While playing the game, press [F12], then enter one of the following codes at the console window and press [Enter]. Press [Ctrl] + [F12] to close the console window and activate the corresponding cheat function:
| Result | Cheat Code |
| Invincibility | difrules |
| Toggle revolts | alba |
| Toggle John Calvin mode | calvin |
| Explore all provinces; cannot be deactivated | columbus |
| Toggle natives | cortez |
| Increase infrastructure level | cromwell |
| Additional 10 Merchants | dagama |
| Trigger indicated event | event [number] |
| Increase naval technology level | drake |
| Increase land technology level | gustavus |
| Additional 6 Missionaries | loyola |
| Toggle Reformation mode | luther |
| Additional 50,000 Ducats to treasury | montezuma |
| No pause during events | ney |
| Set stability to +3 | oranje |
| Toggle fog of war | pappenheim |
| Additional 10 Colonists | pocahontas |
| Increase trade level | polo |
| Toggle control of all military units | richelieu |
| Change domestic policy freely | robespierre |
| More cannon fodders | russianhordes |
| Additional 10,000 population to capital province | swift |
| Toggle ability of CPU to declare war | tilly |
| Toggle Treaty of Tordesillas mode | tordesillas |
| Toggle Council of Trent mode | trent |
| Additional 10 Diplomats | vatican |
| Toggle province status review | wallenstein |
Use one of the following values with the "event [number]" code. Note: Some events can only happen at certain points in the game. Activating some events outside of their normal occurrence may glitch the game.
| Result | |
| Reformation | |
| Jean Calvin | |
| Council of Trent | |
| Edict of Tolerance | |
| Treaty of Tordesillas | |
| English Pirates | |
| One Province revolts unprovoked | |
| Religious turmoil; one revolt | |
| Conversion of heretics; changes religion in one province | |
| Gift to the state; +200 gold | |
| Temporary insanity of monarch; ADM, DIP, MIL set to 2 for 12 months | |
| Excellent minister; ADM, DIP, MIL set to 9 for 12 months | |
| Scandal at Court | |
| Wave of Obscurantism; +3 revolt risk | |
| Exceptional year; -5 inflation, +100 gold | |
| Rush of colonists; +3 colonists | |
| Diplomatic move; +50 relation, +1 diplomat | |
| Great reputation; +10 relation with 7 countries | |
| Colonial Dynamism | |
| Colonial Dynamism; +1 conquistador, +3 colonists | |
| Unexpected invention; +1 manufacturing | |
| Rush of Merchants | |
| Plague; -5000 people in province | |
| Reformation of army; +250 land tech | |
| Reformation of navy; +250 naval tech | |
| Enthusiasm for army; +5000 troops | |
| Enthusiasm for navy ; +5 warships | |
| Agricultural Revolution | |
| Devastating fire; -1 manufactory | |
| Good government policies; +1 stability, +250 infrastructure and trade tech | |
| Poor government policies; -1 stability, -250 infrastructure and trade tech | |
| Unhappiness with Clergy | |
| Unhappiness among Artisans | |
| Unhappiness among Peasants | |
| Unhappiness among Merchants | |
| Valuable mineral | |
| Political Crisis | |
| Corruption | |
| Deflation | |
| Diplomatic Insult | |
| Fortification effort; +1 fort to province | |
| Creation of bank; -5 inflation, +200 gold | |
| Creation of stock exchange; -2 inflation, +100 gold, +500 infrastructure tech | |
| Creation of company of trade; +2 merchants, +500 trade tech | |
| Colonial uprising; 1 colony rebels | |
| Heretic Uprising | |
| Explorer; +1 explorer, +0 colonists | |
| Conquistador; +1 conquistador, +0 colonists | |
| Nobles (-2 stab) | |
| Trading Company Disaster | |
| Internal Trade | |
| Meteor Sighted | |
| Fire Ordinance | |
| Saint performs miracle; +1 stability, -3 revolt risk | |
| Medical | |
| Noble Feud | |
| Nobles ally with foreign power; -2 stability, casus belli (nation) | |
| Assassination of noble | |
| Cessation of Church Functions to Nobility | |
| Sale of Offices | |
| Monopoly company formed | |
| Nobles demand increased pensions | |
| Grant export licenses | |
| New land claimed | |
| Establish cantonments | |
| Nobles demand old rights | |
| Cities demand old rights | |
| Non-enforcemnts of Ordinances | |
| Bourgeoisie request privileges | |
| Italian Engineer available | |
| Foreign drill instructor; -250 gold, +1 offensive doc, +1 quality / -1 victory points | |
| Build a Great Palace | |
| Indulgence Peddler | |
| Uncooperative Philosopher | |
| Regional Heresy | |
| Boundary Dispute | |
| Merchants Harassed | |
| Regional population boom; +2 colonists / +2000 population | |
| Petition for redress; -4 stability, +1 centralization/-1 stability, -1 tax, revolt (province) | |
| Noble family requests aid | |
| Support for dissidents abroad | |
| Foreign trade competition rises; +1 mercantilism / -1 merc | |
| Exceptional Court Painter available | |
| Catholic influence in Africa | |
| Christian influence in South Africa | |
| Mali returns to paganism | |
| Moslem influence in Africa | |
| Moslem influence in Nubia | |
| Catholic influence in America; +1 stab / convert to catholic and 4 colonies | |
| Protestant influence in America | |
| Moslem influence in south-east Asia | |
| Newton pulishes Principia Mathematica; +200 to land, naval, infa, and trade tech. | |
| Newton Pulishes Optica; +250 to land amd naval tech. | |
| Hungarian vampire; -1 stability, -1 innovativeness | |
| Gerard Mercator de Kremer; +500 to naval tech | |
| All Life Is Holy; -2 stability | |
| The Lollard Hersey; +3 revolt risk, -2 stab, -50g/-100 to 2 countries | |
| War of the Roses; +1 artist, serf, -1 central, land, -3 stab | |
| Bosworth Field; +3 stab, central, -3 serf, merc, -5 artist | |
| End of the 100 Yrs War; +1 stab, +150 relations with France | |
| Justices of Peace; +1 cent, +6 tax collectors, +1 stab, -200g +1 serf, arist, +2 stab, +100g | |
| Support Middle-class Bureaucrats; +1 innov, -1 arist, merc, land, stab -1 innov, +1 arist, serf, stab, +2 land, +100g | |
| Court of the Star Chamber; +2 cent, innov, +1 stab, +3 revolt risk +2 artist, +1 stab, -1 cent, innov | |
| The Enclosure Movement; -3 stab, +1 revolt risk/-1 central, -2 serf, +1 stab |





















