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Complete Pokémon Type Chart: Strengths and Weaknesses

The slogan for the Pokémon franchise.

Complete Pokémon Type Chart: Strengths and Weaknesses

Saying that Pokémon is a beloved franchise is a akin to saying the sun is a bit-on-the-toasty side. Developed by Game Freak and published by Nintendo, the game has managed to tattoo its logo on the forearm of global culture. From its humble beginnings revitalizing Game Boy sales in the late ’90s, it quickly blossomed into a multifaceted media juggernaut, encompassing television shows, movies, toys, and card games. Its universal appeal rests not only in the thrill of capturing fantastical creatures but also in the hyper complex rock-paper-scissors style turn-based battles.

The outcomes of these encounters aren’t solely determined by raw power. Every Pokémon type comes with its own Achilles’ heel. Know it, and you wield an advantage that can break even the toughest adversary. Ignore it, and you might find your champion Pokémon flattened by an unexpected blow. This intricate web of interactions is the backbone of Pokémon battles, compelling trainers to anticipate, adapt, and out think their opponents.

By mastering the art of type matchups, trainers can pivot depending on the tempo of the battle. They can use their knowledge to exploit even the smallest of moment of opportunity. The game thrives on these matchups, forcing trainers to think two steps ahead, predicting enemy moves and countering with deadly precision. It’s this intricate dance of strengths and vulnerabilities that turns a Pokémon match from a simple fight into a brutal game of chess. Every move, every choice, every switch is a tactical decision. The success of your quest to be a Pokémon champion rides of your knowledge. These charts will tell you everything you need to know about the weaknesses and strengths of the Pokémon types. You have the information. No excuses, no mercy. The battlefield awaits.

©pokemon colosseum presskit

Pokémon Strength / Weakness Chart

The following charts represent the current state of type advantages and disadvantages. They are accurate for all games Generation VI and beyond.

The Chart (Part 1)

Attack Typevs Normalvs Firevs Watervs Electricvs Grassvs Ice
NormalN/AN/AN/AN/AN/AN/A
FireN/ANot Very Effective (50% Damage)Not Very Effective (50% Damage)N/ASuper-Effective (200% Damage)Super-Effective (200% Damage)
WaterN/ASuper-Effective (200% Damage)Not Very Effective (50% Damage)N/ANot Very Effective (50% Damage)N/A
ElectricN/AN/ASuper-Effective (200% Damage)Not Very Effective (50% Damage)Not Very Effective (50% Damage)N/A
GrassN/ANot Very Effective (50% Damage)Super-Effective (200% Damage)N/ANot Very Effective (50% Damage)N/A
IceN/ANot Very Effective (50% Damage)Not Very Effective (50% Damage)N/ASuper-Effective (200% Damage)Not Very Effective (50% Damage)
FightingSuper-Effective (200% Damage)N/AN/AN/AN/ASuper-Effective (200% Damage)
PoisonN/AN/AN/AN/ASuper-Effective (200% Damage)N/A
GroundN/ASuper-Effective (200% Damage)N/ASuper-Effective (200% Damage)Not Very Effective (50% Damage)N/A
FlyingN/AN/AN/ANot Very Effective (50% Damage)Super-Effective (200% Damage)N/A
PsychicN/AN/AN/AN/AN/AN/A
BugN/ANot Very Effective (50% Damage)N/AN/ASuper-Effective (200% Damage)N/A
RockN/ASuper-Effective (200% Damage)N/AN/AN/ASuper-Effective (200% Damage)
GhostNo Effect (0% Damage)N/AN/AN/AN/AN/A
DragonN/AN/AN/AN/AN/AN/A
DarkN/AN/AN/AN/AN/AN/A
SteelN/ANot Very Effective (50% Damage)Not Very Effective (50% Damage)Not Very Effective (50% Damage)N/ASuper-Effective (200% Damage)
FairyN/ANot Very Effective (50% Damage)N/AN/AN/AN/A

The Chart (Part 2)

Attack Typevs Fightingvs Poisonvs Groundvs FlyingPsychicvs Bug
NormalSuper-Effective (200% Damage)N/AN/AN/AN/AN/A
FireN/AN/ASuper-Effective (200% Damage)N/AN/ANot Very Effective (50% Damage)
WaterN/AN/ASuper-Effective (200% Damage)N/AN/AN/A
ElectricN/AN/ASuper-Effective (200% Damage)Super-Effective (200% Damage)N/AN/A
GrassN/ASuper-Effective (200% Damage)Super-Effective (200% Damage)Not Very Effective (50% Damage)N/ASuper-Effective (200% Damage)
IceSuper-Effective (200% Damage)N/AN/AN/AN/AN/A
FightingN/ANot Very Effective (50% Damage)N/ANot Very Effective (50% Damage)Not Very Effective (50% Damage)Not Very Effective (50% Damage)
PoisonN/ANot Very Effective (50% Damage)Not Very Effective (50% Damage)N/AN/ANot Very Effective (50% Damage)
GroundN/ASuper-Effective (200% Damage)N/ANo Effect (0% Damage)N/ANot Very Effective (50% Damage)
FlyingSuper-Effective (200% Damage)N/ANot Very Effective (50% Damage)N/AN/ASuper-Effective (200% Damage)
PsychicSuper-Effective (200% Damage)Super-Effective (200% Damage)N/AN/ANot Very Effective (50% Damage)N/A
BugNot Very Effective (50% Damage)Not Very Effective (50% Damage)N/ASuper-Effective (200% Damage)Super-Effective (200% Damage)N/A

