic for the team because the world of players agree with the players at Bungie – the things we love about the game, they love about the game. Things we thought were important, they thought were important. It certainly gives us confidence going into September and purchasing as well through word of mouth. This is why we do games – we take risks. Entertainment is risky, and we make sure that we’re taking risks. If you don’t, you’re going to just be copying everything else and you’re not going to be doing something exciting, ” Barnes went on.

You can read GamesTM’s full interview with Jonty Barnes via the source link below. Destiny is now available on PlayStation 4, PlayStation 3, Xbox One and Xbox 360. A PC version of Destiny is currently “ a heavy point of discussion. ” We’ll bring you more news on Destiny should further information reach our ears.

[ GamesTM ]

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