|Pub: Electronic Arts|
|Release: September 2, 2014|
|Screen Resolution: 480p-1080p||Crude Humor, Sexual Themes, Violence|
And that’s the way it was. Continually, going into public, getting bored, then going home to eat, bathe, and sleep. Even though I didn’t need the money, I found a career for the adults in my family. It would have been more fun to go to work with my sims, but instead I was forced to sit staring at my house until they returned from work. There are some interesting professions, but it seems their only purpose is to unlock more items that are only available once you reach a certain level in that profession. Oh well, I didn’t really want to work anyway.
After a while, my sims aged. The adults became elders and my children became young adults. Oddly, they never moved out, which I hope isn’t an indication of what awaits me in real life, since I am quite looking forward to that.
Visually, The Sims 4 has received a noticeable upgrade, especially if you have a rig that can handle the graphics the game is capable of. Unfortunately, The Sims 4 is also limited by its established style. So even though it gets a visual update with every new game, it still looks basically the same, with a little more polish. Much like the visuals, the soundscape of The Sims 4 is largely forgettable. The music is basically ambient noise that’s pretty much unnecessary and the cutesy babbling of the sims became repetitive and annoying quickly. Don’t you think it’s time they learned a language we can understand? It would add so much to gameplay. Just sayin’.
At the end of the day, The Sims 4 is a core game, pure and simple. It is made specifically so that more content can be pumped into it via DLC. The overall functionality of the game is fine, with no real breakthroughs, just a little simplification and minor tweaks. Nothing groundbreaking here. It wasn’t entirely unenjoyable, even for someone like me who doesn’t really play The Sims normally. But it didn’t convert me either. The Sims 4 is certainly not deserving of the fan backlash it’s currently receiving on the internet, but it’s not the revolutionary leap forward you would expect from a game that has had years to develop.
You can’t win ‘em all I guess.
Date: September 4, 2014