Monster Hunter Rise is an action role-playing video game developed and published by triple-A studio Capcom. Originally released for the Nintendo Switch, it is the sixth main installment in the Monster Hunter series. The game was ported to PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on January 20, 2023. Rise was generally well received by critics but reviews were mixed from fans. The game sits in the high 80s on Metacritic.

The Premise of Monster Hunter: Rise
Monster Hunter games have the player take the role of a Hunter, tasked with slaying or capturing large monsters. The player has access to a variety of weapons, tools, and environmental traps to damage the monsters they’re hunting. Rise uses the same navigation approach from Monster Hunter: World while introducing some new mechanics, like the new animal companion, Palamutes. Rise has both single-player, local, and online multiplayer modes with up to four hunters in a group.

Main Characters In Monster Hunter: Rise
- Knight of the Royal Order Fiorayne
- Admiral Galleus
- The Scientist Bahari
- The Quest Damsel Chichae
- The Smithy Minayle
- The Merchant Oboro
- Master Arlow
- Sir Jae
- Dame Luchika
- Doctor Tadori
- Buddy Smithy Bis
- Fugen the Elder
- Hinoa the Quest Maiden
- Yomogi the Chef
- Hamon the BlacksmitH
- Kagero the Merchant
- Komitsu the SweetTooth
- Guild Master Hojo
- Minoto the Hub Maiden
- Master Utsushi
- Buddy Handler Iori
- Felyne Chief Kogarashi
- Rondine the Trader
- Hamon’s Top Disciple, Hibasa
- Fugen’s Niece Monju
- Azuki the Cook
- Nagi the Buddy Agent
- Gatlyn the Researcher
- Sir Ertz
- Senri the Mailman
- Buddy Smithy Kisaki
- Sekirei the Trainer
- Maido the Merchant
- Housekeeper
- Canyne Master Inukai
- Senior Hunter Hanenaga
- Umbrella Merchant Hinami
- High-Rank Hunter Ayame
- Kajika the Fishmonger
- Wakana the Greengrocer
- Mihaba the Apprentice
- Hanamori the Guide
- Buddy Expert Shirubei
- Fukashigi the Informant

Monsters In Monster Hunter: Rise
- Jagras
- Bombadgy
- Izuchi
- Kelbi
- Felyne
- Melynx
- Bullfango
- Popo
- Anteka
- Remobra
- Rhenoplos
- Bnahabra
- Altaroth
- Gajau
- Jaggi
- Jaggia
- Baggi
- Delex
- Ludroth
- Uroktor
- Slagtoth
- Gargwa
- Wroggi
- Zamite
- Kestodon
- Rachnoid
- Rathian
- Rathalos
- Khezu
- Basarios
- Diablos
- Rajang
- Tigrex
- Nargacuga
- Teostra
- Kushala Daora
- Chameleos
- Barioth
- Barroth
- Royal Ludroth
- Great Baggi
- Great Wroggi
- Zinogre
- Arzuros
- Lagombi
- Volvidon
- Mizutsune
- Anjanath
- Pukei-Pukei
- Kulu-Ya-Ku
- Jyuratodus
- Tobi-Kadachi
- Bazelgeuse
- Magnamalo
- Bishaten
- Aknosom
- Tetranadon
- Somnacanth
- Rakna-Kadaki
- Almudron
- Wind Serpent Ibushi
- Goss Harag
- Great Izuchi
- Thunder Serpent Narwa
- Narwa the Allmother
- Crimson Glow Valstrax
- Apex Rathian
- Apex Rathalos
- Apex Diablos
- Apex Zinogre
- Apex Arzuros
- Apex Mizutsune
Sunbreak Monsters
- Daimyo Hermitaur — Returning Carapaceon from Monster Hunter 2
- Blood Orange Bishaten — Fire subspecies of Bishaten
- Garangolm — New Fanged Beast from Sunbreak
- Shogun Ceanataur — Returning Carapaceon from Monster Hunter 2
- Aurora Somnacanth — Ice subspecies of Somnacanth
- Lunagaron — New Fanged Wyvern from Sunbreak
- Seregios — Returning Flying Wyvern from Monster Hunter 4 Ultimate
- Magma Almudron — Fire subspecies of Almudron
- Astalos — Returning Flying Wyvern from Monster Hunter Generations
- Espinas — Returning Flying Wyvern from Monster Hunter Frontier
- Pyre Rakna-Kadaki — Fire subspecies of Rakna-Kadaki
- Gore Magala — Returning “unknown type” from Monster Hunter 4
- Malzeno — New Elder Dragon from Sunbreak
- Shagaru Magala — Returning Elder Dragon from Monster Hunter 4
- Gaismagorm — New Elder Dragon from Sunbreak
- Furious Rajang — More difficult subspecies of Rajang
- Scorned Magnamalo — More difficult subspecies of Magnamalo
Monster Hunter: Rise titles in the series
- Monster Hunter
- Monster Hunter G, an enhanced version of Monster Hunter, released exclusively in Japan and Korea for PlayStation 2 and Wii.
