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Minecraft Breaks The Three Million Barrier

Minecraft Breaks The Three Million Barrier

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Smash indie hit Minecraft is on a roll and shows no signs of slowing down. (See, it’s funny ‘cause the game is totally composed of blocks, so it would never be able to roll… Ahem.) Minecraft has hit the three million sales mark, just four months after breaking two million, which, itself, came only four months after cracking the one million marker. Most developers would kill for a seemingly ceaselessly linear popularity curve, promising ever-increasing sales at a regular clip, but, then again, Notch has put an incredible amount of effort into serving his creation.

Let’s just ignore all of the updates for a second, the constant improvement as Minecraft marched from playable Alpha to full-fledged Beta, the introduction of craftable pistons, and the forthcoming Adventure Mode which should include the Endermen that make me shudder at night when the lights are off. Take all of that away and you still have a developer who actively communicates with his community, who gets involved in the indie scene rather than shunning it now that he’s “made it big,” and who plans a convention centered around the upcoming release of his publicly beta-tested game.



Maybe that’s why people keep paying to play Minecraft, a game that won’t even be officially out until November 18.

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