The Chart (Part 3)

Attack Typevs Rockvs Ghostvs Dragonvs Darkvs Steelvs Fairy
Normal
Not Very Effective (50% Damage)Super-Effective (200% Damage)N/AN/ANot Very Effective (50% Damage)N/A
FireNot Very Effective (50% Damage)N/ANot Very Effective (50% Damage)N/ASuper-Effective (200% Damage)N/A
WaterSuper-Effective (200% Damage)N/ANot Very Effective (50% Damage)N/AN/AN/A
ElectricN/AN/ANot Very Effective (50% Damage)N/AN/AN/A
GrassSuper-Effective (200% Damage)N/ANot Very Effective (50% Damage)N/ANot Very Effective (50% Damage)N/A
IceN/AN/ASuper-Effective (200% Damage)N/ANot Very Effective (50% Damage)N/A
FightingSuper-Effective (200% Damage)No Effect (0% Damage)N/ASuper-Effective (200% Damage)Super-Effective (200% Damage)Not Very Effective (50% Damage)
PoisonNot Very Effective (50% Damage)Not Very Effective (50% Damage)N/AN/ANo Effect (0% Damage)Super-Effective (200% Damage)
GroundSuper-Effective (200% Damage)N/AN/AN/ASuper-Effective (200% Damage)N/A
FlyingNot Very Effective (50% Damage)N/AN/AN/ANot Very Effective (50% Damage)N/A
PsychicN/AN/AN/ANo Effect (0% Damage)Not Very Effective (50% Damage)N/A
BugN/ANot Very Effective (50% Damage)N/ANot Very Effective (50% Damage)Not Very Effective (50% Damage)Not Very Effective (50% Damage)
RockN/AN/AN/AN/ANot Very Effective (50% Damage)N/A
GhostN/ASuper-Effective (200% Damage)N/ANot Very Effective (50% Damage)N/AN/A
DragonN/AN/ASuper-Effective (200% Damage)N/ANot Very Effective (50% Damage)No Effect (0% Damage)
DarkN/ASuper-Effective (200% Damage)N/ANot Very Effective (50% Damage)N/ANot Very Effective (50% Damage)
SteelSuper-Effective (200% Damage)N/AN/AN/ANot Very Effective (50% Damage)Super-Effective (200% Damage)
FairyN/AN/ASuper-Effective (200% Damage)Super-Effective (200% Damage)Not Very Effective (50% Damage)N/A

Differences in Generations

There are a few differences in the strengths / weakness in franchise entries that predate Generation VI.

Generation I

  • Ghost-Type had No Effect (0% Damage) on Psychic-Type.
  • Bug-Type was Super-Effective (200% Damage) against Poison-Type.
  • Poison-Type was Super-Effective (200% Damage) against Bug-Type.
  • Ice-Type had a Normal (100% Damage) effect against Fire-Type.
  • Dark-Type and Steel-Type did not yet exist.

Generation II-V

  • Ghost-Type was Not Very Effective (50% Damage) against Steel-Type.
  • Dark-Type was Not Very Effective (50% Damage) against Steel-Type.
  • Fairy-Type was not included in these Generations.

Pokémon Go Strength / Weakness Chart

The strength and weakness system was simplified for Pokémon Go.

Pokemon GO

Pokémon Go Chart

TypeStrong AgainstWeak Against
BugGrass, Dark, and PsychicFire, Flying, and Rock
DarkGhost and PsychicBug, Fairy, and Fighting
DragonDragonDragon, Fairy, and Ice
ElectricFlying and WaterGround
FairyFighting, Dark, and DragonPoison and Steel
FightingDark, Ice, Normal, Rock, and SteelFairy, Flying, and Psychic
FireBug, Grass, Ice, and SteelGround, Rock, and Water
FlyingBug, Fighting, and GrassElectric, Ice, and Rock
GhostGhost and PsychicDark and Ghost
GrassGround, Rock, and WaterBug, Fire, Flying, Ice, and Poison
GroundElectric, Fire, Poison, Rock, and SteelGrass, Ice, and Water
IceDragon, Flying, Grass, and GroundFighting, Fire, Rock, and Steel
NormalN/AFighting
PoisonFairy and GrassGround and Psychic
PsychicFighting and PoisonBug, Dark, and Ghost
RockBug, Fire, Flying, and IceFighting, Grass, Ground, Steel, and Water
SteelFairy, Ice, and RockFighting, Fire, and Ground
WaterFire, Ground, and RockElectric and Grass
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