SteamWorld Quest: Hand of Gilgamech is a 2019 turn-based RPG developed by Image & Form, and published by Thunderful Publishing. The game was originally released exclusively for the Nintendo Switch, although it wasn’t long before it made its way to PC, too.
As the fifth game in the SteamWorld franchise, it received solid reviews from critics. It currently holds an 81 on Metacritic, which leaves it on the lower side of critical reception to previous releases in the series. Still, an 81 is nothing to scoff at.
SteamWorld Quest: Hand of Gilgamech Premise
The gameplay in SteamWorld Quest: Hand of Gilgamech is extremely simplistic, yet charming and fun to play. It is played from a side-scrolling perspective, and you must move from one small room to another, looting each carefully while battling robots in turn-based combat. The game has a unique steampunk aesthetic that sets it apart from other similar games, too.
Combat is fought via the use of Punch Cards, which you collect through looting and completing certain objectives over the course of the game. Punch Cards are part of your deck, which you can manage outside of combat to ensure you’ve got the best build possible.
SteamWorld Quest: Hand of Gilgamech also features a story, with characters Armilly and Copernica setting out into the world on a grand adventure. It’s the sort of thing you’ve seen in any RPG before, but there’s no doubt that it’s enhanced by the game’s strong aesthetic and setting.
SteamWorld Quest: Hand of Gilgamech Main Characters
One of SteamWorld Quest: Hand of Gilgamech‘s stronger features is the ability to choose between a few different protagonists. The game initially begins with just Armilly and Copernica, and it seems as though it’s going to be an adventure between just the two of them. However, throughout the game’s narrative, you’ll rescue three more characters that you can add to your party instead. Each has their own unique Punch Cards, which we’ll get into soon enough.
With five to choose from in total, here are all the protagonists in SteamWorld Quest: Hand of Gilgamech.
SteamWorld Quest: Hand of Gilgamech Protagonists
- Armilly
- Copernica
- Galleo
- Orik
- Tarah & Thayne
SteamWorld Quest: Hand of Gilgamech Titles in the Series
The SteamWorld series began life on the Nintendo DSi back in 2010 as a tower defense game. However, in the years since, the franchise has become more ambitious in scope, using the power of modern hardware to give SteamWorld its unique aesthetic.
Although there are usually several years between each iteration in the series, its fans are extremely dedicated, and stick around to make each game successful. Considering SteamWorld Build has only recently been released, it’s safe to say the series is going nowhere any time soon.
- SteamWorld Tower Defense (2010)
- SteamWorld Dig (2013)
- SteamWorld Heist (2015)
- SteamWorld Dig 2 (2017)
- SteamWorld Quest: Hand of Gilgamech (2019)
- SteamWorld Build (2023)
SteamWorld Quest: Hand of Gilgamech Cheat Codes
Unfortunately, there are no cheat codes for SteamWorld Quest: Hand of Gilgamech. For some reason, they were never officially supported by the developer, and there aren’t even any trustworthy mods on PC that you can use instead. Trust us, we’ve looked.
Instead, we can give you a guide to one of the game’s biggest features: Punch Cards. You see, Punch Cards are at the heart of SteamWorld Quest: Hand of Gilgamech‘s gameplay. They give you different abilities to use during combat, but you can only use a few at a time. However, you don’t just get all of them from the off. They’re unlocked in several different ways, so we’re going to give you the complete guide to every character’s Punch Cards in SteamWorld Quest: Hand of Gilgamech.