- Monster Hunter Freedom, an enhanced port of Monster Hunter G, released internationally for PlayStation Portable.
- Monster Hunter 2
- Monster Hunter Freedom 2, a new game retaining the core content of Monster Hunter 2 and adding upon it, released internationally for PlayStation Portable.
- Monster Hunter Freedom Unite, an enhanced version of Monster Hunter Freedom 2, released internationally for PlayStation Portable and iOS.
- Monster Hunter Tri
- Monster Hunter Portable 3rd, a new game retaining the core content of Monster Hunter Tri and adding upon it, released exclusively in Japan and Korea for PlayStation Portable and PlayStation 3.
- Monster Hunter 3 Ultimate, an enhanced port of Monster Hunter Tri that incorporated content from Monster Hunter Portable 3rd, released internationally for Nintendo 3DS and Wii U.
- Monster Hunter 4
- Monster Hunter 4 Ultimate, an enhanced version of Monster Hunter 4, released internationally for Nintendo 3DS.
- Monster Hunter: World
- Monster Hunter World: Iceborne, a major story-based expansion, released for PlayStation 4 and Xbox One in September 2019 and for Windows in January 2020.
- Monster Hunter Rise
- Monster Hunter Rise: Sunbreak, a massive story-based expansion, released internationally on June 30, 2022 for Switch and Windows versions.[21] Sunbreak will release on the other consoles on April 28th, 2023.
Spinoffs
- Monster Hunter Frontier Online / Monster Hunter Frontier Z
- Monster Hunter Diary: Poka Poka Airou Village
- Monster Hunter Dynamic Hunting
- Monster Hunter Frontier G
- Monster Hunter Online
- Monster Hunter Spirits
- Monster Hunter Explore
- Monster Hunter Generations
- Monster Hunter Stories
- Monster Hunter Riders
- Monster Hunter Stories 2: Wings of Ruin
- Monster Hunter Now

Monster Hunter Rise Cheat Codes
Currently, there are no known traditional cheats for Monster Hunter Rise, however, you can access cheats through a third-party software known as a trainer and through emulation codes. This third-party software is not officially supported by Capcom so use it at your own risk.
We Mod Trainer
Player Cheats
Unlimited Health Regeneration
Unlimited Stamina
Edit Max Health
Edit Max Stamina
No Hunger
Wirebugs No Cooldown
Max Weapon Sharpness
Game Cheats
Reset Mission Timer
No/Minimum Forge & Upgrade Requirement
Instant Complete Quest
Instant Return From Quests
Set Game Speed
Inventory
Unlimited Quick Item Usage
Unlimited Ammo
Inventory Edit Money
Edit Pts
Edit Item Quantity
Stats
Stats Edit Attack
Edit Critical Chance
Edit Defense
MHR Trainer
- Infinite Health – When you activate this, your health will start restoring whenever it is low to the maximum. However, it does not mean that you are invincible. Upon dealing damage, your health will deplete as it depletes normally.
- Infinite Stamina – If you are tired of making your character rest for a few seconds after sprinting for a long duration, then activate the cheat. It recharges your character’s amount of stamina to a maximum level and let them for a longer duration. However, the stamina bar will deplete as it normally does.
- Edit Max Health – Unlike Infinite Health, where your character’s health would reach the maximum amount. The cheat will instead change the maximum health your player can have; keep it as high as possible. We recommend you use Edit Max Health and Infinite Health together to be invincible.
- Edit Max Stamina – You can change the maximum level of the stamina bar by using the trainer. Keep it as high as possible so you can sprint endlessly without making your character tiring. Use it with the Infinite Stamina for effective results.
- No Hunger – If you are tired of taking breaks, you can recharge your energy and health by consuming eatables. With this trainer, you won’t need to consume any eatable. Therefore, you won’t have to search for eatables, and you won’t have to consume them.
