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Move Designer Thinks Kinect Needs Buttons

Move Designer Thinks Kinect Needs Buttons

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Longtime fans of Sony may recognize the name of Dr. Richard Marks. He’s one of the designers behind the original Eye Toy as well as Sony’s newest motion-control peripheral, Move. Given that he had a hand in making Sony’s controller-free Eye Toy peripheral, he seems like the perfect person to ask about Microsoft’s latest attempt at going controller-free, Kinect.

In an interview with Edge, Marks states “I think that you can do some things really well with just a camera, or just a 3D camera, but there’s just some stuff you can’t do as well. And there’s a bunch of experiences you could never do as well. I think our system is really flexible because we still have a camera – we could still do all the stuff EyeToy did and more – but we also have this more high-fidelity controller which you hold in your hand and is tracked really accurately, and you have the buttons.”

He continues “Buttons are irreplaceable as an input device. Too many buttons are overwhelming, but one single action button is very powerful feeling. For core games you really do need a set of buttons to quickly choose things. Trying to replace buttons with gestures doesn’t work very well.”

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