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Good Capcom, Bad Capcom

Good Capcom, Bad Capcom

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Capcom has received a lot of flak as of late for its DLC practices and business decisions, such as including a dozen characters for Street Fighter X Tekken on disc (inaccessible until they’ve been paid for separately when the Vita version launches this fall) and cancelling Mega Man Legends 3 (still bitter). Let’s not forget the lack of a satisfying resolution at the conclusion of Asura’s Wrath, leading to DLC that closes out the game.

Perhaps it seemed like karmic justice to some, then, that Street Fighter X Tekken sales were lagging for the corporation . In a Q&A summary for their FY 2011 report, Capcom decides to peg the slower-than-expected sales on cannibalism, “because of the large number of other games in this genre that were launched within a short time.” Many of those, let’s remember, came from Capcom themselves, who took to releasing updated versions of major fighters within a year of the original.



There is, however, some good news. Chris Svensson, posting as always on the Capcom Unity forums, revealed that Capcom is reconsidering its policy regarding on-disc DLC. He doesn’t promise change, especially not on titles already far into development (Dragon’s Dogma, for example), but assures fans that they “are being heard.”

In the end, isn’t that really what they want?

By Shelby Reiches

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