- Wirebugs No Cooldown – It is one of the main features that people download the trainer for. By using this command, you can use your wirebugs without any cooldown. So if you are climbing high mountains or buildings, then there is no need to wait. However, the cooldown only works for the first two wirebugs.
More Trainer Codes
- Max Weapon Sharpness – If you have weak weapons with you that deflect the attack and have lower damage, then you need to activate the command. Whenever you use your weapon, the trainer restores your weapon’s sharpness back to maximum.
- Reset Mission Timer – Many Monster Hunter Rise gamers find the mission timer to be annoying. Some gamers want to speed-run the initial missions. However, there is a cooldown every time you complete a mission. If you are in a hurry, activate the trainer so you can skip the mission timer cooldown and continue with your next mission while playing MHR.
- Infinite Quick Item Usage – whatever item you have selected in your quick item when you use it will stay at 999. So, don’t worry about the finite resources or your time.
- Infinite Ammo – The trainer will only work if you have equipped a weapon that uses ammo to shoot. No matter how many rounds you fire, the count will stay at 9999 once the cheat is activated.
Even More Trainer Codes
- Edit Money – What is better than editing your currency? Activating the cheat allows you to get the maximum amount of money possible. Get as many items as you can that are purchasable.
- Set Game Speed – If you feel the game is not at your pace, then activate the trainer and you can change the speed of your game. If you like playing the game at a fast pace, then simply increase the game speed from the trainer options.
- Edit Pts – Whenever you complete a mission in Monster Hunter Rise, you receive a reward with points. However, most gamers think killing difficult monsters does not give them the rewards that they deserve. If you are one of those gamers, activate the trainer so you can edit the points that you receive in Monster Hunter Rise.
- Edit Item Quantity – To activate the cheat, you first need to open your item box or item bag; otherwise, it will not work. Furthermore, ensure that the item you want to edit has more than one quantity.
Monster Hunter: Rise Emulation Cheats
Cheat Code | Effect |
---|---|
040C0000 039F6060 1E249000move.l $1E249000, #$0039F6060(r12) | Invincible On |
040C0000 039F6060 BD400100 move.l $BD400100, #$0039F6060(r12) | Invincible Off |
040C0000 059BC2F8 B900111F 040C0000 059BC2FC BD401100 040C0000 059BC300 14000016 move.l $B900111F, #$0059BC2F8(r12) move.l $BD401100, #$0059BC2FC(r12) move.l $14000016, #$0059BC300(r12) | Wirebug ON |
040C0000 059BC2F8 BD401100 040C0000 059BC2FC 1E202008 040C0000 059BC300 540002C9 move.l $BD401100, #$0059BC2F8(r12) move.l $1E202008, #$0059BC2FC(r12) move.l $540002C9, #$0059BC300(r12) | Wirebug OFF |
80000002 580F0000 113C8E60 580F1000 00000028 580F1000 000000E0 580F1000 00000058 780F0000 00000024 640F0000 00000000 3E0D4400 20000000 if B move.q #$00113C8E60, r15 move.q #$0000000028(r15), r15 move.q #$00000000E0(r15), r15 move.q #$0000000058(r15), r15 add.q $00000024, r15 move.l $000000003E0D4400, (r15) end | Moonjump (Hold B) |
20000000 end | Speed Mods |
