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Smash Bros. Brawl Is Officially Unbalanced

Smash Bros. Brawl Is Officially Unbalanced

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Fighting game fans have been saying that the Smash Bros. series has been unbalances for ages. Brawl was a particularly serious offender. After its predecessor Melee was loved by fighting game fans everywhere (regardless of its unbalanced roster) Brawl introduced extremely unbalanced gameplay elements such as random tripping, Final Smashes, and characters that lock on to the edges of stages while recovering. In fact, the game was so imbalanced, independent coders have created modified versions of the game that fix these problems in interesting ways.

However, some people insist that the cries of “broken” and “imbalanced” were just whining by gamers who don’t know how to have fun. Now, however, all of these doubts have been put to rest as the Unity Ruleset Committee, the people who decide what is and isn’t fair in Smash Bros. tournament play, has declared one character far too good to be allowed in competitive play. That character is Metaknight, a character that many gamers have complained about repeatedly in the past. This is part of the official statement from the committee itself:



“The Unity Ruleset Committee has come to a majority agreement to ban Meta Knight by a vote of 14-0 with 1 abstaining. In order to ease into this decision and respect the largest Smash tournament on the horizon, the ban will be optional until after Apex 2012. Therefore, on January 9th, it will no longer be optional and all Unity Ruleset events will be Meta Knight banned. Until that time, users may use the Unity Ruleset 2.0 in either form: Meta Knight Banned or Meta Knight Allowed.”

So yes, it’s official. Metaknight is so broken, you don’t even have the option to allow him if you feel like it.

By Angelo D’Argenio

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