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Jaffe Wants To Avoid Online Passes For Twisted Metal

Jaffe Wants To Avoid Online Passes For Twisted Metal

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Online passes are the scourge of the used game buyer. They squeeze you for extra money even though you are purchasing the game legitimately. They have caused several gamers to become upset and, in some instances, have made entire groups of gamers refuse to buy particular games on principal. It’s a touchy subject, and David Jaffe, the man in charge of the new Twisted Metal remake, knows this. As such, he says he would rather the game not go down that route.

“I know that we have been asked to look into some code work for it but I don’t believe that a decision has been made at this point. Or if it has been made it has not been shared with me yet,” he said in an interview with Eurogamer. “I’d actually prefer that we don’t do it, even though it’s probably good business, only because we have such a mountain to climb in terms of gaining people’s good faith, especially in Europe, and really letting people know that this is a title that’s worth getting excited about.”



“I’m okay with the fact that we might lose sales on this first game if, because of it, we generate a lot of fans that otherwise wouldn’t have played the game. The online is so much the bread and butter of this game, so I’m okay with it because it means we’re setting ourselves up for a possible return to the franchise one day.”

However Jaffe went on to say that the final decision is out of his hands. He knows that the idea of an online pass has been kicked around a bit, and that the team has looked into it a little, but as far as what will happen when all the dust clears, he has no idea. He says the big problem is Sony, who might simply say that it’s company policy to require their games to have online passes.

By Angelo M. D’Argenio

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