580F0000 113CB9F0 780F0000 00000418 640F0000 00000000 3F800000 20000000 80000010 580F0000 113CB9F0 780F0000 00000418 640F0000 00000000 40000000 20000000 80000040 580F0000 113CB9F0 780F0000 00000418 640F0000 00000000 3F000000 20000000 move.q #$00113CB9F0, r15 add.q $00000418, r15 move.l $000000003F800000, (r15) end if LeftStick move.q #$00113CB9F0, r15 add.q $00000418, r15 move.l $0000000040000000, (r15) end if L move.q #$00113CB9F0, r15 add.q $00000418, r15 move.l $000000003F000000, (r15) end | Game Speed x2 (Hold L3) & SlowMo (Hold L) |
040C0000 02A58E10 1E201000 move.l $1E201000, #$002A58E10(r12) | Dog Speed 2.0 (Works in Quest) |
040C0000 02A58E10 1E2E1000 move.l $1E2E1000, #$002A58E10(r12) | Dog Speed Normal (Works in Quest) |
20000000 end | HP & Stamina Buffs |
040C0000 02A59990 52800008 040C0000 047F7DD8 52800008 move.l $52800008, #$002A59990(r12) move.l $52800008, #$0047F7DD8(r12) | HP Palico & Palamute |
040C0000 039FA1F8 B9401509 040C0000 03A07768 6B02005F move.l $B9401509, #$0039FA1F8(r12) move.l $6B02005F, #$003A07768(r12) | HP |
040C0000 039FBB48 BD402900 move.l $BD402900, #$0039FBB48(r12) | Stamina |
580F0000 113C8E60 580F1000 00000028 580F1000 000000E0 580F1000 00000208 580F1000 00000068 780F0000 00000010 640F0000 00000000 42C80000 move.q #$00113C8E60, r15 move.q #$0000000028(r15), r15 move.q #$00000000E0(r15), r15 move.q #$0000000208(r15), r15 move.q #$0000000068(r15), r15 add.q $00000010, r15 move.l $0000000042C80000, (r15) | M.E. Earplugs(L) |
580F0000 113C8E60 580F1000 00000028 580F1000 000000E0 580F1000 00000120 780F0000 00000074 640F0000 00000000 00000007 780F0000 00000004 640F0000 00000000 00000019 780F0000 00000004 640F0000 00000000 0000000A 780F0000 00000004 640F0000 00000000 00000014 780F0000 00000008 640F0000 00000000 461C4000 780F0000 00000004 640F0000 00000000 461C4000 780F0000 00000008 640F0000 00000000 461C4000 780F0000 0000004C 640F0000 00000000 461C4000 move.q #$00113C8E60, r15 move.q #$0000000028(r15), r15 move.q #$00000000E0(r15), r15 move.q #$0000000120(r15), r15 add.q $00000074, r15 move.l $0000000000000007, (r15) add.q $00000004, r15 move.l $0000000000000019, (r15) add.q $00000004, r15 move.l $000000000000000A, (r15) add.q $00000004, r15 move.l $0000000000000014, (r15) add.q $00000008, r15 move.l $00000000461C4000, (r15) add.q $00000004, r15 move.l $00000000461C4000, (r15) add.q $00000008, r15 move.l $00000000461C4000, (r15) add.q $0000004C, r15 move.l $00000000461C4000, (r15) | Activate All Drinks/Drugs/Seeds |
580F0000 113C8E60 580F1000 00000028 580F1000 000000E0 580F1000 00000208 30000000 0000001A 980AF0E0 580A1000 00000020 780A0000 00000010 640A0000 00000000 42C80000 780F0000 00000008 31000000 move.q #$00113C8E60, r15 move.q #$0000000028(r15), r15 move.q #$00000000E0(r15), r15 move.q #$0000000208(r15), r15 loop r0, $0000001A add.q r10, r15, $580A100000000020 add.q $00000010, r10 move.l $0000000042C80000, (r10) add.q $00000008, r15 endloop r0 | Activate All Melody Effects |
580F0000 113C8E60 580F1000 00000028 580F1000 000000E0 580F1000 00000120 780F0000 000000B4 640F0000 00000000 461C4000 780F0000 00000004 640F0000 00000000 000000C8 move.q #$00113C8E60, r15 move.q #$0000000028(r15), r15 move.q #$00000000E0(r15), r15 move.q #$0000000120(r15), r15 add.q $000000B4, r15 move.l $00000000461C4000, (r15) add.q $00000004, r15 move.l $00000000000000C8, (r15) | Knockbacks Negated & Divine Protection 200% |
20000000 end | Quest/Mission Codes |
