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Should Digital Distribution Be More Like Piracy?

Should Digital Distribution Be More Like Piracy?

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Guillaume Rambourg is the managing director of CDProjekt’s digital distribution arm, GoG.com. It seems he has also become the European Gabe Newell, striking at the London Games Conference with controversial statements, but statements to which he and his company stand fast.

His first point is obvious: the people who actually buy your games hate DRM. This is something directed at publishers such as Ubisoft and Capcom, who have demanded constant internet connections for some of their single-player games as a means of satisfying an online check-in form of DRM. He told those present that a study demonstrated that 52% of customers are actively discouraged from purchasing products by the use of DRM, which does almost nothing to actually protect the product anyway.



Secondly, and more interestingly, he stated that piracy is doing “a lot of things right.” This doesn’t refer to the “games for free” mentality, but the ease of navigating a distributor’s infrastructure. Pirates simply have to find the games they want, then download them and play them. Most digital distribution requires that would-be customers first find the game, then either download a client to purchase it or purchase it and download a client to play it. This client bloats things and makes it more difficult for the gamer to simply enjoy his product. Even Steam, which is a digital distribution juggernaut, has unique issues due to the nature of its client (inability to download a game while playing another and a lack of access to some or most of one’s content when offline comes to mind).

In the end, it comes down to the basic idea that, if your offer is a good one, you shouldn’t need DRM to begin with. GoG.com has been successful despite the complete absence of DRM on all of its titles, trusting that players will want to pay a nearly token fee for the games they enjoyed in their youth. Maybe there’s something to that.

By Shelby Reiches

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