Armalilly Punch Cards
Punch Card Name | Punch Card Effects | How to Acquire |
---|---|---|
Aspiring Hero | Raises the user STR by one grade for three turns, two grades if it’s below 50% of maximum Health, and three grades if below 25%. | Speak with Lenny Bardamax in Chapter 3 |
Bravado | Heals self by 75% MAG and raises STR by one grade for three turns. | Default Card |
To Victory | Raises all allies STR by one grade for three turns. | Chapter 3 Merchant |
Double Edge | Deals 150% STR as Physical to one foe and 35% STR as Physical to Armilly. | |
Heroic Strike | Deals 100% STR as Physical to one foe. | Default Card |
Hot Iron | Deals 105% STR as Fire to one foe. | Chapter 10 Merchant |
All In | Deals 125% STR as Physical to one foe. Deals another 50% STR for each SP spent. Orik Combo: Deals 80% STR for each SP spent instead. | Chapter 6 Merchant |
Brave Buster | Deals 340% STR as Physical to one foe. | Default Card |
Cleave | Deals 340% STR as Physical to one foe. If the foe is scrapped, any damage will be dealt to all other foes. | Chapter 3 Chest |
Encourage | Heals one ally by 140% MAG and removes all harmful effects. | Chapter 12 Merchant |
Execute | Deals 400% STR as Physical if the foe is below 30% Health. Otherwise, deals 150% STR. Galleo Combo: Has a 20% chance to instantly scrap them, unless they’re a boss. | |
Fiery Bash | Deals 150% STR as Physical to one foe and lowers the Fire DEF by one grade for three turns. | Chapter 4 Chest |
Fire Up | Deals 110% STR as Fire to all foes. Copernica Combo: Deals an additional 40% STR damage. | |
Fury | Deals 250% STR as Physical damage to one foe, 425% if the user is below 50% of maximum Health, and 600% STR if below 25%. | Chapter 5 Chest |
Hamstring | Deals 280% STR as Physical to one foe and lowers the Strength by one grade for three turns. Tarah & Thayne Combo: Inflicts Bleed for three turns. | Chapter 9 Merchant |
Heartbroken Hero | Deals 410% STR as Fire to one foe and 35% STR as Fire to self. Inflicts Despair on the foe for three turns. | Defeat Teras Koloss in Chapter 15 |
Intercept | Deals 220% STR as Physical to one foe. Also has 70% chance to Flinch. | Chapter 3 Merchant |
Issue Challenge | Taunts one foe and lowers their STR by one grade for three turns. | Chapter 11 Merchant |
Overpower | Removes all helpful effects on one foe and deals 220% STR as Physical twice. | Chapter 11 Chest |
Prey | Allows to mark a foe. If the foe is attacked, the user will attack as well. | Chapter 17 Chest |
Shout | Lowers all foes’ STR by one grade for three turns. | Chapter 2 Merchant |
Smolder | Lowers all foes’ Fire DEF by one grade for three turns. | Chapter 8 Chest |
True Heroes | Deals Physical to one foe based on the active heroes’ combined STR and heals all allies based on their combined MAG. | Defeat Gilgamech in Chapter 18 |
Lionheart | Deals 100% STR as Physical to one foe and heals self by 100% MAG. | All Valiant Weapons |
Lacerate | Deals 25% STR as Physical to one foe and inflicts Bleed for three turns. | All Serrated Weapons |
Inflame | Deals 75% STR as Fire to one foe and increases Armilly’s Fire damage by one for three turns. | All Blazing Weapons |
Copernica Punch Cards
Punch Card Name | Punch Card Effects | How to Acquire |
---|---|---|
Arcane Detective | Generates one additional SP at the start of the turn for three turns. | Analyze the scripts after rescuing Orik in Chapter 5 |
Burning Desire | Raises the user Fire by one grade for three turns. Armilly Combo: increases Fire for all allies instead. | Chapter 12 Merchant |
Doubt | Grants the user a shield that absorbs all Fire, Frost, and Storm taken and heals for 50% of that amount for two turns. Also inflicts Malfunction. | Listen to Loose Lips of Alloqui after recruiting Tarah & Thayne in Chapter 9 |
Focus | Raises the user MAG by one grade for three turns and one additional redraw the following two turns. | Chapter 3 Chest |
Glass Cannon | Raises the user’s MAG by three grades but lowers all DEF by two grades each for three turns. | Chapter 9 Chest |
Magic Mirror | Allows the user to counter Fire, Frost, and Storm attacks done to self for three turns. | Chapter 7 Chest |
Mana Barrier | Grants one ally a Damage Shield equal to 20% of maximum Health for up to three turns. | Default Card |
Book Bash | Deals 100% STR as Physical to one foe. | Default Card |
Electrolyze | Deals 38 – 113% MAG as Storm to one foe. Draws one additional card next turn. | Chapter 4 Chest |
