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Nintendo Gives The Middle Finger To Fans Of Japanese Games

Nintendo Gives The Middle Finger To Fans Of Japanese Games

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Let’s get one thing straight: Nintendo thrives off Japanese-developed games. Mario, Zelda, Animal Crossing, and pretty much every blockbuster franchise exclusive to a Nintendo console has come from the land of the rising sun. I don’t think anyone has ever had a problem with that. So naturally, when three games come out in Japan that are extremely well-received, gamers in other regions wait patiently for the inevitable localization. But when Japan received three Wii-exclusive games that were extremely popular in the region, yet no localization plans were revealed, gamers started to get nervous.

But instead of giving up home, gamers did what they do best and assembled. “Project Rainfall” was organized to try to convince Nintendo to release three games: Xenoblade Chronicles, The Last Story, and Pandora’s Tower. These games were all well-received in Japan, and The Last Story was one of the best-selling Wii games of all time in the region. Though Nintendo was dragging its feet on the localization process, everyone assumed that these games would be coming out eventually.



Fast-forward to this week. Nintendo finally acknowledged the existence of Project Rainfall, and said they would make an announcement regarding the games people were asking for. Wii gamers got understandably excited and waited for Nintendo to finally give them a release date.

But they didn’t. Their official statement? “Thanks for being such incredible fans! Unfortunately, there continues to be no plans for NOA to release these 3 games right now.” So despite continued interest, a built-in fanbase, and guaranteed sales, Nintendo of America continues to actively disappoint fans.

Good move, Nintendo. Way to commit to that “hardcore audience” you say you want to target so aggressively with the Wii U.

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