580F0000 113C3698 580F1000 00000640 580F1000 00000010 30000000 00000038 980DF0E0 580D1000 00000020 580D1000 00000020 780D0000 00000014 640D0000 00000000 00000063 780F0000 00000008 31000000 move.q #$00113C3698, r15 move.q #$0000000640(r15), r15 move.q #$0000000010(r15), r15 loop r0, $00000038 add.q r13, r15, $580D100000000020 move.q #$0000000020(r13), r13 add.q $00000014, r13 move.l $0000000000000063, (r13) add.q $00000008, r15 endloop r0 | Item & Ammo Pouch |
040C0000 026F0124 1E2703E0 040C0000 026F3780 1E2703E1 move.l $1E2703E0, #$0026F0124(r12) move.l $1E2703E1, #$0026F3780(r12) | Gathering |
040C0000 026F0E70 0B0A1529 move.l $0B0A1529, #$0026F0E70(r12) | 32x Screen Rewards |
040C0000 026F0E70 0B0A0129 move.l $0B0A0129, #$0026F0E70(r12) | Screen Rewards Normal (OFF) |
580F0000 113C5F40 780F0000 00000144 640F0000 00000000 453B8000 move.q #$00113C5F40, r15 add.q $00000144, r15 move.l $00000000453B8000, (r15) | Time In Quest |
80000C00 580F0000 113C5F40 780F0000 00000100 610F0000 00000000 00000003 780F0000 0000005C 610F0000 00000000 00000001 780F0000 00000028 610F0000 00000000 00000003 780F0000 00000008 640F0000 00000000 00000000 780F0000 00000004 610F0000 00000000 00000002 20000000 if Plus, Minus move.q #$00113C5F40, r15 add.q $00000100, r15 move.b $0000000000000003, (r15) add.q $0000005C, r15 move.b $0000000000000001, (r15) add.q $00000028, r15 move.b $0000000000000003, (r15) add.q $00000008, r15 move.l $0000000000000000, (r15) add.q $00000004, r15 move.b $0000000000000002, (r15) end | Mission Complete – Instant Quest Clear |
80002400 580F0000 113C5F40 780F0000 0000018C 640F0000 00000000 00000000 20000000 if Plus, Up move.q #$00113C5F40, r15 add.q $0000018C, r15 move.l $0000000000000000, (r15) end | Skip Quest Countdown |
80002800 580F0000 113C5F40 780F0000 0000018C 640F0000 00000000 461C3C00 20000000 if Minus, Up move.q #$00113C5F40, r15 add.q $0000018C, r15 move.l $00000000461C3C00, (r15) end | Return Time To End & Return To Village |
20000000 end | Damage & Defense Codes |
040C0000 074B2C00 10000014 040C0000 074B2C04 2D428688 040C0000 074B2C08 1E280800 040C0000 074B2C0C 1E217800 040C0000 074B2C10 D65F03C0 80002100 040C0000 074B2C14 40C00000 20000000 80001100 040C0000 074B2C14 40800000 20000000 80004100 040C0000 074B2C14 40000000 20000000 80008100 040C0000 074B2C14 3F800000 20000000 14050000 074B2C14 00000000 040C0000 074B2C14 3F800000 20000000 040C0000 074B2C18 4797E880 040C0000 074B2C1C 450093C7 040C0000 037931F0 94F47E84 move.l $10000014, #$0074B2C00(r12) move.l $2D428688, #$0074B2C04(r12) move.l $1E280800, #$0074B2C08(r12) move.l $1E217800, #$0074B2C0C(r12) move.l $D65F03C0, #$0074B2C10(r12) if ZL, Up move.l $40C00000, #$0074B2C14(r12) end if ZL, Left move.l $40800000, #$0074B2C14(r12) end if ZL, Right move.l $40000000, #$0074B2C14(r12) end if ZL, Down move.l $3F800000, #$0074B2C14(r12) end if.l #$074B2C14 == $00000000 move.l $3F800000, #$0074B2C14(r12) end move.l $4797E880, #$0074B2C18(r12) move.l $450093C7, #$0074B2C1C(r12) move.l $94F47E84, #$0037931F0(r12) | Damage MOD(ZL&)▲x6 ◄x4 ►x2 ▼OFF |
