Europa Universalis 2

Strategy Guide/Walkthrough/FAQ

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  • Cheat Codes

    While playing the game, press [F12], then enter one of the following codes at the console window and press [Enter]. Press [Ctrl] + [F12] to close the console window and activate the corresponding cheat function:

    Result Cheat Code
    Invincibilitydifrules
    Toggle revoltsalba
    Toggle John Calvin modecalvin
    Explore all provinces; cannot be
    deactivated
    columbus
    Toggle nativescortez
    Increase infrastructure levelcromwell
    Additional 10 Merchantsdagama
    Trigger indicated eventevent [number]
    Increase naval technology leveldrake
    Increase land technology levelgustavus
    Additional 6 Missionaries loyola
    Toggle Reformation modeluther
    Additional 50,000 Ducats to treasurymontezuma
    No pause during eventsney
    Set stability to +3oranje
    Toggle fog of warpappenheim
    Additional 10 Colonistspocahontas
    Increase trade levelpolo
    Toggle control of all military unitsrichelieu
    Change domestic policy freelyrobespierre
    More cannon foddersrussianhordes
    Additional 10,000 population to
    capital province
    swift
    Toggle ability of CPU to declare war tilly
    Toggle Treaty of Tordesillas modetordesillas
    Toggle Council of Trent modetrent
    Additional 10 Diplomatsvatican
    Toggle province status reviewwallenstein

  • Event numbers

    Use one of the following values with the "event [number]" code. Note: Some events can only happen at certain points in the game. Activating some events outside of their normal occurrence may glitch the game.

    Result
    Number
    Reformation
    100
    Jean Calvin
    101
    Council of Trent
    102
    Edict of Tolerance
    103
    Treaty of Tordesillas
    110
    English Pirates
    1000
    One Province revolts unprovoked
    1001
    Religious turmoil; one revolt
    1002
    Conversion of heretics; changes religion in one province
    1003
    Gift to the state; +200 gold
    1004
    Temporary insanity of monarch; ADM, DIP, MIL set to 2 for 12 months
    1005
    Excellent minister; ADM, DIP, MIL set to 9 for 12 months
    1006
    Scandal at Court
    1007
    Wave of Obscurantism; +3 revolt risk
    1008
    Exceptional year; -5 inflation, +100 gold
    1009
    Rush of colonists; +3 colonists
    1010
    Diplomatic move; +50 relation, +1 diplomat
    1011
    Great reputation; +10 relation with 7 countries
    1012
    Colonial Dynamism
    1013
    Colonial Dynamism; +1 conquistador, +3 colonists
    1013
    Unexpected invention; +1 manufacturing
    1014
    Rush of Merchants
    1015
    Plague; -5000 people in province
    1016
    Reformation of army; +250 land tech
    1017
    Reformation of navy; +250 naval tech
    1018
    Enthusiasm for army; +5000 troops
    1019
    Enthusiasm for navy ; +5 warships
    1020
    Agricultural Revolution
    1021
    Devastating fire; -1 manufactory
    1022
    Good government policies; +1 stability, +250 infrastructure and trade tech
    1023
    Poor government policies; -1 stability, -250 infrastructure and trade tech
    1024
    Unhappiness with Clergy
    1025
    Unhappiness among Artisans
    1026
    Unhappiness among Peasants
    1027
    Unhappiness among Merchants
    1028
    Valuable mineral
    1029
    Political Crisis
    1030
    Corruption
    1031
    Deflation
    1032
    Diplomatic Insult
    1033
    Fortification effort; +1 fort to province
    1034
    Creation of bank; -5 inflation, +200 gold
    1035
    Creation of stock exchange; -2 inflation, +100 gold, +500 infrastructure tech
    1036
    Creation of company of trade; +2 merchants, +500 trade tech
    1037
    Colonial uprising; 1 colony rebels
    1038
    Heretic Uprising
    1039
    Explorer; +1 explorer, +0 colonists
    1040
    Conquistador; +1 conquistador, +0 colonists
    1041
    Nobles (-2 stab)
    1042
    Trading Company Disaster
    1043
    Internal Trade
    1044
    Meteor Sighted
    1045
    Fire Ordinance
    1046
    Saint performs miracle; +1 stability, -3 revolt risk
    1047
    Medical
    1048
    Noble Feud
    1049
    Nobles ally with foreign power; -2 stability, casus belli (nation)
    1050
    Assassination of noble
    1051
    Cessation of Church Functions to Nobility
    1052
    Sale of Offices
    1053
    Monopoly company formed
    1054
    Nobles demand increased pensions
    1055
    Grant export licenses
    1056
    New land claimed
    1057
    Establish cantonments
    1058
    Nobles demand old rights
    1059
    Cities demand old rights
    1060
    Non-enforcemnts of Ordinances
    1061
    Bourgeoisie request privileges
    1062
    Italian Engineer available
    1063
    Foreign drill instructor; -250 gold, +1 offensive doc, +1 quality / -1 victory points
    1064
    Build a Great Palace
    1065
    Indulgence Peddler
    1066
    Uncooperative Philosopher
    1067
    Regional Heresy
    1068
    Boundary Dispute
    1069
    Merchants Harassed
    1070
    Regional population boom; +2 colonists / +2000 population
    1071
    Petition for redress; -4 stability, +1 centralization/-1 stability, -1 tax, revolt (province)
    1072
    Noble family requests aid
    1073
    Support for dissidents abroad
    1074
    Foreign trade competition rises; +1 mercantilism / -1 merc
    1075
    Exceptional Court Painter available
    1076
    Catholic influence in Africa
    1077
    Christian influence in South Africa
    1078
    Mali returns to paganism
    1079
    Moslem influence in Africa
    1080
    Moslem influence in Nubia
    1081
    Catholic influence in America; +1 stab / convert to catholic and 4 colonies
    1082
    Protestant influence in America
    1083
    Moslem influence in south-east Asia
    1084
    Newton pulishes Principia Mathematica; +200 to land, naval, infa, and trade tech.
    1500
    Newton Pulishes Optica; +250 to land amd naval tech.
    1501
    Hungarian vampire; -1 stability, -1 innovativeness
    1503
    Gerard Mercator de Kremer; +500 to naval tech
    1506
    All Life Is Holy; -2 stability
    1508
    The Lollard Hersey; +3 revolt risk, -2 stab, -50g/-100 to 2 countries
    3001
    War of the Roses; +1 artist, serf, -1 central, land, -3 stab
    3002
    Bosworth Field; +3 stab, central, -3 serf, merc, -5 artist
    3003
    End of the 100 Yrs War; +1 stab, +150 relations with France
    3004
    Justices of Peace; +1 cent, +6 tax collectors, +1 stab, -200g +1 serf, arist, +2 stab, +100g
    3005
    Support Middle-class Bureaucrats; +1 innov, -1 arist, merc, land, stab -1 innov, +1 arist, serf, stab, +2 land, +100g
    3006
    Court of the Star Chamber; +2 cent, innov, +1 stab, +3 revolt risk +2 artist, +1 stab, -1 cent, innov
    3007
    The Enclosure Movement; -3 stab, +1 revolt risk/-1 central, -2 serf, +1 stab
    3008


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