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Valve Discusses Failures

Valve Discusses Failures

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While failures are generally looked down upon, if learned from, most folks can become better off because of them. Such is the case with Valve, based on their lengthy list of failures they spilled to PC Gamer, many of which turning to gold in other projects, such as the “flying fairy game” that turned into Left 4 Dead that we reported on a while back. However, there are some that continue to bother the developers.

Project manager Erik Johnson points to a few failures stating “PS3, so far. The way we’ve dealt with those customers so far, and the product that they have, and the lack of updates on the 360 for TF2 is also a total failure. Those are the ones that sting the worst because it got all the way through to customers. It’s like a bug. If you fix a bug before it ever ships, it’s pretty cheap. If you ship it and then fix it, it’s really expensive. Those ones are really bad.”

This got Valve head Gabe Newell talking about the PS3 saying “That’s why we’re really happy with the current situation with the PS3… We’re solving it now in a way that is going to work for our customers, rather than assuming something is going to emerge later that will allow us to fix this.” However, Newell had a much different outlook on Xbox Live’s closed nature, stating “We thought that there would be something that would emerge, because we figured it was a sort of untenable… ‘Oh yeah, we understand that these are the rules now, but it’s such a train wreck that something will have to change.'”

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