040C0000 074B2C20 10000014 040C0000 074B2C24 2D428688 040C0000 074B2C28 1E280800 040C0000 074B2C2C 1E217800 040C0000 074B2C30 D65F03C0 80002200 040C0000 074B2C34 40C00000 20000000 80001200 040C0000 074B2C34 40800000 20000000 80004200 040C0000 074B2C34 40000000 20000000 80008200 040C0000 074B2C34 3F800000 20000000 14050000 074B2C34 00000000 040C0000 074B2C34 3F800000 20000000 040C0000 074B2C38 4797E880 040C0000 074B2C3C 450093C7 040C0000 03794654 94F47973 move.l $10000014, #$0074B2C20(r12) move.l $2D428688, #$0074B2C24(r12) move.l $1E280800, #$0074B2C28(r12) move.l $1E217800, #$0074B2C2C(r12) move.l $D65F03C0, #$0074B2C30(r12) if ZR, Up move.l $40C00000, #$0074B2C34(r12) end if ZR, Left move.l $40800000, #$0074B2C34(r12) end if ZR, Right move.l $40000000, #$0074B2C34(r12) end if ZR, Down move.l $3F800000, #$0074B2C34(r12) end if.l #$074B2C34 == $00000000 move.l $3F800000, #$0074B2C34(r12) end move.l $4797E880, #$0074B2C38(r12) move.l $450093C7, #$0074B2C3C(r12) move.l $94F47973, #$003794654(r12) | Defense MOD (ZR&)▲x6 ◄x4 ►x2 ▼OFF |
58000000 113C8E60 58001000 00000028 58001000 000000E0 58001000 00000120 78000000 00000074 64000000 00000000 00000514 move.q #$00113C8E60, r0 move.q #$0000000028(r0), r0 move.q #$00000000E0(r0), r0 move.q #$0000000120(r0), r0 add.q $00000074, r0 move.l $0000000000000514, (r0) | MAX ATK 1300 ON (Works in Quest) |
58000000 113C8E60 58001000 00000028 58001000 000000E0 58001000 00000120 78000000 00000078 64000000 00000000 000007D0 move.q #$00113C8E60, r0 move.q #$0000000028(r0), r0 move.q #$00000000E0(r0), r0 move.q #$0000000120(r0), r0 add.q $00000078, r0 move.l $00000000000007D0, (r0) | MAX DEF 2000 ON (Works in Quest) |
58000000 113C8E60 58001000 00000028 58001000 000000E0 58001000 00000120 78000000 00000078 64000000 00000000 00000000 move.q #$00113C8E60, r0 move.q #$0000000028(r0), r0 move.q #$00000000E0(r0), r0 move.q #$0000000120(r0), r0 add.q $00000078, r0 move.l $0000000000000000, (r0) | MAX DEF 2000 OFF (Works in Quest) |
040C0000 03795D78 D503201F move.l $D503201F, #$003795D78(r12) | 100% Affinity ON |
040C0000 03795D78 5400006B move.l $5400006B, #$003795D78(r12) | 100% Affinity OFF |
040C0000 04245AE8 1E203800 move.l $1E203800, #$004245AE8(r12) | One-Hit Kill On |
040C0000 04245AE8 1E283800 move.l $1E283800, #$004245AE8(r12) | One-Hit Kill Off |
040C0000 044D4688 52800068 move.l $52800068, #$0044D4688(r12) | Dead Body Remain on Map ON |
040C0000 044D4688 B9406E88 move.l $B9406E88, #$0044D4688(r12) | Dead Body Remain on Map OFF |
040C0000 05D55BF4 52800009 040C0000 05D55D08 B9411A88 move.l $52800009, #$005D55BF4(r12) move.l $B9411A88, #$005D55D08(r12) | The Quest Continues Even After 3 Deaths |
00000000 00000000 00000000 | Do Not Change Weapon with cheats Enabled |
040C0000 052D11D0 51000129 move.l $51000129, #$0052D11D0(r12) | HBG/LBG No Reload (v.2 ASM) |
40C0000 049D00CC 528EEEE9 040C0000 049D00D0 1E220122 move.l $528EEEE9, #$0049D00CC(r12) move.l $1E220122, #$0049D00D0(r12) | HBG Quick Charge (v.2 ASM) |
040C0000 05A4AEA4 71000129 move.l $71000129, #$005A4AEA4(r12) | HBG ∞ Wyvernheart (v.2 ASM) |
040C0000 039F66B4 1E2703E0 040C0000 039F6790 1E2703E0 move.l $1E2703E0, #$0039F66B4(r12) move.l $1E2703E0, #$0039F6790(r12) | HBG Special Ammo Rapid Recovery (v.2 ASM) |
040C0000 039F6C98 1E204020 move.l $1E204020, #$0039F6C98(r12) | LBG ∞ Wyvernblast (v.2 ASM) |
040C0000 039FA410 1A89B122 move.l $1A89B122, #$0039FA410(r12) | Sharpness (v.2 ASM) |
040C0000 0430D51C 14000010 move.l $14000010, #$00430D51C(r12) | G.S. Quick Charge (v.2 ASM) |
580F0000 1130EDA8 580F1000 00000058 780F0000 00000018 680F0000 05F5E0FF 05F5E0FF move.q #$001130EDA8, r15 move.q #$0000000058(r15), r15 add.q $00000018, r15 move.q $05F5E0FF05F5E0FF, (r15) | Max Zenny 99999999 |