Kilovolt | Deals 45 – 135% MAG as Storm to one foe. | |
Searing Lash | Deals 90% MAG as Fire to one foe. | Chapter 3 Merchant |
Blizzard | Raises the user MAG by one grade for three turns and one additional redraw for the following two turns. | Chapter 4 Chest |
Brain Freeze | Deals 180% STR as Fire, Frost, and Storm to one for three times. | Chapter 3 Merchant |
Cold Feet | Lowers all foes’ Frost DEF by one grade for three turns | |
Creeping Cold | Deals 120% MAG as Frost to one foe and an equal amount to another random foe. | Chapter 2 Merchant |
Dispel | Removes all helpful effects on one foe. | |
Element Ward | Raises all allies’ Fire, Frost, and Storm DEF by one grade each for three turns. Galleo Combo: Heals all allies by 100% MAG. | Chapter 8 Merchant |
Elementary! | Deals 180% STR as Fire, Frost, and Storm to one for three times. | Defeat Headmistress Hyapathia in Chapter 10 |
Final Flash | Deals 320 – 960% MAG as Storm to one foe but inflicts Paralysis on self for three turns. | Chapter 14 Chest |
Fire Pillar | Deals 80% MAG as Fire to one foe three times. | Default Card |
Flame Wave | Deals 170% MAG as Fire to all foes. | Default Card |
Lightning Rod | Deals 160-480% STR as Storm to one foe and inflicts Paralysis for three turns. | Chapter 16 Chest |
Inferno | Deals 190% MAG as Fire to all foes and inflicts Burn for three turns. If the foe is Burning, it deals 300% MAG instead. | Chapter 10 Merchant |
Meteor | Deals 310% MAG as Frost to one foe. | Chapter 12 Merchant |
Sleep | (Once per battle) Inflicts Sleep on one foe for three turns. Tarah & Thayne Combo: Deals 100% MAG as Arcane. | Chapter 9 Chest |
Thunder Storm | Deals 75% MAG as Storm to random foes four times. Orik Combo: Hits one additional time. | Chapter 9 Chest |
Barrier Field | Grants all allies a Damage Shield equal to 20% of maximum Health for up to three turns. | All Safety Weapons |
Thunder Wave | Deals 25-75% MAG as Storm to all foes and has a 25% chance to inflict Paralysis for three turns. | All Sparking Weapons |
Flame Reaction | Dea;s 50% MAG as Fire to random foes. Hits an additional time for each element used this turn. | All Flaring Weapons |
Galleo Punch Cards
Punch Card Name | Punch Card Effects | How to Acquire |
---|---|---|
Abs of Steel | Grants self Physical Immunity this turn. | |
Chill Out | Raises one ally’s Frost and Storm by one grade each for three turns. | Chapter 11 Merchant |
Fixer | (Once per battle) Generates two additional SP. | Go to the locked gate after rescuing Orik in Chapter 5 |
Lunacy | Raises the user’s STR and MAG by two grades but inflicts Despair to self for three turns. | Let Galleo drink some Moonjuice in Chapter 12 |
Miracle Worker | Raises one ally’s Healing power by two grades for three turns. | |
Pain Gain | Grants one ally a shield that absorbs all Physical damage taken this turn and heals them for 50% of that amount. | Chapter 14 Chest |
Shields Up | Raises one ally’s Physical DEF by two grades for three turns. | Chapter 2 Chest |
Insult to Injury | Deals 75% STR as Physical. If the foe is Taunted, the attack deals 130% STR instead. Tarah & Thayne Combo: Taunts the foe for three turns. | Chapter 9 Merchant |
Steam Punch | Deals 100% STR as Physical to one foe. | Default Card |
Water Bullet | Deals 90% MAG as Frost to one foe. Copernica Combo: Deals an additional 80% MAG. | Chapter 11 Merchant |
Blindside | Inflicts Blindness on one foe for three turns. | Chapter 6 Merchant |
Fairy Ward | Grants one ally immunity to all status ailments for three turns. | Chapter 12 Merchant |
Gigaton Punch | Deals 515% STR as Physical to one foe. Armilly Combo: Deals an additional 100% STR. | Chapter 2 Chest |
Guillotine Fist | Deals 130% STR as Physical to one foe. Deals another 40% STR and has a 10% chance to instantly scrap common enemies for each SP spent. | Chapter 8 Merchant |
Ice Breaker | Deals 340% STR as Frost to one foe. | Chapter 9 Merchant |
Mend | Heals one ally by 340% MAG. | |
Overcharge | Heals one ally for each SP spent and deals 50% of any excess healing as Storm to all foes. | Chapter 11 Chest |
Poison | Inflicts Poison on one foe for three turns. | |
Power Play | Raises Physical DEF to all allies and lowers Physical DEF to all foes by one grade each for three turns | Chapter 16 Chest |
Provoke | Taunts one foe and raises Galleo’s Physical defense by one grade for three turns. | |
Quick Fix | Heals one ally by 190% MAG and cures Poison, Bleed, and Burn. | |
