Europa Universalis 2
Cheat Codes
While playing the game, press [F12], then enter one of the following codes at the console window and press [Enter]. Press [Ctrl] + [F12] to close the console window and activate the corresponding cheat function:
Result | Cheat Code |
Invincibility | difrules |
Toggle revolts | alba |
Toggle John Calvin mode | calvin |
Explore all provinces; cannot be deactivated | columbus |
Toggle natives | cortez |
Increase infrastructure level | cromwell |
Additional 10 Merchants | dagama |
Trigger indicated event | event [number] |
Increase naval technology level | drake |
Increase land technology level | gustavus |
Additional 6 Missionaries | loyola |
Toggle Reformation mode | luther |
Additional 50,000 Ducats to treasury | montezuma |
No pause during events | ney |
Set stability to +3 | oranje |
Toggle fog of war | pappenheim |
Additional 10 Colonists | pocahontas |
Increase trade level | polo |
Toggle control of all military units | richelieu |
Change domestic policy freely | robespierre |
More cannon fodders | russianhordes |
Additional 10,000 population to capital province | swift |
Toggle ability of CPU to declare war | tilly |
Toggle Treaty of Tordesillas mode | tordesillas |
Toggle Council of Trent mode | trent |
Additional 10 Diplomats | vatican |
Toggle province status review | wallenstein |
Event numbers
Use one of the following values with the ” event [number]” code. Note: Some events can only happen at certain points in the game. Activating some events outside of their normal occurrence may glitch the game.
Result | |
Reformation | |
Jean Calvin | |
Council of Trent | |
Edict of Tolerance | |
Treaty of Tordesillas | |
English Pirates | |
One Province revolts unprovoked | |
Religious turmoil; one revolt | |
Conversion of heretics; changes religion in one province | |
Gift to the state; +200 gold | |
Temporary insanity of monarch; ADM, DIP, MIL set to 2 for 12 months | |
Excellent minister; ADM, DIP, MIL set to 9 for 12 months | |
Scandal at Court | |
Wave of Obscurantism; +3 revolt risk | |
Exceptional year; -5 inflation, +100 gold | |
Rush of colonists; +3 colonists | |
Diplomatic move; +50 relation, +1 diplomat | |
Great reputation; +10 relation with 7 countries | |
Colonial Dynamism | |
Colonial Dynamism; +1 conquistador, +3 colonists | |
Unexpected invention; +1 manufacturing | |
Rush of Merchants | |
Plague; -5000 people in province | |
Reformation of army; +250 land tech | |
Reformation of navy; +250 naval tech | |
Enthusiasm for army; +5000 troops | |
Enthusiasm for navy ; +5 warships | |
Agricultural Revolution | |
Devastating fire; -1 manufactory | |
Good government policies; +1 stability, +250 infrastructure and trade tech | |
Poor government policies; -1 stability, -250 infrastructure and trade tech | |
Unhappiness with Clergy | |
Unhappiness among Artisans | |
Unhappiness among Peasants | |
Unhappiness among Merchants | |
Valuable mineral | |
Political Crisis | |
Corruption | |
Deflation | |
Diplomatic Insult | |
Fortification effort; +1 fort to province | |
Creation of bank; -5 inflation, +200 gold | |
Creation of stock exchange; -2 inflation, +100 gold, +500 infrastructure tech | |
Creation of company of trade; +2 merchants, +500 trade tech | |
Colonial uprising; 1 colony rebels | |
Heretic Uprising | |
Explorer; +1 explorer, +0 colonists | |
Conquistador; +1 conquistador, +0 colonists | |
Nobles (-2 stab) | |
Trading Company Disaster | |
Internal Trade | |
Meteor Sighted | |
Fire Ordinance | |
Saint performs miracle; +1 stability, -3 revolt risk | |
Medical | |
Noble Feud | |
Nobles ally with foreign power; -2 stability, casus belli (nation) | |
Assassination of noble | |
Cessation of Church Functions to Nobility | |
Sale of Offices | |
Monopoly company formed | |
Nobles demand increased pensions | |
Grant export licenses | |
New land claimed | |
Establish cantonments | |
Nobles demand old rights | |
Cities demand old rights | |
Non-enforcemnts of Ordinances | |
Bourgeoisie request privileges | |
Italian Engineer available | |
Foreign drill instructor; -250 gold, +1 offensive doc, +1 quality / -1 victory points | |
Build a Great Palace | |
Indulgence Peddler | |
Uncooperative Philosopher | |
Regional Heresy | |
Boundary Dispute | |
Merchants Harassed | |
Regional population boom; +2 colonists / +2000 population | |
Petition for redress; -4 stability, +1 centralization/-1 stability, -1 tax, revolt (province) | |
Noble family requests aid | |
Support for dissidents abroad | |
Foreign trade competition rises; +1 mercantilism / -1 merc | |
Exceptional Court Painter available | |
Catholic influence in Africa | |
Christian influence in South Africa | |
Mali returns to paganism | |
Moslem influence in Africa | |
Moslem influence in Nubia | |
Catholic influence in America; +1 stab / convert to catholic and 4 colonies | |
Protestant influence in America | |
Moslem influence in south-east Asia | |
Newton pulishes Principia Mathematica; +200 to land, naval, infa, and trade tech. | |
Newton Pulishes Optica; +250 to land amd naval tech. | |
Hungarian vampire; -1 stability, -1 innovativeness | |
Gerard Mercator de Kremer; +500 to naval tech | |
All Life Is Holy; -2 stability | |
The Lollard Hersey; +3 revolt risk, -2 stab, -50g/-100 to 2 countries | |
War of the Roses; +1 artist, serf, -1 central, land, -3 stab | |
Bosworth Field; +3 stab, central, -3 serf, merc, -5 artist | |
End of the 100 Yrs War; +1 stab, +150 relations with France | |
Justices of Peace; +1 cent, +6 tax collectors, +1 stab, -200g +1 serf, arist, +2 stab, +100g | |
Support Middle-class Bureaucrats; +1 innov, -1 arist, merc, land, stab -1 innov, +1 arist, serf, stab, +2 land, +100g | |
Court of the Star Chamber; +2 cent, innov, +1 stab, +3 revolt risk +2 artist, +1 stab, -1 cent, innov | |
The Enclosure Movement; -3 stab, +1 revolt risk/-1 central, -2 serf, +1 stab |