As detailed in an interview with GamingBolt on Sunday, August 3, The Witcher 3: Wild Hunt’s lead engine programmer Balazs Torok has taken a moment to voice his thoughts on the upcoming DirectX 12, and how whether or not it’ll effect Witcher 3’s development for PC and Xbox One.
Touching especially on the 1080p for Microsoft’s Xbox One, Torok doesn’t believe DirectX 12 will change much of what there is already in games.
“ I think there is a lot of confusion around what and why DX12 will improve. Most games out there can’t go 1080p because the additional load on the shading units would be too much. For all these games DX12 is not going to change anything, ” Torok told GamingBolt.
He also thinks DirectX 12 may allow for developers to use more triangles (polygons) in their models. However, he asserts that developers won’t be able to shade these additional polygons. On the plus side, Torok does hope that DirectX 12 will result in better graphical systems.
“ [Developers] might be able to push more triangles to the GPU but they are not going to be able to shade them, which defeats the purpose. To answer the first question, I think we will see a change in the way graphics programmers will think about their pipelines and this will result in much better systems hopefully, ” he added.
The Witcher 3: Wild Hunt is slated to release in February, 2015 for PlayStation 4, Xbox One and PC. CD Projekt has also confirmed that neither platform the game launches on will receive exclusive additional content.
Furthermore, CD Projekt has also confirmed that it’ll target 1080p on both the PlayStation 4 and Xbox One , and that it will not charge for small pieces of DLC .
[ GamingBolt ]
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