Regeneration | Grants all allies Regeneration for three turns. | Chapter 4 Chest |
Super Soaker | Deals 150% MAG as Frost to one foe and lowers their Frost DEF and Storm DEF by one grade each for three turns. | Chapter 4 Chest |
Team Repair | Heals all allies by 140% MAG. Orik Combo : Raises the user’s Healing power by one grade for three turns. | Chapter 8 Merchant |
Tinkerer | Grants all allies a random helpful effect and all foes a random harmful effect. Lasts for three turns. | |
Unshrouded Light | Removes all harmful effects on all allies. Deals 80% STR as Physical to one foe for each effect removed. | Examine Bob’s catacombs in Chapter 14 |
Wrecking Ball | Deals 335% STR as Physical to one for and lowers their Physical DEF by one grade for three turns. | |
Guardian | Heals all allies by 50% MAG and raises their Physical DEF by one grade this turn. | All Phalanx Weapons |
Water Jet | Deals 150% MAG as Frost to one foe. Deals 200% MAG as Frost instead (before applying weakness) if the foe is vulnerable. | All Hydro Weapons |
Quivering Palm | Deals 125% STR as Physical to one foe and makes them Flinch. | All Martial Weapons |
Orik Punch Cards
Punch Card Name | Punch Card Effects | How to Acquire |
---|---|---|
Bushido | Grants one ally a 60% chance to be Critical Hits for three turns. | |
One With The Wind | Fujin Mask: Transform Physical damage to Storm damage and raise the user’s Storm by one grade. | Chapter 11 Chest |
Iai Cut | Deals 100% STR as Physical to one foe. | Default Card |
Wind Call | Deals 100% STR as Storm to one foe. | Chapter 8 Merchant |
Calming Wisdom | Heals one ally by 190% MAG and cures Confusion, Despair, and Berserk. | Chapter 6 Merchant |
Cyclone Slash | Deals 40% STR as Storm damage to one foe twice. Hits two additional times for each SP spent. | Default Card |
Fascination | Heals all allies by 50% MAG and grants them Regeneration for three turns. | |
Find your Center | (Once per battle) Shuffle three Calculated Strike cards into your deck. | Chapter 17 Chest |
Fortune’s Favor | Heals all allies by 110% MAG. Fukunokami Mask: Heals self for 4% of his maximum Health whenever he takes damage. Galleo Combo: Heals an additional 35% MAG. | Default Card |
Heartpiercer | Deals 220% STR as piercing Physical to one foe. | |
Inspiring Grace | Deals 165% STR as Physical. If this scores a Critical Hit, you may play an additional card next turn. | Chapter 5 Chest |
Melancholy | Grants one ally immunity to counter-attacks and forward any status ailments they may be inflicted for three turns. | Check the traces of the Cursed Woods in Chapter 11 |
Open Wound | Deals 190% STR as Physical and inflicts Bleed for three turns. Twins Combo: Inflicts also Poison for three turns. | |
Origin | Deals 135% STR as Storm three times and raises user’s STR and MAG by 1. | Defeat Teras Koloss in Chapter 15 |
Precision Cut | Deals 300% STR as Physical to one foe. If this scores a Critical Hit, deals an additional 250% STR damage. Armilly Combo: Deals an additional 100% STR. | Chapter 6 Merchant |
Raging Demon | Deals 90% STR as Arcane to one foe and 12% STR as Arcane to self three times. Hannya Mask: Grants the user a 30% chance for attacks to be Critical Hits. | Default Card |
Stone Lion | Makes one foe Flinch. Komainu Mask: Raises all of the user’s defenses by one grade each. | Chapter 8 Chest |
Stormbringer | Deals 150% STR as Physical to one foe and lowers their Storm DEF by one grade for three turns. | Chapter 12 Merchant |
Tengu Dance | Deals 100% STR as Storm to all foes. Tengu Mask: Raises the user’s Dodge chance by two grades. | Chapter 9 Chest |
Winds of Madness | Deals 110% STR as Storm to all foes and 50% chance to inflict Confusion. | Chapter 16 Chest |
Yojimbo | Marks an ally, and automatically counter-attacks if the marked ally is attacked. | Chapter 9 Merchant |
Rain of Blades | Deals 45% STR as Physical to a random foe four times. | All Impaling Weapons |
Haste | Play one additional card next turn. | All Storming Weapons |
Vagabond’s Luck | Deals 300% STR as Physical to one foe. If this scores a Critical Hit, it deals an additional 250% STR damage. Armilly Combo: Deals an additional 100% STR. | All Lucky Weapons |
Tarah & Thayne Punch Cards
Punch Card Name | Punch Card Effects | How to Acquire |
---|---|---|
Against all Odds | Raises all allies’ Dodge chances by three grades this turn. | Check the orphanage at Cursed City in Chapter 12 |