580F0000 1130EDA8 580F1000 00000060 780F0000 00000010 680F0000 05F5E0FF 05F5E0FF move.q #$001130EDA8, r15 move.q #$0000000060(r15), r15 add.q $00000010, r15 move.q $05F5E0FF05F5E0FF, (r15) | Max Kamura Pts. 99999999 |
580F0000 113C5F40 780F0000 00000124 640F0000 00000000 00002710 move.q #$00113C5F40, r15 add.q $00000124, r15 move.l $0000000000002710, (r15) | 10000 HR Pts. Rewards From Quest |
580F0000 113C5F40 780F0000 00000124 640F0000 00000000 00004E20 move.q #$00113C5F40, r15 add.q $00000124, r15 move.l $0000000000004E20, (r15) | 20000 HR Pts. Rewards From Quest |
040C0000 074B2CB4 00000032 040C0000 074B2CB8 B9008FEC 040C0000 074B2CA0 10000000 040C0000 074B2CA4 B9401400 040C0000 074B2CA8 1B007EF7 040C0000 074B2CAC AA1303E0 040C0000 074B2CB0 D65F03C0 040C0000 055F52C0 947AF678 040C0000 055F54EC 947AF5ED move.l $00000032, #$0074B2CB4(r12) move.l $B9008FEC, #$0074B2CB8(r12) move.l $10000000, #$0074B2CA0(r12) move.l $B9401400, #$0074B2CA4(r12) move.l $1B007EF7, #$0074B2CA8(r12) move.l $AA1303E0, #$0074B2CAC(r12) move.l $D65F03C0, #$0074B2CB0(r12) move.l $947AF678, #$0055F52C0(r12) move.l $947AF5ED, #$0055F54EC(r12) | x50 EXP for Cats & Dods From Quest |
580F0000 1130EDA8 580F1000 00000080 580F1000 00000018 580F1000 00000010 30000000 00000708 980DF0E0 580D1000 00000020 580D1000 00000020 780D0000 00000014 640D0000 00000000 000003E7 780F0000 00000008 31000000 move.q #$001130EDA8, r15 move.q #$0000000080(r15), r15 move.q #$0000000018(r15), r15 move.q #$0000000010(r15), r15 loop r0, $00000708 add.q r13, r15, $580D100000000020 move.q #$0000000020(r13), r13 add.q $00000014, r13 move.l $00000000000003E7, (r13) add.q $00000008, r15 endloop r0 | x999 ItemBox on 1800 Slots (Close the Game after Use) |
580F0000 113CB9F0 580F1000 000000A0 780F0000 00012BC4 610F0000 00000000 00000001 580F0000 113CB9F0 780F0000 00000434 640F0000 00000000 42700000 move.q #$00113CB9F0, r15 move.q #$00000000A0(r15), r15 add.q $00012BC4, r15 move.b $0000000000000001, (r15) move.q #$00113CB9F0, r15 add.q $00000434, r15 move.l $0000000042700000, (r15) | 60 FPS |
580F0000 113CB9F0 580F1000 000000A0 780F0000 00012BC4 610F0000 00000000 00000002 580F0000 113CB9F0 780F0000 00000434 640F0000 00000000 41F00000 move.q #$00113CB9F0, r15 move.q #$00000000A0(r15), r15 add.q $00012BC4, r15 move.b $0000000000000002, (r15) move.q #$00113CB9F0, r15 add.q $00000434, r15 move.l $0000000041F00000, (r15) | 30 FPS |
Monster Hunter: Rise Cheat Code FAQs
Is Monster Hunter Rise difficult?
Rise’s farming endgame is Anomaly investigations. In this field, Rise is definitely harder than World because of this single reason. World investigations have no answer to the title update powercreep meanwhile Rise does.
How do you unlock Monster Hunter Rise Sunbreak?
In order to access the content for Monster Hunter Rise: Sunbreak, you’ll need to be Hunter Rank 7 and have completed the Seven Star Urgent Quest: Serpent Goddess of Thunder which is part of the Gathering Hub Key Quests.
What is Gore Magala’s weakness?
It’s best to focus attacks on Gore Magala’s head, then the neck, forelegs, and hind legs. Gore Magala is weakest to Fire and then somewhat weak to Thunder. In terms of ailments, it’s somewhat susceptible to Fireblight and Blast.
The image featured at the top of this post is ©Screenshot of gameplay.