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Destiny Won’t be 60fps Due to Releasing on Last-gen and Current-gen

Destiny Won’t be 60fps Due to Releasing on Last-gen and Current-gen

In an interview with GamesBeat on Sunday, June 15, Activision’s chief executive Bobby Kotick further elaborated on why Bungie’s upcoming shooter Destiny won’t be running at 60 frames per second.

According to GamesBeat, even though it’s been previously confirmed that the game will run at 1080p, 30 frames per second, Destiny’s frame rate cap comes from concern about performance on both last-gen and current-gen consoles–Xbox 360, PlayStation 3, Xbox One and PlayStation 4.

It’s a lot of different things. I could get really technical, but I’d bore you to death. A lot has to do with performance, ” Kotick explained to GamesBeat. “ We’re cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles.

A lot goes into that, from geometry to textures to post effects to particles to how many players you get on the screen, ” he added. “ We’re always balancing that out to make sure everyone gets the same experience.

Activision is also relying on last-gen consoles for Destiny’s success , the publisher’s CEO Erik Hirshberg revealed in an interview.

In the same discussion, Hirshberg also revealed that a PC version of Destiny is currently “ a heavy point of discussion. While there’s nothing to announce as of yet, at least we know that the idea is under consideration.

Destiny is slated to launch worldwide on Tuesday, September 9 on PlayStation 4, PlayStation 3, Xbox One and Xbox 360. The game’s Open Beta will be available on Thursday, July 17.

[ Venture Beat ]

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