Envenom | Grant one ally a 50% chance to inflict Poison with Physical attacks for three turns. | Chapter 9 Merchant |
Mystic Gift | Raises the user’s Arcane. Transforms Physical into Arcane. | Chapter 17 Chest |
Siphon Mind | Lowers one foe’s MAG and raises self MAG by two grades for three turns. | Default Card |
Steal Strength | Lowers one foe’s STR and raises self STR by two grades for three turns. | Default Card |
Axe Chop | Deals 100% STR as Physical to one foe. | Default Card |
Culling Axe | Deals 90% STR as Physical to one foe. If the foe is affect by any status ailments, the attack deals 125% STR instead. | Chapter 9 Merchant |
Cutpurse | Deals 60% STR as Physical to one foe and steals gold from them. | Default Card |
Arcane Shock | Deals 225% MAG as Arcane to one foe and lowers their Arcane DEF and Storm DEF by one grade each for three turns. | Chapter 11 Merchant |
Dagger Toss | Deals 225% STR as Physical. Orik Combo: Raises all allies’ Dodge chance by one for one turn. | Chapter 10 Merchant |
Dark Matter | Deals Arcane to all foes equal to 25% of their current Health up to 300% MAG. This damage cannot be improved or reduced. | Chapter 11 Merchant |
Death’s Door | Deals 90% STR as Physical to one foe. If the foe is affected by any status ailments, the attack deals 125% STR instead. | |
Death Pulse | Deals 140% MAG as Arcane to all foes. Repeats if the foe is scrapped. Copernica Combo: Deals an additional 50% MAG. | Default Card |
Doom | Inflicts a curse that deals 3-5% of the victim’s maximum Health as Arcane to one foe whenever they take damage for three turns. | Chapter 9 Chest |
Double Swing | Deals 170% STR as Physical to one foe twice. Armilly Combo: Deal an additional 50% STR per hit. | Chapter 12 Merchant |
Drain Curse | Whenever the afflicted foe takes Physical damage, the attacker is healed for 50% of the damage dealt. | |
Drain Life | Deals 125% STR as Physical to all foes. Heals all allies equal to Physical damage dealt, divided between them. Galleo Combo: Heals all allies equal to 150% dealt instead, divided equally. | Chapter 9 Merchant |
Epidemic | If the foe is inflicted with a Status Condition, the condition will spread to all of their allies. | Chapter 13 Merchant |
Expose | Lowers one foe’s Frost DEF and Physical DEF by one grade each for three turns. | Chapter 13 Merchant |
Focused Rage | Deals 90% STR as Physical to one foe four times. | Defeat Repressive Sister and Burdensome Brother in Chapter 18 |
Fool’s Gold | Deals 130% MAG as Physical damage to one foe twice. Each hit has a 15% chance of inflicting Confusion. Hits an additional time if Cutpurse was previously used on the target. | Default Card |
Hidden Blade | Deals 260% STR as piercing Physical to one foe and inflicts Despair for three turns. | Chapter 11 Merchant |
Nightmare | Deals 220% MAG as Arcane to one foe with a 50% chance to inflict Sleep for three turns. If the foe is Sleeping, the attack deals 340% MAG and keeps them asleep. | Chapter 12 Merchant |
Patch Up | Heals all allies equal to 20% of their maximum Health. | Chapter 10 Merchant |
Raven Strike | Deals 260% MAG as Arcane to one foe and inflicts Blindness for three turns. | Chapter 12 Merchant |
Slight of Hand | Adds a Joker card to one foe’s deck. | Chapter 12 Chest |
Spike Trap | Deals 50% STR as piercing Physical to all foes and has a 35% chance to inflict Bleed. | Chapter 13 Merchant |
Terror | Lowers a foe’s Arcane DEF and STR by two for three turns. | |
Thorns | Grants one ally thorny shield for three turns. This reflects some of the Physical back onto the attacker. Also grants Regeneration for three turns. | Chapter 12 Merchant |
Twin Combo | Deals 170% STR Physical and 170% MAG Arcane to one foe. Has a 50% chance to inflict Poison for three turns. | Default Card |
Uncontrolled Rage | Deals 75% MAG as Arcane to random foes five times and inflicts Confusion to self for three turns. | Examine the body parts in Chapter 14 |
Virulence | Deals 300% MAG as Arcane to all Poisoned foes. | Chapter 16 Merchant |
Leech | Deals 90% STR as Physical to one foe and heals equal to the damage dealt to self. | All Bandits’ Weapons |
Eclipse | Deals 50% MAG as Arcane to all foes. If the foe is affected by any status ailments, deals 90% MAG instead. | All Lunar Weapons |
Skunk Spray | Poisons all enemies for three turns. | All Vile Weapons |
SteamWorld Quest: Hand of Gilgamech Cheat Code FAQ
Are There Achievements in SteamWorld Quest: Hand of Gilgamech?
