Prepare yourself for more anti-social behavior as you eschew human contact for untold weeks while engaged in Star Wars: Knights of the Old Republic 2: The Sith Lords. It picks up where the original left off. Star Wars: Knights of the Old Republic 2: The Sith Lords will keep you hooked. It is a role-playing video game developed by BioWare in 2003 for Xbox, Xbox 360, Microsoft Windows, OS X, Xbox One, and Android.
Same Genre Different Feel
Star Wars: Knights of the Old Republic 2: The Sith Lords is every bit as good as the original and then some. It may not have the same impact that the original did in terms of the outcome but an all-new storyline with new powers and missions takes us further into a galaxy that’s already far away. What makes this series so popular is not entirely due to the Star Wars connection. That’s still one hell of a bonus but it’s the personality of the game and the way in which it’s structured to offer you complete freedom of choice. There is so much detail and depth, yet it’s brilliantly disguised so as to appear natural.
As you can probably guess, the music, sound effects and voice acting is superb. The music is amazing. There is more than one hour of music created specifically for this game. Not only is the voice acting great, but they all have something interesting to say. Not all of it relates to the story but it’s consistent within the Star War’s realm.
Notable Features of Star Wars: Knights of the Old Republic 2: The Sith Lords
Events take place a few years after the original with the title character gaining consciousness in a sick bay. Unlike most games that start with this hackneyed premise, your character does not have amnesia, but he’s been stripped of his Jedi powers. Compelled to regain his powers and his former life, he hops aboard a spaceship and sets out to explore the galaxy in search of answers.
Adventure abounds as gamers explore the various planets of the galaxy in Star Wars: Knights of the Old Republic 2: The Sith Lords. NPCs will offer you missions in which players may gain important information, currency or other interesting items. The Sith are in constant pursuit as they believe that the character is the last living Jedi – their sworn enemies. Expect much combat.
Star Wars: Knights of the Old Republic 2: The Sith Lords Entertaining Gameplay
During all interaction players are given a choice of responses which will ultimately affect their character. Players can choose the side of Light or can join the Dark side. Each side has its own unique powers. Players will lean toward one or the other. The character may find yourself in a situation where some poor soul has been robbed of nearly all his money. They can try to track down the thief or you can relieve the victim of what little money he has left. Fortunately, the menus and interfaces don’t jar players out of their fantasy with an overabundance of selection options at every juncture.
Many of the missions are fetch quests which are not particularly unique or even of much interest, but players have to get some currency, information and experience points to level-up stats. Combat is the same as it was in the original game. It’s a combination of real-time and turn-based which works exceptionally well bringing you the best of both features.
Be Ready for Combat
It can take a long, long time before you acquire a Lightsaber. There are lots of moves to learn which will make combat less of a hack-and-slash affair and more of a strategic discipline in the vein of martial arts. There are some 60 new moves and powers to experience but they’re not all available to player’s character. Many are exclusive to the Dark or Light side. Gamers can also choose to play as a female in which they will also have different powers available. Choosing different paths of good or evil will open different areas and situations. If a player wants to discover all this game has to offer the replay value is off the scale.
Players can have as many as 10 characters in your party, including drones. There is always some underlying tension as party members cannot always be trusted. Some of them have a reason to be suspicious of you while others have their own agenda. To keep control, players have to learn to manipulate them. This is the power of “influence” which plays a very significant role throughout the game. Choosing answers that others want to hear, while getting what you want from them, will eventually give you more power over them. It’s a simple psychological phenomenon that is reality based. It’s not magic. Swaying others to your predilection is done very convincingly. The fact that influence becomes an important tool in the game cannot be overlooked.
If you liked the original just go and buy Star Wars: Knights of the Old Republic 2: The Sith Lords. It’s that simple. If players haven’t played it and you dabble in RPGs, then go and buy it also. This is one of the best RPG series in history. This is a smart game. It digs deep to examine the motives and philosophies of the Star Wars characters and their relationships. It raises questions that the movies could only hint at in the shallowest of manners. There are good reasons to be both good and evil depending on your perspective. What’s more is that the game makes it fun to be evil.