Yes. On the Steam version of the game, you can find a total of 44 achievements, all of which encourage you to play the game in different ways to reach full completion. We’ve got the full list below, so you know what you need to do to reach 100% completion of SteamWorld Quest: Hand of Gilgamech.
SteamWorld Quest: Hand of Gilgamech Achievements
Achievement Name | How to Unlock |
---|---|
Fresh Buns Anyone? | Recruit Galleo. |
A Form of Meditation? | Recruit Orik. |
… And Make It Double | Recruit Tarah & Thayne. |
Grow Locally, Save the Environment | Defeat Gomphus. |
Two Birds With One Stone | Defeat Captain Canary and the Narcassian Dragon. |
This Tainted Love You’ve Given | Defeat Headmistress Hyapathia. |
A Tree Whose Hungry Mouth Is Prest | Defeat the Teras Koloss. |
How The Mighty Have Fallen | Defeat the Dark Lord. |
The Bigger They Come | Defeat Mechathiranos. |
Appetite For Destruction | Break 250 world objects. |
Money Changes Everything | Spend 10,000 gold. |
One With the Matrix | Evade attacks 50 times. |
It’s Here… Somewhere | Redraw cards 100 times. |
Achilles Heel | Hit innate elemental weaknesses 100 times. |
Chain Keep Us Together | Perform 100 Heroic Chains. |
Dynamic Duo | Perform 100 Tag Team Combos. |
Like A Surgeon | Heal a total of 50,000 points of health. |
Limited Blade Works | Deal a total of 100,000 Physical damage. |
Cooking With Charcoal | Deal a total of 100,000 Fire damage. |
High Voltage | Deal a total of 100,000 Storm damage. |
Total Eclipse | Deal a total of 100,000 Arcane damage. |
Winter Is Coming | Deal a total of 100,000 Frost damage. |
Play Around | Change a hero’s deck. |
How To Spend It | Buy an item from the traveling merchant. |
So It Begins | Craft a punch card. |
Destiny Is In Your Hands | Craft every punch card available at the mysterious merchants. |
Sharpen Your Senses | Upgrade a punch card. |
Push It To the Limit | Fully upgrade a punch card. |
It’s A Secret To Everybody | Find a secret room. |
Get It Off Your Chest | Loot 10 treasure chests. |
Bound And Determined | Loot all treasure chests. |
Potent Potable | Use a recovery item in battle. |
We Will All Go Together When We Go | Scrap three enemies with a single card. |
All For One | Spend 10 Steam Pressure on a single card. |
Your Green Savior | Heal a hero from less than 5% health to full with a single card. |
Fox Fingers | Play six cards from your hand in one turn. |
Dogged By Misfortune | Inflict Burn, Bleed, Poison and Despair on the same enemy. |
Little Ripped Riding Hood | Raise a hero’s Strength bonus to +7 grades or more. |
Feeling the Rapture Grow | Deal 20,000 or more damage with a single hit. |
Plague On Both Your Houses | Have 12 instances of negative status conditions affecting foes at the same time. |
We Didn’t Start the Fire | Defeat a certain boss (Mechathiranos) before it can use Hell’s Tokamak. |
That’s A Good Pup | Complete the Coglin Cup. |
Are You Not Entertained? | Complete the Abyssal Cup. |
Tears of Gold | Complete the Midas Grand Prix. |
The image featured at the top of this post is ©Thunderful Publishing.